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UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 22 Nov 2007, 03:23
by JohnnyWakko
Gamespot has reviewed UT3:
http://au.gamespot.com/pc/action/unrealtournament2007/review.html?sid=6183271
They picked up on the lack of proper widescreen too:
It supports widescreen resolutions, but playing in widescreen actually gives you a smaller view of the overall action, given that the game appears to cut off the top and bottom of the 4:3 view to fit it onto a wider monitor. UT3 certainly isn't the first PC game to have this problem, but given its highly competitive nature, cutting off parts of the screen seems to be a pretty bad solution.
This might get them moving, hopefully.
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 22 Nov 2007, 03:49
by The_cranky_hermit
Linky no worky.
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 22 Nov 2007, 04:24
by JohnnyWakko
Fixed.
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 22 Nov 2007, 06:00
by greylantern
Excellent! At at last a big review website taking the issue seriously, hopefully this kind of reviewer attitude can go some way to shutting up all the idiots who said Bioshock was 'perfect just as it was' too. (competitive game or not).
If all reviewers now take off 1 point for bad widescreen I guess the developers will stop being so dismissive of the issue. There is no excuse for it and it's not even hard to do properly.
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 22 Nov 2007, 12:23
by Tolyngee
this kind of reviewer attitude can go some way to shutting up all the idiots who said Bioshock was 'perfect just as it was' too. (competitive game or not).
Problem is, it was the Bioshock developers who said Bioshock was implemented as intended, and to perfection...
I'll continue to vote with my wallet...
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 22 Nov 2007, 16:38
by John Reynolds
Problem is, it was the Bioshock developers who said Bioshock was implemented as intended, and to perfection...
I'll continue to vote with my wallet...
Ken Levine also said they'd put out a patch to address the issue. How many months ago was that?
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 22 Nov 2007, 16:54
by Paradigm Shifter
[quote]
Problem is, it was the Bioshock developers who said Bioshock was implemented as intended, and to perfection...
I'll continue to vote with my wallet...
Ken Levine also said they'd put out a patch to address the issue. How many months ago was that?
About a week after the game was released.
Which was in August.
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 23 Nov 2007, 03:15
by greylantern
WOW!
Have you guys seen the patch that EPIC have just dropped for UT3?
The game is not even out in some countries yet and this patch fixes MORE than what we've waited 3+ months for the Bioshock patch to fix.
Widescreen/FOV is said to now be adjustable in the advanced video options menu. Not sure what the upper limit is on that but it's good news nonethelss. (I wonder if it changes the weapon position or not though).
Seriously just check out this changelist and tell me that's not good customer care and comitment (ok so a lot of those issues shouldn't have been in the game in the first place esp after the beta feedback but still..)
http://www.unrealnorth.com/news.php?action=view&id=1470
Anyway, it's not official yet (beta) but damn, the game isn't even available everywhere yet and they've patched up so much stuff, 2k should be ashamed.
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 23 Nov 2007, 04:41
by The_cranky_hermit
It's still too little, too late. They should have made their engine default to hor + behavior in the first place. That could have removed the need for hacks for Bioshock, Stranglehold, and future games in the first place.
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 23 Nov 2007, 04:53
by greylantern
It's still too little, too late. They should have made their engine default to hor + behavior in the first place. That could have removed the need for hacks for Bioshock, Stranglehold, and future games in the first place.
Too late? the game's not even released in Aus, NZ or UK yet (tommorow If memory serves).
I do agree it should do it properly out of the box, and also I hear the FOV is still restricted to 100 (but does now stick at least) so it's not a full fix for sure nor of much use to multi screen users or 16:9.
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 23 Nov 2007, 05:54
by Tolyngee
[quote]It's still too little, too late. They should have made their engine default to hor + behavior in the first place. That could have removed the need for hacks for Bioshock, Stranglehold, and future games in the first place.
Too late? the game's not even released in Aus, NZ or UK yet (tommorow If memory serves).
I do agree it should do it properly out of the box, and also I hear the FOV is still restricted to 100 (but does now stick at least) so it's not a full fix for sure nor of much use to multi screen users or 16:9.
He was talking about the engine's default. Without developer intervention, U3 (or whatever) defaults to tallscreen.
Not sure how useful a FOV patch is if it's "not of much use" to widescreen users...
Then again, it is a "beta" patch...
Sounds like Nvidia worked on this patch...
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 23 Nov 2007, 06:00
by greylantern
Oh yeah, I missed the part refferring to all UE3 games. NO need to tell me man, i've been banging on the "UE3 sucks at widescreen" drums since Bioshock.
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 23 Nov 2007, 17:32
by infernus
A reviewer even mentioning widescreen support? Maybe we'll become more than just a 'niche market!'
Maybe UE3 doesn't have any WS support but if devs start realizing Epic did it wrong, maybe they can at least tweak/fix it for their own games? Wishful thinking.
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 23 Nov 2007, 21:40
by Paradigm Shifter
infernus - never a truer word spoken - wishful thinking indeed, most likely.
What amazes me is that they got it right with Unreal Tournament and UT2003/2004. But they break UT3? Why?
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 23 Nov 2007, 21:54
by The_cranky_hermit
I wouldn't say they "got it right" entirely. The games did, after all, default to vert - behavior. You still had to manually increase the FOV via .ini edit. And there were a handful of UT2k3 engine games where this wasn't possible.
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 23 Nov 2007, 21:58
by Paradigm Shifter
OK.
Let me amend my previous statement by allowing readers to add the word 'mostly' where they deem it most appropriate. ;) (That would be between the words 'got it' and 'right'...)
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 24 Nov 2007, 12:46
by MaulSidious
anyone installed the ut3 patch i have and i cant move the fov slider from its default of 0 :shock: anyone know where the setting is in the ini file?
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 24 Nov 2007, 13:29
by Gilly
im installing mine now, i will report back with shameless druleworthy screenshots if at all possible
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 24 Nov 2007, 13:30
by Paddy the Wak
anyone installed the ut3 patch i have and i cant move the fov slider from its default of 0 :shock: anyone know where the setting is in the ini file?
http://www.widescreengamingforum.com/forum/viewtopic.php?p=119894#119894
UT3's shoddy widescreen in Gamespot 8.5 review
Posted: 24 Nov 2007, 15:06
by MaulSidious
thx paddy guess i should try looking harder in future :)