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Osmos

Posted: 28 Aug 2009, 04:08
by skipclarke


Widescreen Grade: A
Multi-monitor Grade: A

Read Full Detailed Report - Osmos

Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack.

Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax… good things come to those who wait.

Progress from serenely ambient levels into varied and challenging worlds. Confront attractors, repulsors and intelligent motes with similar abilities and goals as you.







Osmos Demo: Detailed Report

Posted: 28 Aug 2009, 04:55
by The_cranky_hermit
I think you should test 3840x800. If that runs fine, then it's an option for WTH options, and we can still certify it.

Osmos Demo: Detailed Report

Posted: 28 Aug 2009, 15:11
by skipclarke
Tested 3840x800 and it works, so it appears to be a 4k issue. Since there is no real HUD or text, the small vertical resolution doesn't have any real impact. Funny that FRAPS took a pic of the whole image this time.

I did play the game some more, after remembering the "edge" issues with Aquaria. There is no such issue here. Once you go beyond the center screen, your avatar passes to the outer screens all the way to the edge. You can offset this by zooming out, if you choose.

Osmos Demo: Detailed Report

Posted: 28 Aug 2009, 18:29
by The_cranky_hermit
Excellent.

Under "multiplayer support," you mean the game has no multiplayer mode, right?

I just got the demo, and confirm that 1280x720, 1440x900, 1920x1080, and 1920x1200 are supported, as long as your desktop is set to the desired res.

All we need now is for someone to test out the full version to verify it has no anomalies.

Calculated grade: B
Potential grade: Certified

Major outstanding DR omissions:
Need to check full version for anomalies

CCE: 88.5%

As a side note, when I first saw the title, and then saw a screenshot a nanosecond later, I was very disappointed to learn this wasn't a re-release of Cosmic Osmo.

Osmos Demo: Detailed Report

Posted: 28 Aug 2009, 19:22
by X-Warrior
All we need now is for someone to test out the full version to verify it has no anomalies.


Well I haven't noticed anything peculiar, if that'll do. Haven't done actual testing, just played the game :P
Any specific things I should be looking for?

Osmos Demo: Detailed Report

Posted: 28 Aug 2009, 21:36
by StingingVelvet
[quote]All we need now is for someone to test out the full version to verify it has no anomalies.


Well I haven't noticed anything peculiar, if that'll do. Haven't done actual testing, just played the game :P
Any specific things I should be looking for?

In a different kind of game you would want to make sure weapons or vehicles you do not have access to in the demo are not broken, like a sniper scope or tank in a game whose demo only gave you on foot gameplay an a machine gun. Sometimes a scope could be stretched and the demo never gave you access to a scoped weapon, something like that.

With this game I would imagine gameplay is very similar all the way through... basically just note if there are any changes in mechanics or perspectives and if they effect widescreen support.

You probably knew all that... I think I just felt like writing.

Osmos Demo: Detailed Report

Posted: 29 Aug 2009, 17:42
by X-Warrior
There's not really anything that could break here... round stuff is still round, all text is readable, controls work as they should, no graphical glitches, title menu is screen-filling, but round is still round. Looking just fine from here.

Osmos Demo: Detailed Report

Posted: 29 Aug 2009, 20:28
by The_cranky_hermit
Then let's call this Certified.

Osmos Demo: Detailed Report

Posted: 21 Sep 2009, 15:14
by Hutch
I play the final in windowed mode, maximized on my 3840x1024 desktop. Looks great to me!

Re: Osmos Demo: Detailed Report

Posted: 23 Sep 2009, 18:12
by scavvenjahh
Appears to be a 4k horizontal pixel issue.
I tried the demo too and was wondering whether Surround was a no-go or not, so thanks for clarifying that ! :bowdown Too bad one can't even select a non-desktop res, and hurray for GXM's Hotkeys. This game is a beauty.

Osmos Demo: Detailed Report

Posted: 24 Sep 2009, 00:38
by whismerhill
this game seems like it could be nice & very different
I liked the atmosphere of the video !

Osmos Demo: Detailed Report

Posted: 14 Oct 2009, 22:32
by whismerhill
Well after having tried it, I must say I'm pretty disappointed by this game

-1 the soundtrack play speed is linked to the game speed which means that when you're enjoying a tune, it might be screwed up by your need to slow down the pace of the game.

-2 I thought it would be relaxing when in fact the game is very difficult very fast. You get thrown into a mess which wants to eat you (either passively or actively), and if you don't slow the game down then you get about 2s before getting eaten ...
and a single isolated bad move in a 20 minutes play time can make you restart the whole level... (depending on the level)
best level was the puzzle one probably, but then there was only one ...

worst of all : no difficulty adjustment ...
only solution, randomizing the level generation in the hope that you get better odds

Frustrating ....