Page 1 of 2

Assassin's Creed

Posted: 11 Apr 2008, 09:47
by Tanuki


Widescreen Grade: A
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: A

Read Full Detailed Report - Assassin's Creed

This is an adventure game in the spirt of the venerable Thief series without all the moral complications. Players combine stealth with exploration to maneuver their character into optimal assassinating position. Timing is the key to successful combat and survival. Cut-scenes have occasional "glitches" that open up special views and keep the player interacting with the game. The PC version has additional missions unseen in the console original.

www.CheatHacker.com



4:3


16:10


16:9


21:9


3x1


Assassin's Creed: Detailed Report

Posted: 11 Apr 2008, 09:50
by Tanuki
I apologize about the framerate numbers. Fraps was having issues.

The rendered cut-scenes that I used have a static/interference filter.

Assassin's Creed: Detailed Report

Posted: 11 Apr 2008, 14:45
by skipclarke
Looks Certified to me. Good to see that.

Assassin's Creed: Detailed Report

Posted: 11 Apr 2008, 19:18
by Tanuki
Here are the rest of the resies that I confirmed the problem with. See the DR anomaly section for more details.

You may be able to see it or you may not. If you want to test your res in-game it is most noticeable when moving across the stone pathways.

Uh there is actually a huge problem under 1680x1050.


I apologize for not finding this. I tend to spend a minimal amount of time in the lower resolutions when I am testing for problems.

















Assassin's Creed: Detailed Report

Posted: 11 Apr 2008, 23:42
by The_cranky_hermit
I find this interesting. Do we praise this kind of widescreen support?

Yes. Anamorphic gameplay is unusual, but this isn't the first game to use it, and it is considered flawless.

Anyway, I don't really understand what this glitch is all about. I can't see anything wrong with Tanuki's shots. But if the glitch only affects 1680x1050, but it's so bad that someone might not want to use their native res, then maybe we should grade this as if 1680x1050 was broken (1680x1050 users still have the option of using 1440x900 scaled up if their hardware is properly configured).

B+, 100%. If Ubisoft fixes this bug, then certified.

Assassin's Creed: Detailed Report

Posted: 20 Apr 2008, 09:14
by Paddy the Wak
All the posts from this point have been split off to keep this DR on topic ...

Assassin's Creed Discussion ... pixelization issue and more .... here ...
http://www.widescreengamingforum.com/node/8840

Discussion of Assassin's Creed and the anamorphic bars here ...
http://www.widescreengamingforum.com/node/8841


Please keep this thread to issues concerning the Detailed Report ... Thank you ... :D

Assassin's Creed: Detailed Report

Posted: 14 May 2008, 01:00
by Sweetz
Patch was released today:
http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/7431011956

It's also up for the Steam version as well (auto-patches as you'd expect through Steam).

I can confirm that (at least on my system) it fixes the pixelization issue that occurs at 1360x768 and 1680x1050. I can finally play the game at my native res now. :D

Assassin's Creed: Detailed Report

Posted: 14 May 2008, 01:22
by Tanuki
Thanks. I will check 1680x1050 in a bit.

There is a rendering problem with certain resolutions. Those confirmed include 1680x1050, 1360x768, 848x480, 720x576, and 720x480.


The problem appears as an overlay that shimmers and distorts the image. If the screen is split diagonally from lower left to upper right the problem occurs on the right half of the screen.


At lower resolutions the "overlay" can be seen as seperate horizontal bars.



1680x1050




1680x1050




1680x1050

Assassin's Creed: Detailed Report

Posted: 14 May 2008, 03:29
by Tanuki
The problem appears to have been corrected.

There is some serious flickering on distant structures that I am now noticing. Perhaps I missed it before?

Assassin's Creed: Detailed Report

Posted: 14 May 2008, 04:33
by The_cranky_hermit
Is this flickering related to resolution, or is it just there regardless of res?

Assassin's Creed: Detailed Report

Posted: 14 May 2008, 05:52
by Tanuki
Is this flickering related to resolution, or is it just there regardless of res?


Any resolution.

I should have stated this before, sorry.

It can get real bad in some spots. May just be my system settings.

Assassin's Creed: Detailed Report

Posted: 14 May 2008, 05:56
by Sweetz

There is some serious flickering on distant structures that I am now noticing. Perhaps I missed it before?

I get that a bit too, it's just a bit of a Z-fighting due to graphics card optimizations - rare is the game where you don't get a bit of Z-fighting at extreme distances.

It's not specific to widescreen in any case.

Assassin's Creed: Detailed Report

Posted: 14 May 2008, 15:39
by skipclarke
With the shimmering fixed for 1680x1050, would this make Assassin's Creed certified?

Assassin's Creed: Detailed Report

Posted: 16 May 2008, 04:20
by The_cranky_hermit
Yep.

Assassin's Creed: Detailed Report

Posted: 01 Jun 2008, 15:52
by ademelki
this screenshots looks like shit, too much gamma it looks so washup not enough details

Assassin's Creed: Detailed Report

Posted: 01 Jun 2008, 16:02
by Paddy the Wak
this screenshots looks like shit, too much gamma it looks so washup not enough details
Comments like that don't help ... not everyone can run games at their max ... please keep such comment to yourself and so keep the this report on topic.

Assassin's Creed: Detailed Report

Posted: 01 Jun 2008, 17:54
by skipclarke
this screenshots looks like shit, too much gamma it looks so washup not enough details

Whenever you have the time and knowledge enough to contribute to the site, feel free. I'm sure you don't know the amount of work it takes to put one of these together. In any case, your tone and attitude are out of line.

Assassin's Creed: Detailed Report

Posted: 10 Jun 2008, 20:21
by Tanuki
this screenshots looks like shit, too much gamma it looks so washup not enough details


It does cross my mind to max the details when I pic up a game but I usually forget. Like always.


Assassin's Creed: Detailed Report

Posted: 21 Jan 2009, 00:38
by Tanuki
I redid the pics to get rid of the numbers. They are also easier on the eyes.

Assassin's Creed: Detailed Report

Posted: 11 Apr 2009, 05:04
by The_cranky_hermit
TH information:

Download Racer_S's tool here

Thread on its usage:
http://www.widescreengamingforum.com/node/8818

The game will be hor +, but with a stretched HUD.