Dawn of War II - CONFIRMED! - Eyefinity

Discussions about getting games to run in a Multi-Mon setup.
fatlazyhomer
Posts: 257
Joined: 14 Dec 2009, 10:13

Dawn of War II - CONFIRMED! - Eyefinity

Post by fatlazyhomer »

Dawn of War II confirmed to work with eyefinity. HUD is not stretched, but minimap and unit portrait are on WAYYYY opposite sides.

Is there somewhere better than photobucket to upload these too? PB has a size limit that sucks.



User avatar
ViciousXUSMC
Editors
Editors
Posts: 1497
Joined: 31 Jul 2006, 14:58

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by ViciousXUSMC »

imageshack will take full 5760x1200 shots but it seems to kill off some of the quality in exchange.
ViciousXUSMC on the Web - YouTube :: FaceBook :: Website
svr
Posts: 70
Joined: 04 Nov 2008, 21:54

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by svr »

I posted triplehead shots from beta I think. Too bad hud is not centered, its unplayable this way.

HDimage was pretty good image service.
User avatar
dopefish
Insiders
Insiders
Posts: 1514
Joined: 14 Apr 2007, 02:13

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by dopefish »

I own this game.

I'll see if there's anything I can do about the HUD.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
fatlazyhomer
Posts: 257
Joined: 14 Dec 2009, 10:13

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by fatlazyhomer »

After experimenting, Ive noticed this game is ALOT better with 3x1 portrait. Not only is the HUD problem much better, but the space is actually well used. Most of the action in DoW2 is condensed into one screen, and peripheral vision is pretty useless. Having 3x1 portrait is like having a 40" screen with tons of pixels.

Ive posted pics here to compare:
http://www.gamereplays.org/community/index.php?showtopic=564154
Aexrael
Posts: 82
Joined: 09 Sep 2009, 17:02

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by Aexrael »

The lack of centered HUD was what put me off playing it with TH2G, that and the fisheye FoV.
User avatar
Downtown1
Insiders
Insiders
Posts: 647
Joined: 22 Aug 2007, 19:00

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by Downtown1 »

There's already a thread for this, can we merge it please... use search next time.

Also the squad screen (single player campaign) is completely busted which makes it unusable for the campaign.
User avatar
ViciousXUSMC
Editors
Editors
Posts: 1497
Joined: 31 Jul 2006, 14:58

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by ViciousXUSMC »

This game is on sale for $20 right now on direct2drive, makes me want to get it. But not sure if I will like it or not and eyefinity is not 100% yet.
ViciousXUSMC on the Web - YouTube :: FaceBook :: Website
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by scavvenjahh »

Having 3x1 portrait is like having a 40" screen with tons of pixels.
Or looking at the horizon through a jail cell window. Eyefiniteness FTW !
:mrgreen:
mattsimis
Posts: 298
Joined: 19 Mar 2004, 15:19

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by mattsimis »

There's already a thread for this, can we merge it please... use search next time.

Also the squad screen (single player campaign) is completely busted which makes it unusable for the campaign.



Yeah, but to clarify for others its the change team members section of the campaign (2d) map view, not the tactical (3d rts) parts. I played half the game without noticing! Then I used to change res to change the squad members, change res to triplehead and play for a while more.

Cant believe they never bothered fixing it, several of us here highlighted it ages back.
[GTX1080 - 4.48GHz 4690k - planning projector mayhem]
User avatar
Downtown1
Insiders
Insiders
Posts: 647
Joined: 22 Aug 2007, 19:00

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by Downtown1 »

I don't think you can customize the inventory or level up your characters while you are in triple monitor resolution, which basically means you'd have to swap resolutions between every missions in single player.

Also I was playing coop and couldn't switch resolutions without disconnecting from the other player because they didn't let you edit your options in the campaign screen. Far too aggravating.

The game itself is good though, worth getting the THQ Pack at 50% off on Steam if you don't have most of those games already.
fatlazyhomer
Posts: 257
Joined: 14 Dec 2009, 10:13

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by fatlazyhomer »

I would wait for chaos rising and see if they offer a nice combo-deal, though 50% off is definitely worth it.

I prefer portrait for competitive play. With a camera-zoom mod, I can view half a 1v1 map. Its quite an advantage against TS 35s+
User avatar
Downtown1
Insiders
Insiders
Posts: 647
Joined: 22 Aug 2007, 19:00

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by Downtown1 »

I would wait for chaos rising and see if they offer a nice combo-deal, though 50% off is definitely worth it.

I prefer portrait for competitive play. With a camera-zoom mod, I can view half a 1v1 map. Its quite an advantage against TS 35s+

Camera mod and competitive play don't seem like they would go along hand-in-hand.
fatlazyhomer
Posts: 257
Joined: 14 Dec 2009, 10:13

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by fatlazyhomer »

Zoom mods have been around for CoH, which has a far more competitive community. Nobody seemed to have put a stop to that either, despite it being FAR more advantageous in that game.

DoW2 takes alot of up-close micro, and being zoomed out too far makes that really difficult. The game also has artificial limits to FoV, and units will disappear if zoomed out too much, or be obscured in fog.

It helps for sure, just not as much as I hoped.
morfinx
Posts: 77
Joined: 05 Sep 2005, 21:03

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by morfinx »

Are you guys having any kind of frame rate issues? My framerate would drop all the way down to 8-9 fps and stay there (from the normal 40-50 fps). Sometimes ALT-TAB out and back in recovers the framerate, sometimes it recovers by itself. But then it will happen randomly again. Anyone knows anything about this issue?
fatlazyhomer
Posts: 257
Joined: 14 Dec 2009, 10:13

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by fatlazyhomer »

Havnt had any problems. Im on 9.12 drivers.
User avatar
Downtown1
Insiders
Insiders
Posts: 647
Joined: 22 Aug 2007, 19:00

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by Downtown1 »

I wouldn't mind coming back to this game to finish off the SP Campaign if they ever fixed the squad screen in multimon.
atf300
Posts: 32
Joined: 02 Aug 2010, 18:21

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by atf300 »

I wouldn't mind coming back to this game to finish off the SP Campaign if they ever fixed the squad screen in multimon.


was this ever fixed ? i kinda fancy replaying it.
fatlazyhomer
Posts: 257
Joined: 14 Dec 2009, 10:13

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by fatlazyhomer »

There was something in the patchlogs saying something was fixed for eyefinity, but I never noticed anything in MP. It might be a SP thing.
atf300
Posts: 32
Joined: 02 Aug 2010, 18:21

Re: Dawn of War II - CONFIRMED! - Eyefinity

Post by atf300 »

could you check in SP if the unit selection was fixed ?
Post Reply

Who is online

Users browsing this forum: Semrush [Bot] and 11 guests