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Dolphin Wii emulator super wide
Posted: 07 Apr 2010, 14:47
by CY:G
So i just found this thread:
http://forums.dolphin-emu.com/thread-8375.html
Apparently the latest build of the dolphin Wii emulator can render in super wide resolutions.
Has anyone tried this here in their triple screen setups?

Re: Dolphin Wii emulator super wide
Posted: 07 Apr 2010, 17:23
by ViciousXUSMC
mario galaxy on triple wide would be flipin amazing. I even have an adapter to use the wii controller on my pc so I am good to go.
Re: Dolphin Wii emulator super wide
Posted: 07 Apr 2010, 19:49
by HowlingBlue
No, I didn't even know a Wii emulator was this far along... But I'll be sure to give it a try and tell you as soon as I can, knowing this now...
Super Smash Bros. in Triplewide sounds too awesome to pass up!
Re: Dolphin Wii emulator super wide
Posted: 08 Apr 2010, 03:49
by Abram
Has anyone tried this here in their triple screen setups?
Nope, but i will when i get home. I too, ahd no clue there were viable Wii emulators.
Re: Dolphin Wii emulator super wide
Posted: 08 Apr 2010, 07:44
by HowlingBlue
Well, I've got it running, but I can't seem to get the ARs that some of the people there are getting... It's more like Vert- than Hor+ for me.
Anyone else get the look they have in the shots on the forum?
EDIT: NVM, I figured it out: outside of the settings in the thread, make sure you have one of the newer SVN builds, not the 2.0RC1 that is on the main download pages. You'll have to find an alternate source for the SVN builds. I'll try to put up some pics or maybe even a video at some point tomorrow if I can.
Re: Dolphin Wii emulator super wide
Posted: 18 Apr 2010, 01:02
by burritoboy9984
Seems they added 2.0 official to the download page (which adds the feature), but I can't get NSMB to play at any sort of decent speeds.
-Erik
Re: Dolphin Wii emulator super wide
Posted: 03 May 2010, 00:04
by skipclarke
mario galaxy on triple wide would be flipin amazing. I even have an adapter to use the wii controller on my pc so I am good to go.
Link to the adapter?
Re: Dolphin Wii emulator super wide
Posted: 03 May 2010, 01:47
by DaFox
[quote]mario galaxy on triple wide would be flipin amazing. I even have an adapter to use the wii controller on my pc so I am good to go.
Link to the adapter?
The controller it self is just bluetooth based. You need some IR lighting to use the mouse type stuff, the best bet for that would probably be picking up a wireless Wii Sensor bar, the stock one has a proprietary connector to power it.
Re: Dolphin Wii emulator super wide
Posted: 04 May 2010, 00:03
by burritoboy9984
As said above, I have a wireless sensor bar, and it works great. Any bluetooth dongle will work for the wiimote. If you REALLY want to try this, but don't have a wireless sensor bar, you could light 2 candles and use them for a sensor bar :)
-Erik
Re: Dolphin Wii emulator super wide
Posted: 06 May 2010, 09:04
by Zencyde
As said above, I have a wireless sensor bar, and it works great. Any bluetooth dongle will work for the wiimote. If you REALLY want to try this, but don't have a wireless sensor bar, you could light 2 candles and use them for a sensor bar :)
-Erik
It'll work with anything that emits infrared light. If you want to be REAL cheap, you could probably stop by an electronics parts store, buy 2 infrared LEDs, and connect them to a battery. They just need to be separated by some arbitrary distance. Also, make sure that you run the wires short-long-short-long and NOT short-long-long-short or long-short-short-long. By this I mean the length of the legs on the LEDs. Anyway, tape the wires to a battery. Try different batteries until it works but my guess is that a C cell or a 9v might be best. This depends on the LEDs so you might have to try different things. This shouldn't cost you more than 5 bucks and if it did you did something wrong along the way. If you can't get the LEDs to turn on (you probably won't be able to see them even when they're on) try flipping the battery. Just make sure that the leg pattern on the LEDs is right.
Re: Dolphin Wii emulator super wide
Posted: 10 May 2010, 19:23
by Leapo
Just from a couple quick tests, a surprising number of GameCube and Wii games actually work perfectly in triplehead. Centered HUD and everything.
Kinda' makes me wonder...would it be apt to begin rating these games on WSGF like normal PC games?
I took a couple quick screenshots of Sonic Adventure Battle 2 running at 5292x1050 (5040x1050 with bezel correction):

