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Call of Duty: Black Ops

Posted: 04 Jan 2011, 03:59
by Deusfaux
Here we go again. Game's been out for weeks, sold millions, and nobody bothered to start a thread or anything.

What's the widescreen support?

Re: Call of Duty: Black Ops

Posted: 04 Jan 2011, 04:12
by Abram
Fine for single monitor. Dopefishs' Widescreen Fixer for multi-monitor. IS there no DR for it, yet? If no, I guess I'll make on up once my god damned monitor stand gets here.

Re: Call of Duty: Black Ops

Posted: 04 Jan 2011, 04:21
by Deusfaux
when you say "fine" for Single, you mean Hor+ Native?

I only messed with it for a few seconds, and at least at the first person menu screen

(where you can look around)

changing the aspect from 4:3 to 16:10 actually gave no more FOV.

Is that because at 4:3 the hFOV is too high and everything is squished on the sides?

Re: Call of Duty: Black Ops

Posted: 04 Jan 2011, 05:10
by Abram
Well i checked it out quickly when i played SP for a whole hour or so, and yes, it was HOR+.

MP is also HOR+, and changing from 16:10 to 4:3 gives a larger FOV, both horizontal and vertical. Remember that there's also a FOV slider in the graphics options. I haven't measure its' range, but it doesn't seem too broad. But it's nice in that it doesn't alter the view of your hands and weapon.

But surely there are some initial comparison shots close to the original release date...

Re: Call of Duty: Black Ops

Posted: 04 Jan 2011, 05:12
by Deusfaux
I see what was happening now.

When left to "auto" under aspect ratio setting

the game would still use 16:10 even when I had it set to 4:3 resolutions.

but manually adjusting the aspect ratio setting in accordance with choosing 4:3 or 16:10 resolutions, the game was Hor+


where are you seeing an FOV slider, though? I don't see one

Re: Call of Duty: Black Ops

Posted: 04 Jan 2011, 05:41
by Abram
Setting - Graphics

"Field of View" at the very bottom, under Brightness. You can also adjust it in the config_mp.cfg. Not sure if you can go further than what the in-game options allow. I use 16:10 and my slider is at about half.

Re: Call of Duty: Black Ops

Posted: 04 Jan 2011, 05:59
by Deusfaux
maybe it's only an option in MP?

absolutely not there in SP options

edit: yes only in MP


however, I tried sliding it from naught to full and there was no difference...

Re: Call of Duty: Black Ops

Posted: 04 Jan 2011, 06:30
by Abram
So it is. Weird. And silly.

There's a "seta cg_fov_default "65" line in the config.ini located in Steamsteamappscommoncall of duty black opsplayers. Maybe it'll be kind enough to let you alter that. Keep in mind that value of 65 is my default 4:3. I only played SP on a "different" copy for that hour, then bought a Steam copy and starting playing MP.

Re: Call of Duty: Black Ops

Posted: 04 Jan 2011, 07:34
by Deusfaux
so what the hell is that slider for if it's not doing anything apparently?

Re: Call of Duty: Black Ops

Posted: 04 Jan 2011, 07:56
by Abram
Oh, it adjusts FOV just fine in MP, just doesn't change the view on your weapon. Very odd that it's not in single player. Have you tried the config file anyways?

Re: Call of Duty: Black Ops

Posted: 04 Jan 2011, 08:07
by Deusfaux
I was playing a training match with bots and the FOV slider had no effect in-game...

I'm not actually trying to change anything. Originally I just wanted to know what behaviour it had, and now I'm curious about some of these options and such.

Re: Call of Duty: Black Ops

Posted: 04 Jan 2011, 13:20
by g00seberry
Here we go again. Game's been out for weeks, sold millions, and nobody bothered to start a thread or anything.

What's the widescreen support?


I actually created a Global Announcement here which I left as such for 30 days after the game's release (and you can now see it just a few posts above this one, stickied in the Request/Discuss forum). Granted it was mostly about multi-mon support, but I guess it initially seemed widescreen support was flawless so a discussion on that was never made.

If you don't see many threads then it must have done its job. 8)