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Source engine games failing to detect display group

Posted: 02 Oct 2010, 15:05
by Jay Dolan
Hi,

I'm new to this forum, and to Eyefinity. I have 3x 28" LCD's running in portrait mode on a Radeon 5870, Catalyst 10.9 drivers. I setup the display group, and have the Windows task bar across all 3 screens. Many games detect my 3600x1920 display just fine: Rise of Flight, Quake*, etc. However, all Source Engine games fail to pick it up. Instead, they see just 1 portrait mode display, and the image is replicated across all 3 monitors.

What am I doing wrong?

Thanks!

Jay

Re: Source engine games failing to detect display group

Posted: 02 Oct 2010, 23:48
by Nedder
Change aspect ratio to 16:9 and then you should see the eyefinity res. Makes no sense but that's how it is for source.

Re: Source engine games failing to detect display group

Posted: 03 Oct 2010, 02:58
by Jay Dolan
Fantastic, thank you!

(How dumb :))