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Star Trek: Bridge Commander

Posted: 31 Dec 2007, 09:30
by ITPaladin
Anyone have a solution for this?

It crashes when forced into widescreen.

I tried 1680x1050 and 1440x900.

The highest the game offers is 1600x1200.

Once you manually edit the options.cfg file, it always crashes on initial click startup even if you change it back to 1600x1200.
You have to delete the cfg and start over.

Star Trek: Bridge Commander

Posted: 31 Dec 2007, 10:31
by Tanuki
What are you using to edit the file?

YOu may be losing some data if you are using a plain text editor and the file contains additional non-text data. Hence the crashing at 1600x1200.

Star Trek: Bridge Commander

Posted: 31 Dec 2007, 13:08
by ITPaladin
Notepad.

It appears to be regular text when opened by Notepad.

Star Trek: Bridge Commander

Posted: 31 Dec 2007, 19:36
by Tanuki
Try this.

Open up the cfg file when you know it is working and add and then delete a space. When you exit, save.

Let us know if it works or crashes.

If it crashes try the same with Wordpad.

Star Trek: Bridge Commander

Posted: 01 Jan 2008, 00:19
by ITPaladin
You mean change the numbers, hit space bar after the numbers, then backspace and save?


[Graphics Options]
Texture Detail|2
Number of Lights|8
MipMaps|1
Display Depth|32
Display Height|1200
LOD Skip|0
Visible Damage|3
Display Device=Direct3D T&L HAL on RADEON X800 Series
Display Width|1600
Fullscreen Mode|1
Effect Detail|3

Star Trek: Bridge Commander

Posted: 01 Jan 2008, 06:00
by Tanuki
Change nothing.

Just add a space and delete the space you just added. You are just trying to get the file to overwrite itself with another save.

If you change nothing but still get the crash after the save then you may have identified what is causing the problem.

Whenver I try and push the

Posted: 11 Aug 2011, 20:23
by BrianAnim
Whenver I try and push the game to more than 1600 x 1200 it gives me a d3d error

BrianAnim wrote:Whenver I try

Posted: 11 Aug 2011, 20:29
by thales100
Whenver I try and push the game to more than 1600 x 1200 it gives me a d3d error


Have you tried it in windowed mode ?