Re: Dolphin Wii emulator super wide
Posted: 11 May 2010, 00:35
by CY:G
That is awesome, keep posting pics of working games please :)
Re: Dolphin Wii emulator super wide
Posted: 11 May 2010, 01:33
by burritoboy9984
What kind of computer/graphics card do you have? And what settings are you using? I couldn't even get nsmbw to play without horrible fps and it is a LIGHT game...
Thanks!
-Erik
Re: Dolphin Wii emulator super wide
Posted: 11 May 2010, 02:14
by CY:G
Re: Dolphin Wii emulator super wide
Posted: 11 May 2010, 07:09
by Leapo
What kind of computer/graphics card do you have? And what settings are you using? I couldn't even get nsmbw to play without horrible fps and it is a LIGHT game...
Thanks!
-Erik
Hardware Specifications:
Motherboard: Foxconn Destroyer, Socket AM2+, nForce 780a Tri-SLI chipset.
.
CPU: AMD Phenom II X4 920 (overclocked to 4GHz)
.
RAM: 8GB DDR2 1066 (overclocked to 1200)
.
Video Card 1: ATi Radeon HD 5850, 1024MB GDDR5
.
Video Card 2: Nvidia GeForce GTX260, 896MB GDDR3 (Dedicated PhysX card)
.
Sound Card: Creative SoundBlaster Audigy 2 Platinum
.
Boot Drive: (3x) Seagate 320GB in RAID-5 (640GB usable space)
.
Storage Drive: (1x) Western Digital Caviar Black 1TB
Dolphin Configuration:
Dolphin build: SVN 5430
.
Dual Core: Enabled
.
Idle Skipping: Enabled
.
HLE and IPL: Enabled
.
CPU Emulator Engine: JIT recompiler
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Graphics Plugin: OpenGL
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Resolution: 5296x1050
.
Keep Aspect Ratio: Stretch to Window
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Auto scale: Enabled
.
Wide screen hack: Enabled
.
Antialiasing: 4x MSAA
.
Anisotropic Filtering: 16x AF
.
So far, every game I've played in Dolphin runs at full speed on this system. A few games (such as SSX Tricky) have audio issues, but that's more likely a problem with the audio plugin than anything else. Emulation is always going to take a powerful system; just be glad that GameCube/Wii emulation seems to be a lot less CPU dependent than PS2 emulation :roll:
Edit: Just tested the GameCube version of
Beyond Good and Evil in Eyefinity. There are still black bars letterboxing the image, but it's Hor+.
The PC version of this game doesn't even properly support widescreen; seeing it working in triplehead for the first time is simply amazing.

Re: Dolphin Wii emulator super wide
Posted: 11 May 2010, 13:39
by CY:G
Awesome, that looks great, keep posting pics, i will post more later.
Re: Dolphin Wii emulator super wide
Posted: 11 May 2010, 21:19
by MobsterOO7
I don't know what I'm doing wrong. But this looks pretty bad to me. Any suggestions on the settings?

Re: Dolphin Wii emulator super wide
Posted: 11 May 2010, 21:35
by CY:G
I dont have the settings window in front of me at the moment but i believe there is an option called "Stretched to window" that needs to be toggled in the graphics plug in.
Re: Dolphin Wii emulator super wide
Posted: 12 May 2010, 00:28
by MobsterOO7
Actually what I was referring to was the horrible pixellation. I'm also getting some pretty rotten FPS with this too.
So how do I get the clarity from this screen:
to this one?

Re: Dolphin Wii emulator super wide
Posted: 12 May 2010, 00:40
by CY:G
I just did some testing and you need to activate "EFB Scaled Copy" in the Enhancements section of the graphics plug in