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F1 2010
Posted: 22 Sep 2010, 05:35
by Nedder
Tried it a bit just now.
It starts in Eyefinity on the first run.
Menus are all centered and on the middle screen.
HUD is all on the middle, no speedo's getting tossed to the far left or right corners.
FOV looks correct.
A bit choppy but the default was everything set to "high" and 8x fsaa. Average fps on single 5870 was 40. Dropping to 4x should make it jump.
Basically perfect eyefinity integration. How you wish every game worked.
Re: F1 2010
Posted: 22 Sep 2010, 09:19
by Slinky
Thanks. Good to hear no tweaks are required. Ill be tryin it out for myself tmw.
Re: F1 2010
Posted: 22 Sep 2010, 15:40
by Sideeffect
It uses the Dirt 2 engine its basically the same performance as Dirt 2 and works well in eyefinity for me also.
Re: F1 2010
Posted: 22 Sep 2010, 19:07
by Honiara
I'll be waiting to get this on the 24th, looks like a laugh.
Just a shame that a UK company (Codemasters, Birmingham) releases the game world wide before it releases it in the UK - this is what causes people to pirate software!
anyway, really glad to hear that it works well on a 5870 in SLS, so my 5850 Xfire should do more than 60fps - good times.
Honiara
Re: F1 2010
Posted: 23 Sep 2010, 19:17
by Bradbury
This is depressing. With 5760x1080, the game looks fine with a centered HUD. But with bezel compensation the HUD is messed up.
Edit: Fixed it by altering the bezel compensation. I also got the FOV changed, so now it looks so much better.
Re: F1 2010
Posted: 24 Sep 2010, 04:56
by AussieTimmeh
I simply cannot wait to try this on the Eyefinity setup! :mrgreen:
I wonder if I will need to update to a Core i7/AMD equivelant to run this well. I can run DIRT2 on max everything fine, so I am hoping I will be ok. An update is only a matter of time anyway, surely.
Re: F1 2010
Posted: 24 Sep 2010, 21:09
by Honiara
F1 2010 uses the same graphics engine as Dirt2 so what ever performance you get in Dirt2 should be very similar to what you will get in F1 2010
Honiara
Re: F1 2010
Posted: 25 Sep 2010, 00:51
by AussieTimmeh
Yeah, it plays fine. I turned it down to 2x fsaa and it's nice and smooth.
Great on Eyefinity, haven't found any issues except for what looks like z fighting on a texture in the garage at the extreme far left, unsure that it's an Eyefinity problem.
Re: F1 2010
Posted: 25 Sep 2010, 14:02
by AussieTimmeh
One issue I have found extra, I should add:
On the higher view, where I prefer to drive from, the camera angle is too far rearward or too low, and you get part of what I assume is the airbox coming through into view that looks very weird.

Re: F1 2010
Posted: 25 Sep 2010, 15:51
by dayglow
yup have the same thing as well, the air intake clips into view wrecking it for me.
Re: F1 2010
Posted: 25 Sep 2010, 19:12
by phantom
There are some FOV fixes by
1nkz and adjustment techniques available at the No-Grip forum.
http://www.nogripracing.com/details.php?filenr=29280
Although the FOV fix addresses the head camera you might find the adjustment techniques useful for the T-camera view:
http://www.nogripracing.com/forum/showthread.php?t=223817
In addition, VirtualR.net discusses a complete pack of FOV adjustments developed by
chadsmith20 for each car : http://www.virtualr.net/f1-2010-fov-settings-pack-released/
His FOV pack can be downloaded from RaceDepartment.com: http://www.racedepartment.com/downloads/f1-2010-game-89/fov-adjustment-2-0-3195/
Re: F1 2010
Posted: 25 Sep 2010, 23:52
by Bradbury
I've been tweaking the FOV and camera position myself and I'm happy with the way I currently have it. I sit a bit high up in the car, but any lower and I can't look to the sides. Link to a video below. Unfortunately I didn't use the correct exposure so the track is very bright.
http://www.youtube.com/watch?v=VVEF94o5Dv4
Re: F1 2010
Posted: 26 Sep 2010, 19:06
by dayglow
This is a test. I've only edited the Lotus camera file
http://www.mediafire.com/?advwlrfla4d5aoo
you put it into the car/lo0 folder, be sure to backup the original camera.xml file.
I've added an extra camera, hicockpit-cam. This gives you a higher perspective, but also lets you use trackir if you have it. It seems that you are unable to pull the camera back along the Z axis to see the mirrors and steering wheel while having the camera properties set to 'head' so trackir works.
