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Dark Void demo: anamorphic & glitchy

Posted: 16 Jan 2010, 12:13
by scavvenjahh
-UE3 engine, there's a bunch of .ini files in My DocumentsMy GamesAirtightDark VoidSkyGameConfig
-No trace of any hardware PhysX content :(

-16:9 pillarboxed gameplay...


-Some cinematics are broken in all Surround ARs...


-Menus are zoomed out...

1680x1050


5040x1050

Re: Dark Void demo: anamorphic & glitchy

Posted: 18 Jan 2010, 14:23
by CY:G
Thats a shame, i was really excited about this game :(, whats up with Capcom these days, both Lost Planet and Devil May Cry 4 ran flawlessly in Triplehead and now RE5 and Dark Void are unplayable...

Re: Dark Void demo: anamorphic & glitchy

Posted: 19 Jan 2010, 00:04
by Abram
Uhhh ya, what he (she?) said. But being a demo, I still have some hope.

Re: Dark Void demo: anamorphic & glitchy

Posted: 22 Jan 2010, 03:56
by ochentay4
Thats a shame, i was really excited about this game :(, whats up with Capcom these days, both Lost Planet and Devil May Cry 4 ran flawlessly in Triplehead and now RE5 and Dark Void are unplayable...

The reason is that Dark Voide is not using the same engine as Lost Planet, Devil May Cry 4, Resident Evil 5, Street Fighter 4 (all are using the same excellent engine: MT Framework).
Dark Void uses Unreal 3 engine, which sucks on pc if the developers do not put an extra effort.

Re: Dark Void demo: anamorphic & glitchy

Posted: 22 Jan 2010, 14:05
by CY:G
[quote]Thats a shame, i was really excited about this game :(, whats up with Capcom these days, both Lost Planet and Devil May Cry 4 ran flawlessly in Triplehead and now RE5 and Dark Void are unplayable...

The reason is that Dark Voide is not using the same engine as Lost Planet, Devil May Cry 4, Resident Evil 5, Street Fighter 4 (all are using the same excellent engine: MT Framework).
Dark Void uses Unreal 3 engine, which sucks on pc if the developers do not put an extra effort.

Well, RE 5 with the MT Framework still doesnt work on triplescreen, i know its the new version the MT Framework but it seems like they decided to remove the HUD scaling code :(

Re: Dark Void demo: anamorphic & glitchy

Posted: 22 Jan 2010, 19:07
by StingingVelvet
Dark Void is only Capcom published, it is not developed by them like RE5, Lost Planet and their other awesome PC ports.

That said I find this port to be well done on a single monitor, though the FOV is a little tight. Looking through the ini files I find no FOV entry but I plan to try the Borderlands method at some point since the inis like identical.

Re: Dark Void demo: anamorphic & glitchy

Posted: 22 Jan 2010, 19:34
by StingingVelvet
Yeah, the Borderlands solution works in this game too... note that you need to hit F11 again after cinematics to reset the FOV.

You can also turn off depth of field and motion blur in the ini file.

Re: Dark Void demo: anamorphic & glitchy

Posted: 22 Jan 2010, 20:00
by CY:G
Yeah, the Borderlands solution works in this game too... note that you need to hit F11 again after cinematics to reset the FOV.

You can also turn off depth of field and motion blur in the ini file.


Thats great news, can you please post here the "borderlands" solution, just so that we dont have hunt down the Borderland thread which is pretty big...

Thanks

Re: Dark Void demo: anamorphic & glitchy

Posted: 22 Jan 2010, 20:29
by scavvenjahh
You don't have to, the solution is accessible from the Master Games List. :wink: Anyway, here goes: http://www.widescreengamingforum.com/forum/viewtopic.php?f=32&t=17937

Note that this only affects the FOV, not the pillarboxing. :!:

Re: Dark Void demo: anamorphic & glitchy

Posted: 22 Jan 2010, 20:42
by CY:G
You don't have to, the solution is accessible from the Master Games List. :wink: Anyway, here goes: http://www.widescreengamingforum.com/forum/viewtopic.php?f=32&t=17937

Note that this only affects the FOV, not the pillarboxing. :!:


Thank you, seems to be the same fix used for Batman AA

Re: Dark Void demo: anamorphic & glitchy

Posted: 23 Jan 2010, 01:07
by StingingVelvet
Note that this only affects the FOV, not the pillarboxing. :!:


Yeah, not really a multi-monitor solution but this is the only Dark Void thread I know of and the FOV is crap in 16:9.

But not anymore!

Re: Dark Void demo: anamorphic & glitchy

Posted: 23 Jan 2010, 10:15
by scavvenjahh
Pillarboxing + "over the shoulder" view is what's crap to me, does the FOV really help ? Care to share a screenie ? ;)

Re: Dark Void demo: anamorphic & glitchy

Posted: 23 Jan 2010, 22:25
by StingingVelvet
Yeah I can post an FOV comparison later. The resolution is in the ini as well, you should try putting a multi-monitor res in and then the FOV hack and see what happens if you haven't already, though I would assume the anamorphic behavior is hard-coded.

Re: Dark Void demo: anamorphic & glitchy

Posted: 28 Jan 2010, 14:01
by Phoenixdancer
does this fix make it fill all three screens in eyefinity?

Re: Dark Void demo: anamorphic & glitchy

Posted: 28 Jan 2010, 20:37
by scavvenjahh
No, it only affects the FOV: you will see more of the game world between the same stupid black bars. :(

Re: Dark Void demo: anamorphic & glitchy

Posted: 30 Jan 2010, 15:01
by Phoenixdancer
sooo No fix to make it 5760x1200?

The res option is there in the options lol But does not actually work

Avail. later today.

Posted: 29 Apr 2012, 21:22
by HaYDeN




Avail. later today.

HaYDeN wrote:Avail. later

Posted: 01 May 2012, 01:20
by valcan_s




Avail. later today.


Holly shit! you figured it out :), damn I can not wait to play it in multi and GPU physx its gonna be rad, thanks for the update HaYDeN.

Massive thank you HaYDeN the

Posted: 03 May 2012, 03:28
by valcan_s
Massive thank you HaYDeN the game is fixed now(just used your update) and it works perfectly in multi screen its amazing in 5760x1080, so happy :)

hmmm, so i downloaded the

Posted: 01 Aug 2012, 00:28
by fpsguy
hmmm, Borderlands solution ? i have looked around but cant seem to find answers... what borderlands solution ? i can only find a borderlands hack.exe which crashes
when i click it 'cos it cant find borderlands's files... i'm confused. need to change the FOV !

if you can help, much appreciated :)