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Alpha Protocol
Posted: 24 May 2010, 20:17
by Marsun
Hey guy's , I'm new here so forgive me if this is posted in the wrong section,but my question is will anyone who's gonna pick up Alpha Protocol [The Espionage Spy RPG made by Obisdian Entertainment the same development team who was behind Star Wars:knights of the old republic 2 and NWN2], it'll be out this week could anyone provide a report of how it performs with multi monitor support etc thanks. (I believe the release dates for it are 25th may for the US and 28th for the UK)
Re: Alpha Protocol
Posted: 26 May 2010, 10:34
by Dyre Straits
I plan to get it. But, for U.S. the ship date is June 1. At least that's when I can download the digital version. And, I'll be happy to report on its 3x1 Eyefinity performance.....or lack thereof.....upon getting it installed and playing with it a bit.
Re: Alpha Protocol
Posted: 26 May 2010, 10:44
by Skid
Yer you are in the wrong board, this thread is for fixes for problems in games that don't handle widescreen or surround correctly. You ether want this thread http://www.widescreengamingforum.com/forum/viewtopic.php?f=56&t=3750 or this board http://www.widescreengamingforum.com/forum/viewforum.php?f=8
Re: Alpha Protocol
Posted: 08 Jun 2010, 16:12
by scavvenjahh
Alpha Protocol is Vert- for me anyway... with cut-off menus and everything :|
4:3
16:10
16:9
48:10
I can't find a way to alter the FOV, but there is an equally interesting and scary variable in DocumentsAlpha ProtocolAPGameConfigAPGame.config:
Setting it to False has no effect for me, of course.
Could this be that this variable is somehow overlooked by the game in aspect ratios lower than 3x 16:9 ? Or does it just works in the GameStop version of the game only ? :?
DyreStraits, does
EnableEyefinityDisplayMode=False render your game Vert- or not ?
Can you post the [SystemSettings] section of your APEngine.ini ?
Sorry to bother you, but you may be our only chance to understand what's going on here ;)
Re: Alpha Protocol
Posted: 27 Jun 2010, 19:05
by Destroy
Alpha Protocol is Vert- for me anyway... with cut-off menus and everything :|
Arg. Another game done wrong?!! What is wrong with these game developers. Hope someone finds a work around cause I would eventually like to buy and play this game.
Re: Alpha Protocol
Posted: 01 Jul 2010, 15:36
by StingingVelvet
It was obviously based around 16:9, so widescreen users shouldn't worry, only eyefinity and such.
Re: Alpha Protocol
Posted: 01 Jul 2010, 15:52
by Destroy
It was obviously based around 16:9, so widescreen users shouldn't worry, only eyefinity and such.
Vert- is Vert-, so yes we should worry about this no matter what screen one runs.
Re: Alpha Protocol
Posted: 01 Jul 2010, 17:34
by StingingVelvet
[quote]It was obviously based around 16:9, so widescreen users shouldn't worry, only eyefinity and such.
Vert- is Vert-, so yes we should worry about this no matter what screen one runs.
I'm not really going to get into that tired debate again.