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Far Cry 2 stretching menus and action icons
Posted: 05 Sep 2010, 18:48
by leethyl
Hello All,
I realised that this problem has been discussed in length in other threads and what I have found is there is a FOV hack that only works with 1.00 and 1.01. There are also statements that say it is fixed under version 1.03 so I downloaded 1.03 and installed it but still have the same problem.
I am at my wits end here and have no clue what else to do.
I am running the latest version of the ATI drivers as well
I have 2x HD5970's in XFire.
Any help would be appreciated.
Thanks
Leethyl
Re: Far Cry 2 stretching menus and action icons
Posted: 06 Sep 2010, 11:56
by leethyl
:( 15 views and not one reply??
Re: Far Cry 2 stretching menus and action icons
Posted: 06 Sep 2010, 13:37
by Abram
You're just impatient. I read it on my laptop, and just checked my current install on my desktop;
I'm using 1.03 and no fix whatsoever. FOV is fine for me and I haven't had the desire to use the fix. Most HUD elements are still stretched. Though crosshair is fine. Personally, i prefer the HUD elements to be larger, since any game that will stretch them also keep them at the far corners of the screen. Having them larger makes it much easier to see them without cranking your neck.
Using the fix with any version won't do anything detrimental to your game, so go ahead and try it.
Re: Far Cry 2 stretching menus and action icons
Posted: 06 Sep 2010, 13:47
by Ergonpandilus
Set Widescreen ON from settings? MP won't work in WS.
Re: Far Cry 2 stretching menus and action icons
Posted: 06 Sep 2010, 18:09
by leethyl
Thanks for the reply. When u mention a fix, the only one I could find was for version 1.00 and 1.01.
Is there one for 1.03?
Re: Far Cry 2 stretching menus and action icons
Posted: 06 Sep 2010, 22:49
by Ergonpandilus
You DO NOT need the fix. When you start the game, go to options and check Widescreen setting to ON.
Changes and fixes in v1.02
General changes
- Added triple-header support to the game.
- A widescreen option has been added and can be enabled only in single player mode.
Or, are you playing the game in MP?
Re: Far Cry 2 stretching menus and action icons
Posted: 08 Sep 2010, 19:34
by leethyl
I did what u said Ergon but it doesnt work my menus and stuff is still stretched.
Re: Far Cry 2 stretching menus and action icons
Posted: 10 Sep 2010, 01:38
by Abram
And it'll stay like that. I doubt there will be another patch. Feel lucky that the actual gameplay images look fine. the STALKER games do this, too. It jsut means that devs need to be a little more informed. Multi-monitor gaming has been around for a long time, but i never really knew of it until i found this site. One great thing about Eyefinity is that it started to get multi-monitor gaming into the public consciousness more than Matrox ever did. And now that Nvidia is starting to use it, I'm hoping that we're nearing the end of fucked-up HUDs.
But for Far Cry 2, you're stuck with the stretched elements. I don't know how mod-friendly the game is, but if you cracked open the assets files and made altered teh HUD pieces to 1/3 their current width, it may look okay....
Re: Far Cry 2 stretching menus and action icons
Posted: 10 Sep 2010, 04:27
by suiken_2mieu
That's weird, my menus don't stretch. I'm using a 5870 and 1.03 version of the game.
Re: Far Cry 2 stretching menus and action icons
Posted: 10 Sep 2010, 13:32
by Abram
Hmmmmmmmmmmmmmmmmmmm........ North American version, i assume?
Re: Far Cry 2 stretching menus and action icons
Posted: 10 Sep 2010, 17:01
by suiken_2mieu
Hmmmmmmmmmmmmmmmmmmm........ North American version, i assume?
You assume correctly.
Re: Far Cry 2 stretching menus and action icons
Posted: 12 Sep 2010, 22:28
by leethyl
So are we all saying that I should rather get hold of the North American Copy? Cause I am using the copy I got with my gfx card.
Re: Far Cry 2 stretching menus and action icons
Posted: 13 Sep 2010, 01:49
by Abram
Nope. I too, have the NA version.
After a fresh format, I've just installed it again with 1.03 and Widescreen option ticked. I still get stretched menus and HUD...
Edit: okay I was looking through the DR adn noticed this:
Code: Select all
Leapo wrote:
If your desktop resolution is 5040x1050 before you start the game, it centers everything correctly.
If your desktop resolution is bezel corrected (5292x1050 in my case) before you start the game, it stretches everything.
The game itself can be set to 5292x1050 and still center everything, but your desktop resolution has to be 5040x1050.
So i tried it, running my desktop at 5760x1200, no BC, and the game looks fine. But although my in-game resolution is still set to my bezel-compensated 6020x1200, it's not used in the game, so it's playing without the compensation. Shit. So close, yet so far. I've tried the Widescreen and Aspect ratio settings in the gameprofile.xml, different Directx versions. Nothing.
I CANNOT get my compensated resolution AND non-stretched game elements to work together, contrary to Leapo's discovery. It's one, or the other. I just tried running my desktop at 5040x1050 and forcing it's compensated counter-part, but still a no-go.
I'd rather have stretched items, than play without the bezel compensation. But for those that can stomach having mis-aligned pictures, it works great.