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BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 08 Oct 2008, 07:00
by fuc847
first of all, this game is Vert- like all unreal 3 engine games

on top of that, the game uses an fov of like 60 so it feels worse than looking through a tunnel..

any ideas of how to increase the fov to 90? or even enable the console?

UPDATE: look below for solution

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 08 Oct 2008, 07:32
by fuc847
HACKED SOLUTION:
E:Documents and SettingsnameMy DocumentsMy GamesBIA Hells HighwaySumacGameConfigSumacInput.ini

ADD:
Bindings=(Name="L",Command="fov 100",Control=False,Shift=False,Alt=False,Chord=False)

under [SumacGame.SumacPlayerInput]


but this breaks zooming, figuring out a way to maybe reset regular fov when zooming so it doesnt break it.

anyone know the command for resetting fov to default? i could combine it in the zoom script button and bind it

i'll keep updating u guys.

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 08 Oct 2008, 07:57
by Wolfer
Thanks.

Why do console ports always leave this in their games with no way of changing it in the options at least. I hate it.

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 08 Oct 2008, 09:25
by Abram
Indeed.

I still find it a bit of a shock when PC-only games still have widescreen troubles issues..

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 08 Oct 2008, 09:27
by fuc847
pics:

normal view: http://img505.imageshack.us/my.php?image=screenshot00002nq2.jpg

modded view: http://img158.imageshack.us/my.php?image=screenshot00001cd6.jpg

normal view: http://img158.imageshack.us/my.php?image=screenshot00004ea1.jpg

modded view: http://img158.imageshack.us/my.php?image=screenshot00003vy2.jpg

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 08 Oct 2008, 09:43
by fuc847
UPDATE:

so i made a script so that it zooms in when you press "hold button to aim" button. THIS IS NOT A TRUE solution, but it allows you to zoom in when you aim at least.

in SumacInput.ini, replace the line with .ZOOMHOLD to:


Actions=(Id=IA_ZoomHold,Alias=".ZOOMHOLD",Names=("Zoom"),Command="ZoomIn | FOV 40 | OnRelease ZoomOut | OnRelease FOV 100")


u can change the 40 and 100 to whatever u want. i like 40 so i can see my nice gorey headshots, and 100 is ur regular view. works well for 16:10 resolution imo.

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 08 Oct 2008, 17:46
by Stec
I still find it a bit of a shock when PC-only games still have widescreen troubles issues..


Agreed, although Hell's Highway is for PS3/Xbox360/PC.

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 08 Oct 2008, 18:34
by URFIR3D
I can't even get the game to run right.

I have not made any changes to the config files, but when launch the game, I hear the sounds but my screen is just black. It's not even getting video, the monitors' powerbutton is blinking as if it's not getting signal.

When I use the arrow keys on the keyboard I can hear clicks from the menu, but no display on my screen.

Any ideas?

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 09 Oct 2008, 00:09
by Abram
Does you computer meet the minimum specs, your video card in particular?

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 09 Oct 2008, 01:28
by URFIR3D
I have resolved the problem.

The game was defaulting to 1280x720 Resolution, which the triplehead does not support.

So I connected one of the monitors to a the second input on the on the GeForce 8800. I went into the game using that as my display and changed the resolution to a TripleHead support res.

Now I can go into it with my standard TripleHead setup just fine.

Used to get the same problem with TDU.

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 09 Oct 2008, 12:19
by g00seberry
UPDATE:

so i made a script so that it zooms in when you press "hold button to aim" button. THIS IS NOT A TRUE solution, but it allows you to zoom in when you aim at least.

in SumacInput.ini, replace the line with .ZOOMHOLD to:


Actions=(Id=IA_ZoomHold,Alias=".ZOOMHOLD",Names=("Zoom"),Command="ZoomIn | FOV 40 | OnRelease ZoomOut | OnRelease FOV 100")


Note that while this works, it completely breaks the sniper rifle obviously, and the 'cut-scene' associated with that bit of the game. Before starting this, it would be worth changing your controls to the "toggle" zoom, which should have been left untouched in your config files. After that part is over you can change back to using the scripted zoom.

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 10 Oct 2008, 12:50
by CaptainJ
Note that while this works, it completely breaks the sniper rifle obviously, and the 'cut-scene' associated with that bit of the game. Before starting this, it would be worth changing your controls to the "toggle" zoom, which should have been left untouched in your config files. After that part is over you can change back to using the scripted zoom.


Which line should be changed instead of zoomhold? I have the original file still, so if I go back to square one, what do I need to do to get this toggle method to work? (I prefer toggle zoom anyway).

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 10 Oct 2008, 13:11
by g00seberry
Just go to key bindings in your options and change whatever key is currently bound to "Zoom (Hold)" to just "Zoom". The FOV will be untouched, but the sniper rifle will work. If you want the FOV wider again, then you'll have to go and bind your key back to "Zoom (Hold)".

After changing this for the sniper rifle, I forgot to change it back, and to be honest, the FOV isn't terribly bad at default (I didn't even notice), so I haven't bothered widening it again.


Something to note for users on an ATI 4800 series card: it will crash when starting the mission "Black Friday", (full on blue screen driver dll error crash), but Gearbox know about it and are working on a patch. So if you want to play past that, either wait, or turn the graphics down to their lowest settings - that should work as it did with a similar problem on Alone in the Dark.

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 10 Oct 2008, 15:09
by skipclarke
Just go to key bindings in your options and change whatever key is currently bound to "Zoom (Hold)" to just "Zoom". The FOV will be untouched, but the sniper rifle will work. If you want the FOV wider again, then you'll have to go and bind your key back to "Zoom (Hold)".

After changing this for the sniper rifle, I forgot to change it back, and to be honest, the FOV isn't terribly bad at default (I didn't even notice), so I haven't bothered widening it again.

Can someone write up a DR with this solution?

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 18 Oct 2008, 02:46
by njracer
hey guys, tried the fov fix and makes the game a lot better on 1 monitor. i'm wondering if any of you would know what to do for this to work properly in th2g? i set the fov to 130 and the image didn't change, it was really bad like the original without the fix for the single screen. any ideas?

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 24 Oct 2008, 23:51
by Mach1.9pants
I'd love a TH fix as well, but a 16:10 is great as well so thanks.
I am a bit confused with the bindings. I never use toggle zoom only 'holding the button down' zoom (i.e. hold the right mouse button down on my key mapping, like in every other FPS game), I take it that is Zoom hold? so I don't need to worry about the zoom binding? Or is it the other way round

EDIT: I figured it.

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 26 Oct 2008, 08:31
by Mach1.9pants
The games OK, but too many cut scenes (I know it supposed to make you bond with the characters but it just goes on and on) and the 'levels' very short with loooong loading times which breaks immersion IMO.
And don't you hate it when you give the guys an order to goto a wall and instead of running behind it all the way the run in the open and jump over it! AH well just lots of short movement orders I s'pose

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 26 Oct 2008, 08:44
by DaFox
The games OK, but too many cut scenes (I know it supposed to make you bond with the characters but it just goes on and on)


Hard to bond when you dont even know who the hell everyone is except for like the red head and the Italian because everyone else looks goddamn the same!

BIA: Hell's Highway - Enhanced Widescreen FOV solution

Posted: 26 Oct 2008, 09:03
by Mach1.9pants
A very good point, they need more scars or maybe a peg leg or eye-patch ;)