Knights of the Old Republic Widescreen Woes? Post Here!

Topics about game solutions, and success or failure in getting them to work.
User avatar
Paradigm Shifter
Editors
Editors
Posts: 5706
Joined: 14 Oct 2003, 13:52

Knights of the Old Republic Widescreen Woes? Post Here!

Post by Paradigm Shifter »

As title.

We get a lot of people with problems with KotOR and the widescreen hacks; in an attempt to tidy up the dozens of thread we get (and unify any answers!) about it, please post in this thread and we'll try to help. :)
drethnudrib
Posts: 1
Joined: 25 Feb 2011, 08:16

Re: Knights of the Old Republic

Post by drethnudrib »

I'm having the same problem as some earlier posters, all the links on the page with the HUD downloads point to the same .zip file which contains files named 800x600. It's driving me freaking insane, and I only created this damn profile because I want to know how to get my game working. The HUD is in the middle of my screen and I hate it. Could someone please post a link to a functional freaking file before I pull all my damn hair out? Thanks.

EDIT: Took a look at the other files, surmised that since they're all different sizes they actually AREN'T all 800x600. Forgive the frustration, I'd been working two hours to get the game working, no dice.

Also, today I took another run at fixing my game, and started to get somewhere. I could switch to my desired 1920x1080, but the switch threw everything off. It looked like the game was trying to smash the widescreen resolution into a standard 4:3 ratio on the right side of my monitor. It also applied this change to my desktop resolution, which got annoying. Then I got the odd feeling that something familiar was going on...

As it turns out, I had a similar problem when I tried to play The Sims 3 for the first time on this rig. I finally fixed that one by monkeying with the monitor refresh rates; turns out the same thing was going on here. I don't know why games hate my monitor, but when I forced KotOR to run at a refresh rate of 59hz instead of my monitor's native 60hz, everything worked like a dream. I am now all ready to enjoy some old-school Sith whoopassin.
BrianEvol
Posts: 1
Joined: 02 Mar 2011, 22:33

Knights of the Old Republic

Post by BrianEvol »

Hi all, new user here, first off thanks for the guides and support, great work on all your parts. I read through most of these posts trying to find someone else having the same problem as me but didn't see it.

I was able to run UniWS and have it patch my game, I launch the game and everything works perfect, go to Graphics and Screen Resolutions and sure enough there is my chosen resolution, 1920 x 1080, but when I click it and then hit Okay absolutely nothing happens. The box closes and goes back to the Graphics menu but the resolution does not change, it stays at what it was previously.

Am I doing something wrong or do I simply need to do the Hex Method?

Additionally I tried changing resolution with modified and unmodified swkotor.ini files to no avail.

Thanks in advance for the help.
nix3r
Posts: 1
Joined: 20 Mar 2011, 06:00

Knights of the Old Republic

Post by nix3r »

Hi I haven't followed this thread but here are some hud graphics I made for 1920x1080:
http://www.mediafire.com/?0iar4u1gf97824g













Bruce Banner
Posts: 10
Joined: 14 Jul 2009, 20:13

Re: Knights of the Old Republic Widescreen Woes? Post Here!

Post by Bruce Banner »

I have a query please , and it's actually more to do with scaling than using the widescreen hack . I play Kotor and Kotor 2 on my 1920 x 1080 monitor using a standard 4:3 ratio upscaled ( normally 1280 by 960 ) but I just experimented with the 1600 by 1200 in screen res option and that displays fine ( although obviously DOWNscaled seeing as my monitor is only 1080 rather than 1200 ) . Although it displays fine downscaled like that I'm just wondering if it is safe for my monitor to downscale games like that for prolonged sessions . I hope so because Kotor and Kotor 2 running on 1600 by 1200 downscaled looks much sharper and crisper than the upscaled res . Is it normal to be able to downscale resolutions ok as well as upscale them ? :?:
miked1883
Posts: 33
Joined: 26 Nov 2010, 06:29

Re: Knights of the Old Republic Widescreen Woes? Post Here!

Post by miked1883 »

My problem is trying to run the game at 5760x1200 eyefinity. I have gotten the game to "work", but it is unplayable because the dialog prompts that normally appear at the bottom of the screen are gone.

I can hear the selected option switching when i press up or down arrows on my keyboard, or I can just hit 1,2,3, etc to select something, but I have no idea what I'm selecting. So, despite looking gorgeous at 5760x1200, its totally unplayable.

Does anyone have a fix for this?
shojin
Posts: 1
Joined: 24 May 2011, 20:59

Re: Knights of the Old Republic Widescreen Woes? Post Here!

Post by shojin »

So, I've gotten everything working as far as the fixes go, but for some reason WSGF is always really slow on my end. My internet connection is fine, but everything on this site loads slowly for some reason. Because of that, I can't download Sweetz's 1920x1080 HUD fixes. My download just craps out. (And it's only 3 MB!)

