Widescreen noob w/a 16:9 vs. 16:10 question
Posted: 14 Apr 2010, 00:51
I've been very happy the last 4 years with my Samsung 4:3 monitor @ 1600x1200 and have resisted going widescreen because I felt like I'd be losing something (specifically, >100 vertical pixels) by going widescreen at 1680x1050 or 1920x1080. I'd want to go 1920x1200 if anything, but those are too rich for my blood, price-conscious as I am: twice the price of a 1920x1080 - outrageous difference. I was also conscious of the performance hit on a video card that was doing "ok" at 1600x1200 and making it push significantly more pixels.
But, times change, and for a couple of different reasons I'm looking at going widescreen on my PC, specifically, a 16:9 1920x1080 (couldn't bring myself to go with a 16:10 1680x1050; fewer pixels for the same price). It's less than an inch larger diagonally than my Samsung, while pushing only 8% more pixels, and providing a finer pixel pitch, so I'm expecting my visual experience to change very little (framerates, image quality) other than adding widescreen.
So the big question at the end of all that is, have any of you had any trouble with games not supporting 16:9 resolutions, only 16:10? I imagine most of the newer games like Mass Effect 2 and Battlefield BC 2 probably natively support both 16:9 and 16:10 resolutions, but maybe older, pre-HDTV-era games? If so, how do you handle that? Do you choose a 16:10 res in-game and hope the monitor doesn't slice 60 pixels off the top and bottom? Or force a custom res in an .ini file or something? Or am I thinking about this way too much?
Thanks,
JT
But, times change, and for a couple of different reasons I'm looking at going widescreen on my PC, specifically, a 16:9 1920x1080 (couldn't bring myself to go with a 16:10 1680x1050; fewer pixels for the same price). It's less than an inch larger diagonally than my Samsung, while pushing only 8% more pixels, and providing a finer pixel pitch, so I'm expecting my visual experience to change very little (framerates, image quality) other than adding widescreen.
So the big question at the end of all that is, have any of you had any trouble with games not supporting 16:9 resolutions, only 16:10? I imagine most of the newer games like Mass Effect 2 and Battlefield BC 2 probably natively support both 16:9 and 16:10 resolutions, but maybe older, pre-HDTV-era games? If so, how do you handle that? Do you choose a 16:10 res in-game and hope the monitor doesn't slice 60 pixels off the top and bottom? Or force a custom res in an .ini file or something? Or am I thinking about this way too much?
Thanks,
JT