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Unreal Tournament III demo ...
Posted: 12 Oct 2007, 18:55
by Paddy the Wak
Oh no guys ... the highest setting I can get for the FOV is 100 ... we need about 140 for TripleHead ... :(
The game does the TH resolutions but to change the FOV you need to bring down the console by pressing the Tab key.
type ... fov 100
Anything over this doesn't work ... :(
:WWTH2Go
Unreal Tournament III demo ...
Posted: 12 Oct 2007, 20:08
by vläd
Well, at least it's some what better than Bioshock.
Unreal Tournament III demo ...
Posted: 13 Oct 2007, 03:22
by Probot
The kick ass thing about Epic, is that they listen to the fan base.
I e-mailed Steve Pogel back in UT2003, they released a patch that borked one of my mutators, i asked them to return a certain functionality to the code and he said sure next patch it will be fixed, and it was :D
So, it's likely that if enough people ask about this they could answer our cries. :P
P.S. I got off work three hours ago, and didn't find out till the Demo till just now, :x I started the download and emmediatly came here to see if you had posted tripple head pics yet! :P :wink:
Unreal Tournament III demo ...
Posted: 13 Oct 2007, 08:25
by Paddy the Wak
The kick ass thing about Epic, is that they listen to the fan base.
Epic have locked or deleted several threads (without explanation) about this that have been posted on their forums since the Bioshock fiasco.
I would hardly call that listening.
Unreal Tournament III demo ...
Posted: 13 Oct 2007, 15:12
by vläd
Well, at least
this thread in the Epic Demo feedback forum is still alive. Maybe there's some hope.
Unreal Tournament III demo ...
Posted: 13 Oct 2007, 15:31
by JazW
while fov_broken
epic_karma--
loop
Unreal Tournament III demo ...
Posted: 13 Oct 2007, 22:41
by Special_K
This is the difference between fov 100 and 90. He is right, if you set it for 90, then switch to 100 it changes, anything above 100 does nothing. There is a config file DefaultGame.ini that has fov settings but is disabled and I have tried a bit to enable it. I think in the final retail version they will add it but until then we have to wait for a hack.
FOV 100
FOV 90

[/img]
Unreal Tournament III demo ...
Posted: 14 Oct 2007, 01:24
by Downtown1
Again the case of the developers being lazy.. if they dont want user-configurable FOVs then they should calculate the FOV based on the resolution people are using. Clearly nobody sane would be using a TH2GO resolution on their monitors unless they had 3 monitors, and thus there wouldn't be any problems with people with 4:3 monitors giving themselves 140 FOVs.
Unreal Tournament III demo ...
Posted: 14 Oct 2007, 09:57
by nmi576
I'd like to ask Racer_S a question but I can't do that directly. Paddy, could you forward this idea if you find it appropriate? :D
Is there a way to alter the BioShock FOV hack to make it work with the UT3 demo? I'm hoping that it's easy to do, because the engine is the same and the problem we are having is the same as well.
Maybe there are only a few bits and pieces in the code to change :?:
I can't really see into that, this is only a wild idea.
If this would take a lot of work to do, please ignore my question :wink:
Unreal Tournament III demo ...
Posted: 14 Oct 2007, 13:28
by starfighter
I'd like to ask Racer_S a question but I can't do that directly. Paddy, could you forward this idea if you find it appropriate? :D
Is there a way to alter the BioShock FOV hack to make it work with the UT3 demo? I'm hoping that it's easy to do, because the engine is the same and the problem we are having is the same as well.
Maybe there are only a few bits and pieces in the code to change :?:
I can't really see into that, this is only a wild idea.
If this would take a lot of work to do, please ignore my question :wink:
Good idea!
Maybe there is a way :?:
Unreal Tournament III demo ...
Posted: 14 Oct 2007, 17:47
by Paddy the Wak
Hello ...
I have been trying to contact Racer_S but I haven't had a reply from him in a while ...
Maybe he is busy or even unwell ... I dunno ...
I'm sure he will be in touch when he can.
he will have to make a whole new hack for this and I would imagine he will wait for the retail game as he wouldn't want to do the work twice ... we shall see when he gets in touch.
Unreal Tournament III demo ...
Posted: 14 Oct 2007, 19:15
by jmbuehler
Hey guys,
I am running a TH2Go Digital Edition connected to my setup, and am having a wicked time playing games like WiC and 2Worlds on it. However, I found that apart from the shoddy FoV (claustrophobia big time!), setting my in game resolution to 3840x1024 already made the menus go very unresponsive. In game the whole thing felt like a psycho slideshow, and I know it cannot be a performance issue.
Anyone else notice this?
Oh, and it really is a shame Epic haven't learned from the Bioshock fiasco...
All the Best
Unreal Tournament III demo ...
Posted: 14 Oct 2007, 21:03
by Downtown1
What would the point of Racer_S's hack be? This is a multiplayer game people, if the FOV is hacked you won't be able to play online... and bots are useless. No, lets gather and complain at the Epic Forums instead for this stupid bullshit to be fixed.
It's funny that there are other big time games that are coming out now like Team Fortress 2 and Quake Wars, which all support TH2GO, so why does Epic think they have to be special and screw us?