Anyway, does anyone have a mirror of that download? Or could they re-upload it somewhere else? Because it's it's hosted here, I don't have luck with it.
hannedog
Posts: 4
Joined: 05 Sep 2011, 16:55

KoToR 2... why???!?

Post by hannedog »

So my issue is with KotoR 2, not the first one... KotoR 1, which I have on the same system, works like a dream, using the tried and true uniWS method to patch the executable.

The same method for KotoR 2 just isn't working out for me... although it is CLOSE. I'm trying to play the game at 1440x900 (or 1680x1050... although Kotor 1 plays a little too sluggish for me at that res, so I imagine the second game will as well). After I patch the game, it runs at the right resolution, except the rendered field is a small 800x600 window centered in the middle of the screen. It's like exactly how the KotoR 1 menu is when you patch it and the menu is only in a small window in the center of the screen.... except that everything around the window is black (meaning you can't bring the mouse outside of it), and when you actually start playing the game, nothing changes... the small 800x600 window remains.... :(

I did try experimenting with 1680x1050, and that also semi-worked, in that the right resolution was being output by the monitor, but this time there was some scaling going on that was smushing the window down into something like 1680x900 while keeping the 16:10 aspect ratio (in other words, there was black borders on the top and bottom... it was like aspect ratio scaling for a 16:9 resolution even though I was at 16:10... causing the graphics to get stretched out). I can assure you there is nothing funky going on in my graphics card settings for aspect ratio scaling -- it is all set to the default of "no scaling" just for troubleshooing this issue.

One strange anomaly I find after patching is that I actually have THREE 1280x960 resolutions in the in-game options... all listed at 60 Hz. Choosing any of them does not make a difference -- they all output the same.

The monitor I have is native 1680x1050, I have a Nvidia GT 430 with the latest drivers.... and yes, I've modified the swkotor2.ini's graphics and display sections so that they have the appropriate resolution in there....I've also tried the Squishy patcher and no dice...

I also have the 16x10 hud fix applied, and I have tried experimenting with the Vista .dll fix for (The OS is WIn7 x64)... with no difference. Like I say, the widescreen patchers work like a dream on Kotor 1 but on this game for the life of me I can't get it to work right for Kotor2... and I haven't heard of anyone else with the specific kind of problem I have....

Does this specific issue sound familiar to anyone else and is there any hope for getting this to work right? Thanks much for any suggestions....
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

hannedog wrote:So my issue is

Post by thales100 »

So my issue is with KotoR 2, not the first one...


Hey hannedog, are you using solution 1 or 2 ?

http://widescreengamingforum.com/dr/star-wars-knights-old-republic-ii-sith-lords
hannedog
Posts: 4
Joined: 05 Sep 2011, 16:55

thales100 wrote:hannedog

Post by hannedog »

[quote]So my issue is with KotoR 2, not the first one...


Hey hannedog, are you using solution 1 or 2 ?

http://widescreengamingforum.com/dr/star-wars-knights-old-republic-ii-sith-lords

Hey thanks for the response. I've tried both. Both methods have essentially had the same results (although sometimes solution 2 appears to do nothing and the resolution 1280x960 appears to be.... 1280x960...)
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

hannedog wrote:thales100

Post by thales100 »

[quote][quote]So my issue is with KotoR 2, not the first one...


Hey hannedog, are you using solution 1 or 2 ?

http://widescreengamingforum.com/dr/star-wars-knights-old-republic-ii-sith-lords

Hey thanks for the response. I've tried both. Both methods have essentially had the same results (although sometimes solution 2 appears to do nothing and the resolution 1280x960 appears to be.... 1280x960...)

K, could you please check swkotor2.ini, under :

[Display Options]
Width=....
Height=....

And

[Graphics Options]
Height=....
Width=....

whats the resolution ?
hannedog
Posts: 4
Joined: 05 Sep 2011, 16:55

The width and height for both

Post by hannedog »

The width and height for both is 1440 x 900, respectively.

I ended up looking into things some more... my KotoR 1 is on Steam, while my KotoR 2 is the disc copy... which meant that the install directory for KotoR2 was in Program Files (x86)LucasArtsKotoR2... and had the various tightened permissions that the games in the steam apps do not. So, I ended up changing the owner of the KotoR2 folder to the "Users" group, allowing these users full control over all files, and unchecking the "read-only" checkbox on the root foler... and that has improved the siutation drastically.

Now, the right resolution is being displayed and its taking up the whole screen -- properly. The HUD is still stretched, but that's to be expected.

However, if I choose 2x AA, while it will work for the time that I switch it in-game, when I exit the game and re-launch, the game will now be in a 1440x900 window.... which clearly isn't what I want. The only solution is to make sure that no AA is on before the game starts... ideally, I'd like to run the game at 1440x900 at 2x AA without having to toggle it on/off before I start every time.

