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Squ1zZy - UniPatcher
Posted: 22 Dec 2007, 11:51
by squ1zzy
Since I guess the tutorial I made to make a patch using Delphi won't be used alot i've decided to make an Universal Patcher. It works simple if anyone else found the offsets. To find the offsets just follow my tutorial that can be found here:
http://widescreengamingforum.com/node/8483
Enter the 4 positions where the resolution is positioned in the executable and select your desired resolution and hit the "Patch" button.
Hope this helps... If this application would be used, i'll make a better one using a .ini file or something. Please gimme your input
A link to download the UniPatcher:
http://www.wsgf.org/article/squ1zzy-unipatcher
Thanks!
Squ1zZy - UniPatcher
Posted: 23 Dec 2007, 10:23
by squ1zzy
Sonic Heroes:
Sonic Heroes v1.0 [ENGLISH] No-CD/Fixed EXE #1
http://m0003.gamecopyworld.com/games/pc_sonic_heroes.shtml
Important: Set the resolution in-game to 640x480
Spiderman 3:
Spider-Man 3 v1.0 [MULTI] No-DVD/Fixed EXE
http://m0006.gamecopyworld.com/games/pc_spider-man_3.shtml
Important: Set the resolution in-game to 640x480
Need For Speed Pro Street v1.0:
Need for Speed: ProStreet v1.0 [MULTI2/MULTI3] No-DVD/Fixed EXE
http://m0008.gamecopyworld.com/games/pc_nfs_prostreet.shtml
Important: Set the resolution in-game to 640x480
Need For Speed Pro Street v1.1:
Need for Speed: ProStreet v1.1 [MULTI2] No-DVD/Fixed EXE
http://m0008.gamecopyworld.com/games/pc_nfs_prostreet.shtml
Important: Set the resolution in-game to 640x480
Rainbow Six Vegas:
R6GameConfig.bin
Vista: C:Users%UserName%DocumentsUbisoftR6Vegas
NBA Live 07 v1.1:
NBA Live 07 v1.1 [MULTI] Fixed EXE
http://m0003.gamecopyworld.com/games/pc_nba_live_2007.shtml
Important: Set the resolution in-game to 640x480
NBA Live 08 v1.0:
NBA Live 08 v1.0 [MULTI4] Fixed EXE
http://m0003.gamecopyworld.com/games/pc_nba_live_2008.shtml
Important: Set the resolution in-game to 640x480
Need For Speed Most Wanted v1.3:
NFS: Most Wanted v1.3 [MULTI] Proper No-DVD/Fixed EXE
http://m0003.gamecopyworld.com/games/pc_nfs_most_wanted.shtml
Important: Set the resolution in-game to 640x480
Squ1zZy - UniPatcher
Posted: 23 Dec 2007, 17:26
by Mesh
Great work man, just plain great work.
One thing though, just making sure I understand your prog proper, it does the following:
Position 1 -> 2560
Position 2 -> 1600
Position 3 -> 2560
Position 4 -> 1600
correct?
and in case your interested I had done those for need for speed most wanted manually, the offsets are:
002C27EF 002C27F0 002C27F5 002C27F6
2nd set seems unneeded
002C28CF 002C28D0 002C28D5 002C28D6
both sets are in order 640 480 640 480, the second one doesn't seem to change much but I've had crashes when only changing the first one so I do both.
And I take no credit really finding the offsets, Uniwis did the 2 files I compared to find the change, but Uniwis stopped working so I had to go manual to make more.
Squ1zZy - UniPatcher
Posted: 23 Dec 2007, 22:43
by squ1zzy
Great work man, just plain great work.
One thing though, just making sure I understand your prog proper, it does the following:
Position 1 -> 2560
Position 2 -> 1600
Position 3 -> 2560
Position 4 -> 1600
correct?
and in case your interested I had done those for need for speed most wanted manually, the offsets are:
002C27EF 002C27F0 002C27F5 002C27F6
2nd set seems unneeded
002C28CF 002C28D0 002C28D5 002C28D6
both sets are in order 640 480 640 480, the second one doesn't seem to change much but I've had crashes when only changing the first one so I do both.
