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Section 8 - TH2G (5040x1050)

Posted: 10 Sep 2009, 00:00
by uriel242
Hey everyone, :D long time lurker and appreciator of this site, first time poster.

So I picked up Section 8 for PC. It's gorgeous, fun, addicting - all the good stuff if you like Battlefield, Planetside, Tribes style play. Very polished too IMO.

In a very cool manner it loads RIGHT IN to 5040x1050 if that is what you are running Windows in. Preset and everything.

However the FOV is completely off and stretch and your view looks like garbage.
-Tried to figure out the FOV console commands for the game, saw them, couldnt figure out values or how to even make it take values.
-I looked through the .ini files, couldn't find anything.
-Looked on this site, the Section 8 community forums, google, etc - nothing.

Seems like I'm the only one in the world right now trying to play this game in TH2G haha.

Anyhow, help or solutions would be appreciated, sick of loading my single screen into yucky old 1920x1200.


Thanks,
Brandon

Win XP 32-bit SP3
Intel Core 2 Duo
GTX 260 Core 216 SLI
4gb RAM

Section 8 - TH2G (5040x1050)

Posted: 10 Sep 2009, 01:01
by whismerhill
you know default fov ?
if so you could try fov calc http://www.widescreengamingforum.com/fovcalc.php
(also in the Tools in the forum menu on the left)

Section 8 - TH2G (5040x1050)

Posted: 10 Sep 2009, 02:56
by StingingVelvet
Don't underestimate a developer email... many times when they realize there is a need for it, it can make a patch... being a multiplayer only game, basically, I assume Section 8 will get a lot of patches.

Second to that, it sounds like you covered the basics. I hope someone here with more technical knowledge can help you out.

Section 8 - TH2G (5040x1050)

Posted: 10 Sep 2009, 05:37
by uriel242
Thanks for the suggestions guys.

Thats a good idea to just contact the devs. I tried to find an email address for Timegate but their contact page isnt working right now for some reason: http://www.timegate.com/contact.php

Tried the tool, but couldnt really figure it out. It kinda seems like thats for 4:3 games to go to 16:9? Dunno.
Cause the game will go into 16:10 already, thats not the problem. Its the 3x16:10 FOV issue.

Also there is a console command called "FOV #" # being 1-180 or something. It *kinda* made it better but the HUD was still all stretched and ugly and it just seemed off still.

Hmmm.... I'll keep trying to email the devs, but another quicker solution would be great. The game would look sick in TH2G.

Thx

Section 8 - TH2G (5040x1050)

Posted: 10 Sep 2009, 08:49
by StingingVelvet
If there is a console command, try doing a launch command... after the shortcut put a space, then a "-", then the command. See if the game loads with it already applied.

If that works, this site's FOV calculator should be able to tell you the proper FOV for your resolution.

Section 8 - TH2G (5040x1050)

Posted: 11 Sep 2009, 04:10
by uriel242
Hmm I've done startup commands like that before, thanks. But what would I even put there though?

"section8.exe -fov 3x16:10" ?

Cause the FOV commands work in the console menu, but the HUD is still all stretch and the gun out in front of the view is all fat and to the far right spread across the bottom of the screen...

Section 8 - TH2G (5040x1050)

Posted: 11 Sep 2009, 07:56
by StingingVelvet
An FOV value would be a number, like say 95 for 16:10. As I said, there is an FOV calculator on this site, so put your info in there and see what it says.

Then, if the game has an FOV command, simply input it after the shortcut, like -FOV 95.

This will only work if the console can be used in this way, you gave me the impression you heard it could. Maybe I read you wrong and this has not been tested or anything... if that is the case, someone with more knowledge will need to tinker with the game.

I don't play multi, so I'm not buying a multi-only shooter and can't really help you further.

Section 8 - TH2G (5040x1050)

Posted: 14 Sep 2009, 07:27
by uriel242
Thanks for the exact number, and yeah I figured out as mentioned that it was a number range so I COULD get the FOV looking better. However the HUD is still all stretched and the guns and such look all fat and stretched out. It still needs some kind of UI tweaking.

Anyone else looking or found a solution to that?

Section 8 - TH2G (5040x1050)

Posted: 12 Oct 2009, 13:17
by OzHuski
Happen to have any screenshots of it in action in?? Looking to get this game myself.. interested to see how it looks/plays with the TH2go.

Section 8 - TH2G (5040x1050)

Posted: 20 Oct 2009, 00:46
by uriel242
I dont actually... it looks terrible though. I mean having it stretched across 3 screens is beautiful but the FOV is completely off. Wish someone knew how to fix it... cause it's a rad game and would look so damn good in TH2G

Section 8 - TH2G (5040x1050)

Posted: 20 Oct 2009, 19:42
by suiken_2mieu
can we have dopefish look at this?

Re: Section 8 - TH2G (5040x1050)

Posted: 08 Dec 2009, 04:50
by Aix
Sorry for the epic necro ( :hide ) but I just wanted to add that I'm currently working on a fix/work-around for this issue. I'm running 5040x1050 on Eyefinity (5870) and I too am experiencing the ultra-zoomed-in FOV 90 that basically makes the game unplayable. Typing "fov 150" in the console (no " ") will change the FOV, but as soon as you zoom in or engage the Overdrive ability (hold sprint for 3-4 seconds) the game switches back to default FOV. When Overdrive is engaged the game switches to a third-person camera and your character runs extra fast. So when the camera switches from first-person to third-person it changes FOV as well.

Since this is the UT Engine we're dealing with here, a non-default FOV value won't just "stick" even if you enter it in every .ini .INT and .cfg file you can get your hands on. This makes me sad.

Nevertheless, unless some sort of patch is released (doubtful), we'll have to work with scripts within the "S8Input" file found in your C:Users%USERNAME%DocumentsMy GamesSection8S8GameConfig folder (Windows 7) or C:Documents and Settings%USERNAME%My DocumentsMy GamesSection8S8GameConfig (Windows XP).

Basically right now I'm playing around with adding "FOV 150" and "OnRelease FOV 150" scripts to my BGA_Sprint and GBA_ZoomContinuous binds. So far my issue is that because Overdrive isn't engaged by hitting an additional button (just holding sprint) the switch to third-person "triggers" the FOV change back to default - it isn't triggered by pressing a key, which means I can't make a standard bind to fix it.

I wonder if the UT Engine allows "wait" commands like Source does? Gotta read up a bit since this is my first UT Engine game.

Re: Section 8 - TH2G (5040x1050)

Posted: 08 Dec 2009, 22:27
by suiken_2mieu
awesome, i've been playing on my 32" because i couldn't fix it myself. I pray you can fix it.