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STALKER Call of Pripyat + Complete Mod - Surround Scopes Fix

Posted: 13 Mar 2011, 12:38
by thales100
Download the fix from https://community.pcgamingwiki.com/files (search there), unzip to your CoP main folder, overwrite (always backup first the original), and you'll have all scopes + binoc unstretched (3 x 16:10 was used).

Re: STALKER Call of Pripyat + Complete Mod - Surround Scopes Fix

Posted: 14 Mar 2011, 11:49
by thales100
Cool, artistpavel (the creator of STALKER Complete series) has addded this fix (and respective wsgf link) to his mod's page at http://artistpavel.blogspot.com/2010/04/mod-call-of-pripyat-complete.html, i strongly recommend you all to try this mod, its nothing but fantastic. :cheers

Re: STALKER Call of Pripyat + Complete Mod - Surround Scopes Fix

Posted: 20 Mar 2011, 17:49
by dayglow
how can we center the hud with the complete mod. The old center mod uses a custom system.ltx file so I don't want to overwrite the complete one.

Re: STALKER Call of Pripyat + Complete Mod - Surround Scopes Fix

Posted: 20 Mar 2011, 18:06
by thales100
how can we center the hud with the complete mod. The old center mod uses a custom system.ltx file so I don't want to overwrite the complete one.


Afai can remember i used Paddy's solution ( http://www.widescreengamingforum.com/forum/viewtopic.php?f=61&t=18416 ) but without the system.ltx ( i kept running the complete's file ). It doesnt seem to be really necessary for the HUD as you can check in these surround screnshots (last ones) :

http://www.widescreengamingforum.com/forum/viewtopic.php?f=58&t=22807

Re: STALKER Call of Pripyat + Complete Mod - Surround Scopes Fix

Posted: 06 May 2011, 04:21
by starfall
Is it possible to adapt this fix for a single 16:9 monitor? Playing CoP complete and the scopes are stretched even on a single 16:9 monitor.

Re: STALKER Call of Pripyat + Complete Mod - Surround Scopes

Posted: 12 May 2014, 22:23
by lemondeal
I have a problem with Complete mod.

Using 5900x1200 and got a small scope-shift to the right. Any solution?

Re: STALKER Call of Pripyat + Complete Mod - Surround Scopes

Posted: 13 May 2014, 12:32
by thales100
lemondeal wrote:I have a problem with Complete mod.

Using 5900x1200 and got a small scope-shift to the right. Any solution?



Hi, you could edit scopes_16.xml and try different values to some of the scopes, till you get it centered, thats the only way afaik so you can adjust it to your resolution.

Re: STALKER Call of Pripyat + Complete Mod - Surround Scopes

Posted: 14 May 2014, 09:35
by lemondeal
thales100 wrote:Hi, you could edit scopes_16.xml and try different values to some of the scopes, till you get it centered, that's the only way afaik so you can adjust it to your resolution.


Hello! I made ​​changes to a file scopes_16.xml:

Code: Select all

<wpn_crosshair_sniper_red x="0" y="0" width="1024" height="768">
    <auto_static x="349" y="0" width="325" height="768" stretch="1">
      <texture>wpn_crosshair_sniper_red</texture>
    </auto_static>


uto_static x="349" - was 351

But you know, I think it's more realistic to change sniper scope (wpn_crosshair_sniper_red.dds) to normal (wpn_crosshair.dds)
They are both from Complete, but sniper scope looks a little bulky and consequently unrealistic.

Re: STALKER Call of Pripyat + Complete Mod - Surround Scopes

Posted: 14 May 2014, 22:06
by thales100
lemondeal wrote:
thales100 wrote:Hi, you could edit scopes_16.xml and try different values to some of the scopes, till you get it centered, that's the only way afaik so you can adjust it to your resolution.


Hello! I made ​​changes to a file scopes_16.xml:

Code: Select all

<wpn_crosshair_sniper_red x="0" y="0" width="1024" height="768">
    <auto_static x="349" y="0" width="325" height="768" stretch="1">
      <texture>wpn_crosshair_sniper_red</texture>
    </auto_static>


uto_static x="349" - was 351

But you know, I think it's more realistic to change sniper scope (wpn_crosshair_sniper_red.dds) to normal (wpn_crosshair.dds)
They are both from Complete, but sniper scope looks a little bulky and consequently unrealistic.



Thanks for sharing your solution. :twothumb: