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Battlefield Bad Company 2 "V-FOV" can be set in ini

Posted: 21 Jan 2010, 21:47
by CY:G
Seems like DICE will be getting another "Narrow minded" award for Battlefield Bad Company 2.

According to DICE's Senior Designer:

http://twitter.com/Demize99

Having a different FOV for different players is a balance issue. I've played lots of pc and I don't feel the fov is restricted.


According to this slide: http://www.widescreengamingforum.com/forum/viewtopic.php?f=64&t=18046&start=0 the game was supposed to work with 3 screens, i guess they are backing down...

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 21 Jan 2010, 22:55
by shockabuku
Oh that sucks a lot :cry:

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 21 Jan 2010, 23:28
by fatlazyhomer
Common dopefish...

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 22 Jan 2010, 02:35
by Truckchase!
If that is true they won't be getting my money. :-/

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 22 Jan 2010, 02:40
by Mach1.9pants
Man I hope that isn't true, will find out on or about the 28th though!

This is after 'someone-DICE' said it wasn't a problem, just like better mice etc.... if someone could find that quote I would be much appreciative. I will throw it back at Demize! :evil:

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 22 Jan 2010, 07:33
by dopefish
I'm not sure. If they do lock the PC version to 60, I may not make a fix as long as it still supports surround. It will be just like CoD4/5/6, where I simply correct the aspect-ratio (if BC2 needs it), but not the FOV. I'll respect their design choices.

When they open beta for everyone, voice your opinions loudly. :)

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 22 Jan 2010, 07:41
by fatlazyhomer
Wait, all you did was correct the aspect ratio in MW2? It looks like I can see more with eyefinity than without... :?:

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 22 Jan 2010, 08:29
by shockabuku
Wait, all you did was correct the aspect ratio in MW2? It looks like I can see more with eyefinity than without... :?:


Thats what I thought too. If a BC2 fix turned out like MW2 then I for one could live with that :-)

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 22 Jan 2010, 08:53
by JohnnyWakko
FFS! 60 is just to narrow.

So I guess that means it will be VERT-? Or have I confused something?

60 FOV is too small regarless of what Aspect it is.

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 22 Jan 2010, 09:23
by dopefish
They're likely referring to a vertical FOV of 60, so the game will still be hor-/+. CoD4/5/6 use a vertical FOV of 65 by default. I found CoD acceptable. 60 is definitely more narrow, but it might be fine. When you get a chance to play the beta, see for yourselves.

However, BC1 was definitely very narrow on the 360 (and that was from sitting farther away). I hope it's wider than BC1's default FOV.


Edit:
Here's some shots of BC1. It might be a little difficult to see the narrow vision in these shots.



Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 22 Jan 2010, 10:36
by shockabuku
I twittered the DICE chap about Eyefinity support & he posted this...

"Yes we support Eyefinity by ATI. Yes the FOV is rendered differently in 4:3 and 16:9." http://twitter.com/Demize99

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 22 Jan 2010, 11:01
by thales100
Wait, all you did was correct the aspect ratio in MW2? It looks like I can see more with eyefinity than without... :?:


Tiff_leeuk created a FOV changer for MW2 SP (there is a MP version out too, not by him), this tool can run with widescreenfixer for best possible results :

http://www.widescreengamingforum.com/forum/viewtopic.php?f=61&t=17838&start=0

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 22 Jan 2010, 11:45
by dopefish
I twittered the DICE chap about Eyefinity support & he posted this...

"Yes we support Eyefinity by ATI. Yes the FOV is rendered differently in 4:3 and 16:9." http://twitter.com/Demize99


This is basically what I just stated in the post before yours, too.

repi said "BC2PC on a 16:10 monitor will result in a wider horizontal FOV compared to 4:3 because of the higher aspect ratio"

So this is exactly like I stated. The vertical FOV will still likely be 60 (if it's not adjustable), but the horizontal FOV will change based on your aspect-ratio. This is exactly the same as how CoD works.

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 22 Jan 2010, 13:17
by shockabuku
So...sounds like this isn't as bad as we feared then?

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 22 Jan 2010, 14:11
by CY:G
Good, getting interested again, when you guys get the Beta, let us know :)

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 22 Jan 2010, 20:49
by Truckchase!
Phew. I was worried there for a moment; I was just talking to my buddy the other day how I'm really looking forward to a new Battlefield game. :D

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 22 Jan 2010, 20:54
by shockabuku
yep the destructible terrain in particular looks like a laugh. Valve are rather dragging their heels (as usual) on releasing the pre-order on Steam, which I'm hoping will include beta access.

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 22 Jan 2010, 21:27
by suiken_2mieu
I dunno if anyone has read this tweet, but I felt it was worth posting here.

So @repi educated me on FOV. Yes we support Eyefinity by ATI. Yes the FOV is rendered differently in 4:3 and 16:9.

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 22 Jan 2010, 21:37
by Mach1.9pants
yep the destructible terrain in particular looks like a laugh. Valve are rather dragging their heels (as usual) on releasing the pre-order on Steam, which I'm hoping will include beta access.

EA Download (which is 10 dollars cheaper here in NZ than the stores) includes the BETA

NZ EA Store link Have a look at that :)

Re: Battlefield Bad Company 2 locked to FOV 60 :(

Posted: 23 Jan 2010, 04:47
by dopefish
I dunno if anyone has read this tweet, but I felt it was worth posting here.

[quote]So @repi educated me on FOV. Yes we support Eyefinity by ATI. Yes the FOV is rendered differently in 4:3 and 16:9.


This was posted in the previous page of this thread. :) I also posted another quote from twitter.