I've also edited the T-bar cam so it doesn't clip on a triple screen setup.
Re: F1 2010
Posted: 26 Sep 2010, 19:22
by phantom
Although unrelated to graphics, there is much talk claiming that the AI cars and/or AI timing are fake:
http://community.codemasters.com/forum/f1-2010-game-1316/431006-confirmed-race-ai-phoney.html
Re: F1 2010
Posted: 26 Sep 2010, 23:11
by AussieTimmeh
This is a test. I've only edited the Lotus camera file
http://www.mediafire.com/?advwlrfla4d5aoo
you put it into the car/lo0 folder, be sure to backup the original camera.xml file.
I've added an extra camera, hicockpit-cam. This gives you a higher perspective, but also lets you use trackir if you have it. It seems that you are unable to pull the camera back along the Z axis to see the mirrors and steering wheel while having the camera properties set to 'head' so trackir works.
I've also edited the T-bar cam so it doesn't clip on a triple screen setup.
Wow, you've made it so you can use the TrackIR on a higher cockpit cam? That's brilliant! I have a TrackIR but can't normally use it on the view I want. Will try this tonight.
Re: F1 2010
Posted: 29 Sep 2010, 15:11
by Paradigm Shifter
Although unrelated to graphics, there is much talk claiming that the AI cars and/or AI timing are fake:
http://community.codemasters.com/forum/f1-2010-game-1316/431006-confirmed-race-ai-phoney.html
This has pretty much been an issue since GRID. Possibly even before then, but GRID was the first game I really got serious about racing games with, and after GTR2/Evo... it's painfully obvious when one of these does something underhanded with the AI. :(
Re: F1 2010
Posted: 29 Sep 2010, 15:59
by Guz911
This is depressing. With 5760x1080, the game looks fine with a centered HUD. But with bezel compensation the HUD is messed up.
Edit: Fixed it by altering the bezel compensation. I also got the FOV changed, so now it looks so much better.
How did you manage to fix the hud using bezel compensation?
Nevermind got the hud fixed.
Re: F1 2010
Posted: 29 Sep 2010, 22:33
by AussieTimmeh
Yeah the AI is shocking.
A good example of the phony AI / rubber banding is in qualifying.
I go out as soon as qualy starts, I set a 1:41 early and Jarno pips me by 0.108 sec late in the session, we qualified 18th and 19th.
I restart the session, and sit in my pit box until there is 3 mins to go, Sebastian Vettel style. At this point, Jarno is in 20th with a 1:43. I set another 1:41 in the dying seconds and the session ends with me in 13th with the same time I set before, and Jarno hasn't come near the time he set before and finishes 20th.
And it's repeatable.
For some of us, the sense of achievement comes knowing you have worked towards something and achieved it fairly, not through having to work around a bunch of glitches. For example, no amount of fine tuning your car will move you up the grid in qualifying as much as waiting in the pit lane until the end of the session and posting a lap so late that the AI can't rubber band the results in time. That, to me, stinks.
You have to plan every single session you participate in to avoid the glitches, nothing else. For example, waiting late in qualifying to avoid the unfair rubber banding, timing your pit stop in the race not for any sort of tyre strategy, but rather when you think you won't get stuck in the pit lane forever.
:doh
Re: F1 2010
Posted: 30 Sep 2010, 14:16
by Paradigm Shifter
I was wanting F1 2010 quite a lot, but I can't be bothered with more of the same GRID/DiRT2 rubber banding BS AI.
So I found a second hand copy of Geoff Crammond's Grand Prix 4 (last good PC F1 game) and hopefully that'll run OK. It might look a bit long in the tooth, but if I want pretty, I can always pick up F1 2010 when it's a fiver in the (presumably) not too distant future...
Re: F1 2010
Posted: 01 Oct 2010, 03:13
by phantom
Real time self-adjusting difficulty seemed to work well in the Max Payne shooters. I guess the equivalent of that auto-difficulty for a racing game is rubber-banding, scripted AI behavior, and altered lap times for AI to give gamers a continuous on-screen challenge in a casual way. It seems that its disadvantages include putting off gamers who want or expect AI timing and behavior accurately modeled after real world timing and on-track performance.
I prefer realistic, high fidelity simulation racing with accurate force feedback offered by other titles. F1 2010 seems to appeal to a different group of gamers. One of F1 2010's strengths is high quality visuals, though.