Plants vs. Zombies

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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The_cranky_hermit
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Plants vs. Zombies

Post by The_cranky_hermit »



Widescreen Grade: Unsupported
Ultra-Widescreen Grade: Unsupported
Multi-monitor Grade: Unsupported
4k Grade: Unsupported

Read Full Detailed Report - Plants vs. Zombies

Armed with an alien nursery-worth of zombie-zapping plants like peashooters and cherry bombs, you'll need to think fast and plant faster to stop dozens of types of zombies dead in their tracks.


4:3


16:10


16:9


3x1

Last edited by The_cranky_hermit on 19 Feb 2018, 16:49, edited 3 times in total.
Reason: Edit
Somian
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Joined: 22 Jan 2008, 12:51

Plants vs. Zombies

Post by Somian »

thx for the info :) now i can get the game without worrying i cannot play it on my widescreen
profosor_54
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Joined: 06 Jul 2008, 21:11

Plants vs. Zombies

Post by profosor_54 »

Try disabling the 3D acceleration in the menu to get full screen, even on widescreen resolutions. I tried it on 1680x1050 an i can play without pillar-boxing.
The_cranky_hermit
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Plants vs. Zombies

Post by The_cranky_hermit »

Nope, still pillarboxed. Got any screenshots? I suspect you weren't actually playing at 1680x1050 - just a stretched 800x600 or something.
profosor_54
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Plants vs. Zombies

Post by profosor_54 »

I get a full screen stretched 800x600 on 1920x1200, but it's better then pillarboxing. If I save a screenshot I get a 800x600 image.
The_cranky_hermit
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Plants vs. Zombies

Post by The_cranky_hermit »

Having everything stretched out and distorted is not better than pillarboxing.
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