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Gears of War FOV and FSAA fix?

Posted: 10 Nov 2007, 17:10
by Destroy
Can't believe there isn't a topic started on this in here yet?

Far as I know start game with
"D:Program FilesGears of WarBinariesStartup.exe" -enableconsole

Then pull down console with ` and type "fov 110" or what ever value you want.

FSAA does work in DX9 winXP with nHancer program using the Oblivion 00045 setting under the Compatibility tab.

Gears of War FOV and FSAA fix?

Posted: 10 Nov 2007, 19:08
by Paddy the Wak
Well ... there are several threads about Gears but not in this section ... :P

Post about the FOV ...
http://www.widescreengamingforum.com/node/8232#comment-162073

Thanks for the info on the AA ... I'm sure some will find it useful ... 8)


Other links ...
http://www.widescreengamingforum.com/node/8375

Getting TH to work ...
http://www.widescreengamingforum.com/node/8371

Oh and some TH screens here ... http://www.widescreengamingforum.com/forum/viewtopic.php?t=12529

Gears of War FOV and FSAA fix?

Posted: 11 Nov 2007, 01:08
by Abram
Hey AA info! Nice!

For those wantign to skip those stinkin' intro movies, add -nomoviestartup to the commadn line in your shortcut.

Gears of War FOV and FSAA fix?

Posted: 12 Nov 2007, 14:31
by zubyo
Hey AA info! Nice!

For those wantign to skip those stinkin' intro movies, add -nomoviestartup to the commadn line in your shortcut.


THANKS!

Damn to hell those annoying UNSKIPPABLE intro movies :evil:

Gears of War FOV and FSAA fix?

Posted: 12 Nov 2007, 14:40
by JosephJEHancock
Hehehe, yeah that is useful. I outright deleted the intro movies for the Crysis Beta and Demo. I like the Crytek 'Maximum Game' one, but the others are irritating as hell.

Gears of War FOV and FSAA fix?

Posted: 12 Nov 2007, 16:50
by zubyo
I tried the command; works great for the intro, but unfortunatly it also removes the game's videos, and the loading screens with the hints.

I finished the game, and I was wondering why it ended so abruptly; then I removed the command and redid the last boss, and then I saw the ending video...

Gears of War FOV and FSAA fix?

Posted: 12 Nov 2007, 17:01
by dopefish
:?:

Gears of War FOV and FSAA fix?

Posted: 13 Nov 2007, 06:14
by zubyo
I just renamed the startup videos. That way they don't play, but you can still see the ones that you want.


Worked great, thnx

Gears of War FOV and FSAA fix?

Posted: 23 Feb 2008, 02:50
by Tanuki
After the 1.1 patch it looks like the console is on by default.

I was trying to bind the fov command to a key but have had no luck. What input files I find seem to be generated when the game is run. Does anyone know where the profile bindings are stored?

Perhaps it is in the same location as other U3 engine games?


FYI, default fov is 80.

Gears of War FOV and FSAA fix?

Posted: 24 Feb 2008, 01:59
by Tanuki
Meh. Nevermind. Changing the fov breaks parts of the game.

Gears of War FOV and FSAA fix?

Posted: 24 Feb 2008, 02:26
by Abram
Whu? I've been using a custom FOV for a while and I've seen no issues.
Then again, I only bump it up tp 85

Gears of War FOV and FSAA fix?

Posted: 24 Feb 2008, 03:03
by Tanuki
Whu? I've been using a custom FOV for a while and I've seen no issues.
Then again, I only bump it up tp 85


When you get the sinper weapon go to blue scope zoom. The zoom range is much smaller when you change the fov. I think this may affect other weapon zoom distances as well.

I am not sure if it is a non-80 fov of if it just the act of changing the fov that screws it up.

Gears of War FOV and FSAA fix?

Posted: 24 Feb 2008, 04:15
by Tanuki
Another thing is that all the rendered cut-scenes are anamorphic.

If you change the fov you are zooming out the cut-scenes which were perfect before.

I do not see a high maintenance solution as justified if it ends up causing these problems.

But hey, if you triplehead you do not really have a choice, so to each their own.

Gears of War FOV and FSAA fix?

Posted: 24 Feb 2008, 23:41
by StingingVelvet
GoW's FOV in widescreen is perfect for me... just over the shoulder. I'm pretty sure the game was designed for widescreen, so the FOV feels right, unlike say BioShock, which felt zoomed in despite dev comments on it being designed that way.