And I take no credit really finding the offsets, Uniwis did the 2 files I compared to find the change, but Uniwis stopped working so I had to go manual to make more.
Erm, no. The positions would be the one you mentioned:
Position 1: 002C27EF
Position 2: 002C27F0
Position 3: 002C27F5
Position 4: 002C27F6
I've made an example with the values in 2 posts above.
Squ1zZy - UniPatcher
Posted: 24 Dec 2007, 01:02
by Mesh
Yeah your example of it matches how I understood it. NFSMW is odd in that the 4 positions are in duplicate a couple lines later, that's the 2nd set of offsets. Which I change since I seem to get less crashes doing so.
Squ1zZy - UniPatcher
Posted: 24 Dec 2007, 11:33
by squ1zzy
Yeah your example of it matches how I understood it. NFSMW is odd in that the 4 positions are in duplicate a couple lines later, that's the 2nd set of offsets. Which I change since I seem to get less crashes doing so.
One for 16Bit and one for 32Bit maybe?
Squ1zZy - UniPatcher
Posted: 24 Dec 2007, 16:08
by Mesh
Don't know, maybe, but there's no choice of 16-32 bit in the menus just the resolution. I'm thinking more 'screen res' vs 'viewport res' since some res. changers I've tried that use the dx9 dll hijack trick resized the overall resolution but the actual visible data was stuck in the top left corner at the original 640x480 res.
Just changing the first set of offset works though, I just seem to get random crashes if I don't change the 2nd set too so I do so as well.
Squ1zZy - UniPatcher
Posted: 30 Dec 2007, 09:57
by djsolidsnake86
the link don't work
Squ1zZy - UniPatcher
Posted: 30 Dec 2007, 10:32
by squ1zzy
the link don't work
Fixed it, thanks.
Squ1zZy - UniPatcher
Posted: 30 Dec 2007, 17:18
by djsolidsnake86
[quote]the link don't work
Fixed it, thanks.
^^
but with this patcher can i play nba08 with a correct fields of view?
Squ1zZy - UniPatcher
Posted: 30 Dec 2007, 20:42
by squ1zzy
[quote][quote]the link don't work
Fixed it, thanks.
^^
but with this patcher can i play nba08 with a correct fields of view?
No, it just change the resolution. To fix the FOV you need to find the camera values. Don't think you will get a "proper" FOV tho. You just set the camera more to the back.
Squ1zZy - UniPatcher
Posted: 14 Mar 2008, 22:35
by schumi065
@squ1zzy is it posible to aply this patch on top spin 2 for pc?
Re: Squ1zZy - UniPatcher
Posted: 21 Mar 2010, 22:00
by shaolin95
Sorry to bring this back up.
I tried this but I get an error on Windows 7 64 bits.
The version of this file is not compatible with the version of Windows you're running....etc.
Re: Squ1zZy - UniPatcher
Posted: 22 Mar 2010, 12:56
by g00seberry
I'm afraid that squ1zZy has disappeared since making these patches, so there won't be any chance of an update. I would guess that he never made them 64bit compatible.
Sorry :(
Re: Squ1zZy - UniPatcher
Posted: 22 Mar 2010, 13:02
by shaolin95
What a shame. :oops:
I needed the widescreen resolution so that 3d vision will kick in for my dlp tv...
thanks for replying though
NFSU 2
Posted: 26 Aug 2012, 20:18
by Vampothic
I'm new here. I'd just like to know... What are the positions for Need for Speed Underground 2?
Re: Squ1zZy - UniPatcher
Posted: 15 Mar 2018, 18:58
by obidientTV
what would the positions be for rainbow six the original game not vegas