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The Red Solstice - a new and innovative isometric shooter
Posted: 03 Nov 2010, 15:10
by The Red Solstice
Hello people of widescreengamingforum.com,
We would like to take this opportunity to introduce you to a brand new, completely independent game development team from Croatia and their soon to be released game:
The complete description of the game, screenshots, artwork, storyline summary, team info and much more information can be found at the official website:
http://www.theredsolstice.com
You can also follow us on our social network pages:
http://facebook.theredsolstice.com
http://twitter.theredsolstice.com
http://myspace.theredsolstice.com
We hope you will find the content and the game interesting, join the forums (forum.theredsolstice.com) to discuss various aspects of the revealed eye candy, and eventually join us in battle for survival once the game is released.
Sincerely,
The Red Solstice Team
[email protected]
http://www.theredsolstice.com
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 05 Nov 2010, 21:25
by yogibbear
Is this a UE3 engine game?
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 08 Nov 2010, 11:16
by The Red Solstice
No :) We have developed our own engine based on OpenGL for The Red Solstice, this will enable us to port to various platforms.
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 09 Nov 2010, 13:20
by suiken_2mieu
Will this support the various eyefinity aspect ratios and resolutions?
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 10 Nov 2010, 11:16
by The Red Solstice
Will this support the various eyefinity aspect ratios and resolutions?
We haven't planned any support for that atm. :)
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 10 Nov 2010, 18:23
by The Red Solstice
A small update available on the website.
A couple of new screens, bits of the story, weapon and a combat suit
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 10 Nov 2010, 18:52
by Anprionsa
Oooo... For some reason I am liking more and more the sound of independent developers. :hide
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 14 Nov 2010, 19:22
by dayglow
[quote]Will this support the various eyefinity aspect ratios and resolutions?
We haven't planned any support for that atm. :)
wondering why you would then post on a site dedicated to such things. Looks really good, but as an ultrawide screen gamer disappointed with the limitations.
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 15 Nov 2010, 11:54
by Paradigm Shifter
[quote][quote]Will this support the various eyefinity aspect ratios and resolutions?
We haven't planned any support for that atm. :)
wondering why you would then post on a site dedicated to such things. Looks really good, but as an ultrawide screen gamer disappointed with the limitations.
I find myself also questioning that, but... hey. Who am I to question?
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 15 Nov 2010, 14:20
by DaFox
[quote][quote]We haven't planned any support for that atm. :)
wondering why you would then post on a site dedicated to such things. Looks really good, but as an ultrawide screen gamer disappointed with the limitations.
I find myself also questioning that, but... hey. Who am I to question?
The smiley face does it for me.
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 15 Nov 2010, 14:35
by Paradigm Shifter
Thing is, I don't worry about it too much unless a dev comes out with the "it's cheating/unfair" line. Until I read something like that, I work on the idea that the dev is open to suggestions and willing to try it if possible. ;)
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 15 Nov 2010, 18:54
by The Red Solstice
Playing Red Solstice with ultrawide screens would be much more enjoyment just because it would be smoother to play, no it wouldn't be cheating, it would be just more fun :)
I said we haven't planned any support for it because i don't wanna promise something i am not 100% sure we will implement. When and if we will be sure we will invest time in testing it we will do it.
You have to understand we are a new indie team working hard, but our resources are limited and there is so much left to do, and so far we have cut some things we didn't want but we had to :) We want a beatifull game that feels RIGHT, game you wanna play every day for that year, game that never bores you, game you keep coming back at.
In 26h, another update will arrive! Story, items check it out, i hope you will like it. :)
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 15 Nov 2010, 19:00
by Paradigm Shifter
Y'know, that encourages me a lot. :D
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 15 Nov 2010, 22:02
by Anprionsa
Y'know, that encourages me a lot. :D
Agreed! :cheers
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 16 Nov 2010, 00:35
by DaFox
Support for ultra widescreen should be fairly trivial. Just depends how well your graphics coders implemented resolution and aspect ratio/field of view support.
If they did it the 'correct' way it should work out of the box with no problems. :)
(Correct being obtaining a list of usable resolutions from windows with no discrimination. And locking the vertical FOV so that the horizontal FOV expands with the aspect ratio, likely dynamically.)
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 17 Nov 2010, 01:18
by The Red Solstice
I have asked about this and i have been informed that everything has been done correctly, but we don't have resources to test that atm.
By resources i mean aditional LCDs:)
When we test it, i'll come back with information and share it with you!
Another update is on the site, check it out! :p
http://www.theredsolstice.com
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 17 Nov 2010, 07:35
by GeneralAdmission
I have asked about this and i have been informed that everything has been done correctly, but we don't have resources to test that atm.
By resources i mean aditional LCDs:)
While I do hope a blessing of additional LCDs finds its way to you, another means of testing would be trying various resolutions in windowed mode (assuming your engine supports windowing). There is also
FauxTH2Go.
Thanks for engaging us in your development process. Many companies have forgotten that a dialogue with their customers amounts to more than spamming press releases. It's refreshing to see indies swimming against that tide. :onethumb
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 18 Nov 2010, 20:14
by The Red Solstice
I'am glad you appreciate that :)
I will see what i can do and bring back news, just for the sake of it i tested 1980x540 and it worked nicely :)
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 19 Nov 2010, 10:52
by Paradigm Shifter
I will see what i can do and bring back news, just for the sake of it i tested 1980x540 and it worked nicely :)
:cheers :rockout :bowdown
Re: The Red Solstice - a new and innovative isometric shooter
Posted: 25 Nov 2010, 12:16
by The Red Solstice
New update, a female marine, and some half-terraformed Mars! :p