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AvP demo & TripleHead

Posted: 04 Feb 2010, 11:32
by shockabuku
Works out of the box, I didn't even have to specify my resolution, though I hope they centre the HUD for release. Great stuff. Not sure I can say the same for the gameplay so far, but I'll give it more of a chance before a final verdict. I'll post some screenshots shortly.

Re: AvP demo & Eyefinity

Posted: 04 Feb 2010, 11:48
by shockabuku
For some reason, most of the fraps screenshots I took just came out black, but here are the few that did work. High textures, ambient occlusion off (framerate killer, as in BFBC2), 5760x1200. I've brightened them up a little for visibility as it's a dark map...






Re: AvP demo & Eyefinity

Posted: 04 Feb 2010, 12:36
by shockabuku
Bad form to keep replying to my own posts, but what the heck. Gameplay so far...I've played each species and I'm really not impressed. The game plays way too slow compared with the classic original, and just feels sluggish. Graphics are lackluster...I mean, the alien model looks like they just couldn't be bothered. The gameplay appears to be all about getting behind your enemy & pressing E for an insta-kill, which is rather tiresome. I won't whinge about the matchmaking system as they've promised a server browser for the release version, otherwise that would be a dealbreaker right there. I'm hovering over the "cancel pre-order" button (or would be if Steam had one :wink: ), but I'll hold off for a couple of days & see if it grows on me...which at the moment I seriously doubt. Disappointed, but at least there's other good stuff out there at the moment.

Re: AvP demo & Eyefinity

Posted: 04 Feb 2010, 14:59
by Sideeffect
I agree it seems sluggish hopefully that will be improved in the final release. Feels as though the game has been slowed down 50%. I played only a little so far and I am not sure if I like it yet.

Works well in eyefinity but I was getting really dizzy playing as an alien because you are always walking up walls or on the ceiling.

The graphics quality was average but I am pleased that the minimum specifications are so low. A lot of people with older computers will be able to play this game and it should have a good user base. Hopefully when they add the directx 11 options it will improve the quality for high end users.

Re: AvP demo & TripleHead

Posted: 04 Feb 2010, 17:29
by thales100
Yep, the screenshots dont look good at all. :shock:

Re: AvP demo & TripleHead

Posted: 04 Feb 2010, 18:14
by shockabuku
Yes it doesn't feel or look like a 2010 game to be honest. Having said that, the demo only uses DX9 and retail will be DX11, so maybe that'll help a bit. Input lag is awful, but I'll be generous & put that down to the disaster that is multiplayer peer to peer hosting.

Re: AvP demo & TripleHead

Posted: 04 Feb 2010, 18:15
by Slinky
thanks for the info shock

Re: AvP demo & TripleHead

Posted: 05 Feb 2010, 06:10
by ViciousXUSMC
Well I am glad to see it works with surround. The 1 player video's they had of this game made it look awesome. Maybe it wont be the greatest multiplayer game but as long as it has a solid single player I would still get it and enjoy it just like the Call of Duty series for me.

Re: AvP demo & TripleHead

Posted: 06 Feb 2010, 00:05
by Robobandit
The demo is running in dx 9.. it said that dx 11 and eyefinity could be experienced in the full version.. so I imagine that the graphics will look at least somewhat better.

Re: AvP demo & TripleHead

Posted: 13 Feb 2010, 21:10
by scavvenjahh
I only saw the demo's main menu :oops: but was quite shocked to see explicit reference to Eyefinity on the copyright page and/or in video options... For all it's worth, AvP might be the very first post-Eyefinity title. :?:

Re: AvP demo & TripleHead

Posted: 15 Feb 2010, 09:39
by Downtown1
Tried to play this, kept getting stuck in "Loading..." screen forever after a match was started in a lobby. Oh well, game looked interesting too.

Re: AvP demo & TripleHead

Posted: 17 Feb 2010, 15:29
by Tanshin
full release supports Eyefinity and dx11. it does it all really well, too.





we have some more screens here


-Tanshin

Re: AvP demo & TripleHead

Posted: 17 Feb 2010, 15:32
by shockabuku
Nice that does look better. I cancelled my pre-order before release as I just wasn't impressed with the gameplay.

Re: AvP demo & TripleHead

Posted: 17 Feb 2010, 18:10
by scavvenjahh
Nice centered HUD 8)

Re: AvP demo & TripleHead

Posted: 17 Feb 2010, 22:22
by StingingVelvet
Nice that does look better. I cancelled my pre-order before release as I just wasn't impressed with the gameplay.


The demo was just deathmatch before dedicated servers... the full release has some awesome modes a lot of people seem to like, and the singleplayer is freaking epic!

Re: AvP demo & TripleHead

Posted: 18 Feb 2010, 04:55
by Downtown1
I really want to buy this game, I really do, but not if I can't play multiplayer because its stuck in the loading screen forever.

How's the FPS? I expect bad since it's a console port?

Re: AvP demo & TripleHead

Posted: 18 Feb 2010, 11:49
by scavvenjahh
The demo's matchmaking system was the reason you were stuck. "Real" client/server MP probably fixes the problem.
The gameplay is all console, but the development was all PC... It's a consolized game, but not a lazy port. That said, I have no idea of what fps you can expect :oops:

Re: AvP demo & TripleHead

Posted: 20 Feb 2010, 08:51
by Downtown1
Oh wow, apparently demo just takes "forever" 5-10 mins to load into a match the first time (and fast after that, guess because the maps already loaded?). I just waited a real long while and eventually got into a game.

Fun little thing, though with this much mouse lag I am not sure I could stand retail (at least on marine).

Re: AvP demo & TripleHead

Posted: 20 Feb 2010, 09:54
by StingingVelvet
No mouse lag here.

There is an acceleration option in the menu.

Re: AvP demo & TripleHead

Posted: 04 Mar 2010, 01:19
by GitDat
Can triplehead be done on SoftTH on this game?