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FOV in BFBC2 (with Eyefinity)
Posted: 04 Mar 2010, 13:19
by MoRTiCuS
Hello chaps
As some of you know the FOV in BFBC2 is customisable in the settings.ini (see http://badcompanytwo.com/news-tidbits/bc2-field-of-view-guide/) but what angle of horizontal FOV should i be choosing for Eyefinity 5040x1050?
This calculator can be used to calculate horizontal FOV (as the BC2 settings.ini uses vertical FOV) http://rjdown.co.uk/projects/bfbc2/fovcalculator.php
TIA
Re: FOV in BFBC2 (with Eyefinity)
Posted: 04 Mar 2010, 14:51
by StingingVelvet
Someone on another forum did the math and came up with this:
Dice was kind enough to add a Field of View adjustment into the game's INI file, available in the My Documents folder. As it ships with a 4:3 ready field of view, for 16:9 and 16:10 monitors adjusting it to 59-80 seems to be the best way to go at this point. Go to http://rjdown.co.uk/projects/bfbc2/fovcalculator.php t get the right FOV for you.
A little more help on the FOV situation:
4:3 (1024x768)
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FOV90 (Recommended) = 74
FOV100 = 84
FOV110 = 94
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5:4 (1280x1024)
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FOV90 (recommended) = 78
FOV100 = 88
FOV110 = 98
16:9 (1280x720, 1920x1080)
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FOV90 = 59
FOV100 = 68
FOV110 (Recommended) = 78
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16:10 (1280x768, 1280×800, 1440×900, 1680×1050, 1920×1200, 2560×1600)
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FOV90 = 65
FOV100 (Recommended) = 74
FOV110 = 84
I find his recommended FOVs way too high though, personally.
Re: FOV in BFBC2 (with Eyefinity)
Posted: 04 Mar 2010, 15:28
by dopefish
Yes, they are definitely too high.
You pretty much just need to pick a number between 60 and 70.
Re: FOV in BFBC2 (with Eyefinity)
Posted: 04 Mar 2010, 18:09
by StingingVelvet
I am using 65 for multiplayer at 16:9 and find it very nice... in singleplayer I am putting it back on default to avoid visual glitches at higher FOV.
Kind of annoying switching back and forth, but the campaign only lasts so long.
Re: FOV in BFBC2 (with Eyefinity)
Posted: 04 Mar 2010, 20:16
by dopefish
The FOV change doesn't affect SP for me at all. I think I have mine set at 70 right now. When I play SP, it feels like the default 55 again, and if I switch back to MP then it's at 70. It seems to be locked to 55 for SP for me at least.
Re: FOV in BFBC2 (with Eyefinity)
Posted: 04 Mar 2010, 20:23
by BRPunk
What does this mean for eyefinity players though? I've been using the default fov and it hasn't bothered me too much at 5856x1080, but does anyone have another FOV they would recommend for my res?
Re: FOV in BFBC2 (with Eyefinity)
Posted: 04 Mar 2010, 20:30
by StingingVelvet
The FOV change doesn't affect SP for me at all. I think I have mine set at 70 right now. When I play SP, it feels like the default 55 again, and if I switch back to MP then it's at 70. It seems to be locked to 55 for SP for me at least.
I believe it changes back to default in SP when you load a new level. Maybe even when there is a cutscene... I know it DOES work though, because of the part with the boat where my FOV made the squad stand and sit in the wrong places until I set it back to normal.
Re: FOV in BFBC2 (with Eyefinity)
Posted: 04 Mar 2010, 20:31
by StingingVelvet
What does this mean for eyefinity players though? I've been using the default fov and it hasn't bothered me too much at 5856x1080, but does anyone have another FOV they would recommend for my res?
It means nothing really, the game is still Hor+ through triplehead and will likely be certified, the FOV change is purely optional on top of that. If I did the DR I would mention it, and the flaws associated with it, but outside of grading and the normal DR format.
Re: FOV in BFBC2 (with Eyefinity)
Posted: 10 Mar 2010, 18:36
by MoRTiCuS
Changing the FOV and using Eyefinity makes the game look horrible! The FOV change is only applied to the middle monitor giving u huge fish eye on the centre monitor and massive stretching on the sides. I've actually gone back to 1 screen for this game :(
Re: FOV in BFBC2 (with Eyefinity)
Posted: 10 Mar 2010, 18:50
by suiken_2mieu
Changing the FOV and using Eyefinity makes the game look horrible! The FOV change is only applied to the middle monitor giving u huge fish eye on the centre monitor and massive stretching on the sides. I've actually gone back to 1 screen for this game :(
this happens on nearly every game whether when using eyefinity or not.
http://www.youtube.com/watch?v=R3ZdrwXEzcs
Re: FOV in BFBC2 (with Eyefinity)
Posted: 10 Mar 2010, 20:37
by Truckchase!
I believe it's a result of the FOV being portrayed by the game being significantly larger than what your FOV actually is relative to the screen real estate in your direct line of vision. We can really only see about 160 degrees total, (http://en.wikipedia.org/wiki/Visual_field) so when the effective FOV being portrayed by a three monitor setup is above that, (which it almost always is) it will stretch and "fisheye" the picture.
I'm sure there is quite a bit more to it as well; rendering of a first person perspective game is quite oversimplified vs. one's real life vision system. Surely there are people here that understand it better than I.
I'm liking 60 vFOV setting on my 16:10x3 setup. Fisheye isn't too bad, and the middle isn't too tunneled.
Re: FOV in BFBC2 (with Eyefinity)
Posted: 19 Mar 2010, 10:23
by shevermin
Now this thread needs bumping...... I have 3x5:4 monitors giving me 3840x1024 and with the default FOV=55 everything was short and squishy, so I dropped mine to 42, made it a bit fisheyed at the edges but the people got taller. I haven't tried a higher number, so I looking for some other peoples FOV setting for 3840x1024 ??? cheers
Re: FOV in BFBC2 (with Eyefinity)
Posted: 07 Apr 2010, 16:37
by MoRTiCuS
i played round a bit with different FOV values and settled on vert FOV 60 for 16:10x3. Funnily enough it made my gaming a lot better, my accuracy improved 5x as did my K:D :cheers
Re: FOV in BFBC2 (with Eyefinity)
Posted: 07 Apr 2010, 16:59
by k-y
FOV=55 is way too magnified for me when using 2560x1600. I've been playing around with different ones. If I set it too high, then it becomes harder and harder to aim.
Re: FOV in BFBC2 (with Eyefinity)
Posted: 07 Apr 2010, 17:22
by ViciousXUSMC
I guess because I never bothered to change it the default is just fine for me. I play well and dont feel like its vert- or anything.
Re: FOV in BFBC2 (with Eyefinity)
Posted: 07 Apr 2010, 20:23
by Aix
i played round a bit with different FOV values and settled on vert FOV 60 for 16:10x3. Funnily enough it made my gaming a lot better, my accuracy improved 5x as did my K:D :cheers
I set mine to 65 recently after playing for a while at a much higher FOV and I experienced a jump in accuracy and kills. The issue with this game is that the view models don't scale with FOV, meaning you'll be looking down your iron sights thinking you're dead on when in fact the iron sights should be drawn completely differently for you due to your FOV. You can see why this would lead to problems with aiming at higher FOV.
This issue was "acknowledged" by DICE but they also said "remodeling is difficult at this time" as well. :doh Even though this version of the game was supposedly developed with PC in mind, the fact that they didn't even think to do this gives me that console-centric feeling that so many developers have.
By default at 5292x1050, my FOV was 58, so I figure changing it to 65 isn't that big of a deal, but it does help.