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Medal Of Honor (tier one operator or Limited version) PC ver
Posted: 29 Sep 2010, 17:10
by Tulamat
:oops: Someone can tell at the comunity if MEDAL OF HONOR (TIER 1 OPERATOR or LIMITED VERSION for PC version) support native resolution for FOV and/or surround games in widescreen mode like Battelfield Bad Company 2 (always PC versione)?
Thanks in advance virtual soldiers!
Good hunting.
Re: Medal Of Honor (tier one operator or Limited version) PC ver
Posted: 29 Sep 2010, 18:01
by Abram
I'm sure not if that's a question, request, or comment..
I played the beta demo, and I'm pretty sure it was HOR+ and worked fine in Eyefinity. FOV was fine.
Re: Medal Of Honor (tier one operator or Limited version) PC ver
Posted: 30 Sep 2010, 13:28
by Unknownsock
It works exacly like BC2.
Re: Medal Of Honor (tier one operator or Limited version) PC ver
Posted: 04 Oct 2010, 12:53
by TheUnk
Single player uses the Unreal engine. Multi uses the frostbite. So multiplayer will work, not sure about single.
Re: Medal Of Honor (tier one operator or Limited version) PC ver
Posted: 04 Oct 2010, 18:48
by enforcer
anyone else getting weired performance issues in surround ?
when i join a game it mostly works with like 3-4 fps @ 5760x1200
sometimes i when i rejoin i´ll get 100fps+
wtf is that :?
Any nvidia/ati user experience the same ?
Re: Medal Of Honor (tier one operator or Limited version) PC ver
Posted: 13 Oct 2010, 06:18
by fuc847
does anyone know how to change the FOV for SP?
Re: Medal Of Honor (tier one operator or Limited version) PC ver
Posted: 14 Oct 2010, 01:01
by green_comet
does anyone know how to change the FOV for SP?
+1 ?
Also I can't seem to turn off Vsync.
Re: Medal Of Honor (tier one operator or Limited version) PC ver
Posted: 14 Oct 2010, 01:49
by fuc847
the typical unreal 3 fov 90 in the input.ini does not work, and yes i made sure it is in the right section. very weird..
the MP ver is different engine and fov can be changed but that's irrelevant
Re: Medal Of Honor (tier one operator or Limited version) PC ver
Posted: 19 Oct 2010, 21:14
by Csavez
Hi!
This game good working 5160x1050. :rockout
Vsync ON=60 stable FPS, 3D vision surround ON=35-40 FPS
Better quality:C:UsersusernameDocumentsEA GamesMedal of HonorConfig and open MOHAEngine.ini
[SystemSettings]
UseHighQualityBloom=True (obviously, better bloom)
Distortion=True (improves particles)
MaxMultisamples=8 (improves AA if it's on, you can also turn AA setting off in game and force through nhancerccc it manually for better quality, but it's buggy for now)
MinShadowResolution=256
MaxShadowResolution=2048
ShadowFadeResolution=512 (Improves static and dynamic shadows)
bEnableVSMShadows=True (improves dynamic shadows)
You can also experiment with these lines
MaxDynamicChunkCount=1000 (number of debris pieces lying around)
DebrisLifetime=60.0 (how long it lasts)

Re: Medal Of Honor (tier one operator or Limited version) PC ver
Posted: 19 Oct 2010, 21:38
by Csavez
One interesting thing however is the fact that MOH uses two different engines – one for single player mode and that is the UE3 and another one for the multiplayer mode – the Frostbite Engine used in Bad Company 2.
and 1 videos
http://www.youtube.com/watch?v=FC0zE9nt7qI
Re: Medal Of Honor (tier one operator or Limited version) PC ver
Posted: 07 Nov 2010, 09:10
by WaveZtream
It's just sad that the developers don't even consider looking at the FOV. I mean the FOV in MoH Tier 1 is HORRID!