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Race Driver: GRID
Posted: 11 Jun 2008, 01:56
by bmF_BR
Widescreen Grade: AUltra-Widescreen Grade: AMulti-monitor Grade: A4k Grade: IncompleteRead Full Detailed Report - Race Driver: GRIDSequel to the famous Race Driver series. Using a highly optimized version of the DiRT engine, GRID features stunning visuals, reallistic physics and destruction effects, and a gameplay that will please both arcade and simulation fans.
Re: Race Driver GRID: Detailed report
Posted: 11 Jun 2008, 06:19
by skipclarke
An important thing to note is that the game does not support resolutions above 1440x900 and 1280x1024 if a graphic card with less than 512mb is detected.
Do we have a certified game?
This is my first report, so feel free to request/correct/comment anything if necessary. :)
Great DR. Thanks for doing it. It looks like this will be Certified. DiRT was Certified, and using the same engine makes Certification probable.
Looking at my benchmarking suite, 1280x1024 and 1440x900 have about the same number of pixels (1.3M), making a nice plateau in the middle of the res spectrum. Interesting that the game prohibits you from having a bad experience (due to low fps).
Race Driver GRID: Detailed report
Posted: 12 Jun 2008, 00:52
by The_cranky_hermit
Great first report. I have nothing to add but the grading info.
==Grading==
Calculated grade: B+
Potential grade: Certified
Major unresolved issues:
1920x1080 and 1920x1200 not tested.
Minor unresolved issues:
None
CCE: 89.5%
Race Driver GRID: Detailed report
Posted: 12 Jun 2008, 02:48
by Mesh
If it'll help I can fetch the demo and test 1920x1080 and 1920x1200 what exactly would I need to do?
Race Driver GRID: Detailed report
Posted: 12 Jun 2008, 02:58
by The_cranky_hermit
Try them out. If both work fine, let us know. If either doesn't work fine, let us know.
Race Driver GRID: Detailed report
Posted: 12 Jun 2008, 04:09
by Mesh
Alright, I'll let you know when I run it, not my kind of game but what the heck :)
Race Driver GRID: Detailed report
Posted: 12 Jun 2008, 17:27
by Sayuuk
I doubt that my bad experience running at 1280x800 is better than my bad experience running at 1920x1200.
I think it should still be the players decision...
I like the game, but 1280x800 stretched on a 1920x1200 display lets the game look like Need for Speed II^^
Race Driver GRID: Detailed report
Posted: 12 Jun 2008, 23:40
by Mesh
'Necessity is the mother of all invention'
Hehe, typical.
I -was- gonna install the demo on my game rig (sig) to try 1920x1080 and 1920x1200.
Guess vista figured it was a good time to forget how to start.
Anywho, I installed it anyways but on my laptop instead. Lil' ol 128mb 8600gt with caching to hdd for extra video ram.
GRID did only detect the 128mb native so 'blocked' me getting to anything higher than 1280x1024.
Since I didn't feel like reinstalling vista tonight I took a few minutes to tinker with the demo's files.
And now I have it, slow, but running at 1920x1080 on 128mb. Slowdown is likely from hdd 'turbocaching'.
Still isolating what I did to set it so, but seems to be simple by editing
GRIDsystemhardware_settings_restrictions.xml
and change the line:
to
wouldn't be surprised if 2560 worked too but I don't have such a screen.
I did mess around with putting 1920x1080 instead of 640x480 in various files but that line is the only that could've added 1680x1050 without me writting it anywhere.
It's still confirming the res. every start, but it works :).
Race Driver GRID: Detailed report
Posted: 13 Jun 2008, 05:14
by skipclarke
So you got it working at both 1920x1080 an 1920x1200? Where is the demo? I can test at 2560x1600 (when I get some time).
Race Driver GRID: Detailed report
Posted: 13 Jun 2008, 05:31
by bmF_BR
Thanks everyone :)
I'm adding the current grading to the report. Once it gets a new grading, I'll edit again.
The demo:
http://www.gamershell.com/download_25620.shtml
About the resolution restriction... the game readme says that there may be graphical corruption when using high resolutions with less than 512mb vram, so do it at your own risk. :wink:
Race Driver GRID: Detailed report
Posted: 13 Jun 2008, 11:18
by Mesh
No graphical corruption that I can see, but it should have enough mb for all it wants, it's just that any over 128mb is hdd swapping. So it's working, at slideshow speeds, slow enough that I need to hold keys for em to register.
I've tried it at 1920x1080, don't have 1920x1200 but it might be cuz it have 2 displays on the laptop, one of which maxes at 1080p.
Race Driver GRID: Detailed report
Posted: 13 Jun 2008, 15:42
by Paradigm Shifter
Uh... Mesh? TurboCache caches in the system RAM, not the HDD... caching in the system RAM is bad enough when it comes to bandwidth, but caching to the HDD? That'd murder performance completely.
Race Driver GRID: Detailed report
Posted: 14 Jun 2008, 00:30
by Mesh
Eh, my bad, never bothered to look into the tech. as I consider it a crutch that shouldnt exist :)
Thanks for the correction.
In any case, I think it's mostly slow cuz of the AA that I force in drivers.
Race Driver GRID: Detailed report
Posted: 14 Jun 2008, 00:42
by Abram
There is now a 1.1 patch out.
Clearly it's not need for widescreen issues but it DOES have a large bugfix list. Including proper/better wheel/gamepad support.
Race Driver GRID: Detailed report
Posted: 14 Jun 2008, 02:02
by The_cranky_hermit
I'm a bit confused. Can someone answer the following question with a yay or nay here?
Does GRID support 1920x1080 and 1920x1200 natively and flawlessly if you have the system for it?
Race Driver GRID: Detailed report
Posted: 14 Jun 2008, 02:45
by Mesh
On systems with less then '270' or 256mb of ram it'll max out with any res. you can display up to a width of 1280.
If your system has more than 256mb native vram and can display 1080p it should let you use it.
My edit above was to force it to work on this 128mb 8600gt mobile since I didn't want to reinstall my main rig.
I've used it in both 1920x1080 and 1920x1200 with it, it's almost playable too (with everything off/low).
Definitely not my kind of game though, can't even make 1 turn without spinning out, crashing or both.
so in short:
yay.
Race Driver GRID: Detailed report
Posted: 14 Jun 2008, 17:04
by skipclarke
Looks like Mesh confirmed both 1920x1080 and 1920x1200. That would make it certified.
Race Driver GRID: Detailed report
Posted: 14 Jun 2008, 17:54
by Paradigm Shifter
I can also confirm native 1920x1200 support. I had it automatically on my desktop. Also had 1920x1080 automatically on my HTPC. I swear I didn't even have to select the resolutions - it just loaded in them first time.
Need a G25! 8)
And Mesh, I share your opinion of TurboCache. My one experience of it was awful. And my experience of Hypermemory or whatever ATi's equivalent was just as bad. Shared memory = fail. ;)
Race Driver GRID: Detailed report
Posted: 14 Jun 2008, 19:40
by Mesh
Pretty much yes, unfortunately, turbocache, hypermemory and agp/pci express memory sharing type 'features' won't go away any time soon. They're an easy way for makers to add bullet points to their box without actually doing much in adding a real feature.
Kind of like that swap file in windows too, which is what I was thinking about when I said turbocache was to hdd :).
Race Driver GRID: Detailed report
Posted: 14 Jun 2008, 21:57
by The_cranky_hermit
Ok.