Beyond that, there is a more serious problem, in that initially, while the game would display correctly, movies would be stetched out vertically, but not also horizontally. This was because evidently the resolution used to display the movies was still not 1440x900 (or a 16:10) resolution... instead it's using some 4:3 resolution. The best I could come up with somewhat by messing around with the scaling options in the Nvidia control panel. By selecting Aspect Ratio Scaling on the GPU and checking the box to override any scaling options set by movies and games, the movies now would have four black borders on all sides, the black borders on the left and the right coming from the Nvida aspect scaling (to prevent stretching the movie out), and the natural borders on the top and bottom from the movie ratio itself....

Should the FMVs be using the resolution chosen by the patcher? Because it is not -- the only thing which isn't working, which does work in KotoR 1. If I could somehow figure out how to get the FMVs working (along with how to make AA work right), then things would be ideal...
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Cool, at least its running

Post by thales100 »

Cool, at least its running fine, as you can check in the Detailed Report, the FMVs corrections are anamorphic.
hannedog
Posts: 4
Joined: 05 Sep 2011, 16:55

thales100 wrote:Cool, at

Post by hannedog »

Cool, at least its running fine, as you can check in the Detailed Report, the FMVs corrections are anamorphic.


Thanks for the response, but I'm not quite following what the meaining of "anamorphic" is in the context you're using.

Typically anamorphic process is used in a 4:3 source so that the image (if displayed with a 16x9 resolution) could be expanded out to a true "widescreen" aspect ratio.

This obviously is what the KotoR videos are, except that in KotoR 2, the display resolution of the videos is not using the one set in-game (which I have set to 1440x900), but instead some 4:3 resolution, probably 800x600. What this results in is the videos either getting stretched horizontally (which looks absolutely terrible), or else I can use the NVIDIA scaling options to at least enforce aspect ratio, but then I end up with the video with black borders surrounding it on all sides.

In Kotor 1, the FMVs use the same resolution the game is set at -- so the videos properly take the "widescreen" format and fill the whole screen accordingly. Right now -- for me, at least -- this does not happen in Kotor2. Is this expected? Or is there something additional I could be looking at to get the FMVs displayed correctly? Because the videos are pretty unwatchable the way it is now. Thanks.
Revanuzz
Posts: 3
Joined: 26 Feb 2012, 02:02

I need some help. My laptop

Post by Revanuzz »

I need some help. My laptop is 1366x768 and i can use the UniWS patcher to make my game 1366x768, but with no dialogue options on the bottom of the screen. I've spent hours trying to make this work and have tried multiple guides. If someone could walk me through this step by step i'd really appreciate it.
MonsterFish
Posts: 4
Joined: 27 Mar 2010, 16:23

Some time ago there were hex

Post by MonsterFish »

Some time ago there were hex edits on this site that made the FMVs in Kotor 2 play in widescreen. Does anyone still have copies of them because I can't find them anywhere.
teardropmina
Posts: 46
Joined: 30 Jun 2011, 16:04

it's about Kotor 2...trying

Post by teardropmina »

it's about Kotor 2...
trying to play the game again with the latest tslcm; using the uniws (the other method mentioned in the detailed report, I was unable to download the file _forbidden_?) fix. I do get the game to run @2560x1600, but in windowed mode~~" any way to make it full screen?
Splattertrain
Posts: 1
Joined: 04 Aug 2012, 00:54

Kotor 2

Post by Splattertrain »

Hey, I'm new to this site and I was hoping I could get some help with an issue I've been having. I have downloaded the widescreen patcher and followed of the the instructions but I can't select my custom resolution because it appears that a couple of preset resolutions are missing. I can only select 800x600 and 1024x768 in game. Could anyone help?
plib
Posts: 1
Joined: 22 Sep 2012, 23:23

widescreen support with the German version (1.0b)

Post by plib »

Hi folks,

I am a bit lost. I have the German version of Sith Lords (proper retail version - dvd box, 4Cds plus handbook, key reference). When I try to patch swkotor2.exe UNIWS finds the file but is unable to patch it - first time round it finds the file, and then patching is unsuccessful (no the file is not write-protected) - after that UniWS is no longer capable of finding the exe file any more until one quits UNIWS and restarts the programme and then the whole thing starts anew (1st attempt file found but patching attempt unsuccessful - after that swkotor2.exe no longer is found any more): I have read that I need a cracked (!!!) version in order for UNIWS to work on Sith Lords. Is that true? Is there any way of making the legal uncracked version of swkotor2.exe (1.0b German) work?

I find it rather odd that kotor1 works beautifully with UNIWS (again proper German retail version, dvd box, 4 CDs, handbook). Is there any chance of UNIWS being modified that the legal German version of swkotor2.exe 1.0b also works? Would be grateful for a reply.

Otherwise thanks to the makers of UNIWS for their efforts. It really is a big help.


Cheers
User avatar
skipclarke
Founder
Founder
Posts: 7358
Joined: 13 Oct 2003, 05:00

KOTOR Collection

Post by skipclarke »

Just bought the new KOTOR collection from Gamestop. Wanted to post here that UNIWS doesn't work on these games.. atleast on KOTOR 1 since it's v1.31 not v1.30.
Post Reply

Who is online

Users browsing this forum: No registered users and 16 guests