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Portal 2, TH2Go Supported.

Posted: 19 Apr 2011, 16:36
by Sp4m
I had a hell of a time last night, but I got it sorted out.

In order to run the game at all, I needed to disconnect my Triple Head 2 Go, and plug in a single monitor.

Switching the game over to windowed, and choosing a standard resolution does NOT work. As soon as my native resolution changes (when I plug TH2Go back in) Portal 2 changes it's display settings to match.


SOLUTION:
Like other Source games, you can FORCE a resolution with command line switches under launch properties.

-w 3840 -h 1024

game runs properly, with only stretching of BG images.

Re: Portal 2, TH2Go Supported.

Posted: 19 Apr 2011, 21:10
by tet5uo
With nvidia surround I only had to select the res in game works great except the Aiming reticule dissapears when in 3 screen resolutions.

Re: Portal 2, TH2Go Supported.

Posted: 21 Apr 2011, 00:25
by dannythemusicman
With nvidia surround I only had to select the res in game works great except the Aiming reticule dissapears when in 3 screen resolutions.


Got the same problem here (running at 5760x1200 without any other issues) - plenty of other Eyefinity users have picked up on this issue and posted in the Steam forum. The original portal reticule did seem a little more advanced than other Source engine games, I wonder if this has anything to do with it disappearing - though I've no other evidence to support this.

Re: Portal 2, TH2Go Supported.

Posted: 17 May 2011, 20:37
by Shortwave
Hey guys, it took a month of me bitching and looking like an idiot but a dev finally heard the message and agreed FOV should be enabled. Try the "Cl_fov" command in the console.

Apparently it might have issues after new maps load, resetting back to default..
I've not had the care to confirm it myself yet..

At the least I'd figure I'd sign up and let you know, peace.