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Tomb Rider - Anniversary

Posted: 27 Aug 2007, 23:42
by blackrat
As I cannot reply to the other thread, I have to open a new one.

I have following problem with the FOV hack:
Sometimes it's switching back to the standard FOV for a second and then again to the patched one.

Any ideas? Maybe Racer_S, could you add an update rate setting, like the CamHack for RBR.

Tomb Rider - Anniversary

Posted: 28 Aug 2007, 00:02
by Paddy the Wak
Hmmmm .... dunno what the problem is ...

Obvious question ...
You aren't using the / and the * keys in the game are you ?

I have it set at 0.333 and no problems ...

Tomb Rider - Anniversary

Posted: 28 Aug 2007, 12:42
by blackrat
Same setting 0.333 and * key in game.

I have this in the Mansion, esp. in narrow areas as corridors, e.g. the corridor leading to garden and maze.

Sometimes even standing on one point and only turning triggers the switching between the different FOVs.

Tomb Rider - Anniversary

Posted: 28 Aug 2007, 12:50
by Paddy the Wak
I can't remember now how it works but are you sure that that isn't just the camera zooming because of the 3rd person view and the close proximity to walls etc.

Mine game was fine ... haven't played it for a while.

Tomb Rider - Anniversary

Posted: 28 Aug 2007, 19:15
by starfighter

Mine game was fine ... haven't played it for a while.


me too, blackrat.
Only one * at the main screen and so it goes.
game version is 1.1

Tomb Rider - Anniversary

Posted: 18 Sep 2007, 22:13
by reach4thelasers
I've got exactly the same problem as blackrat - the FOV hack is working, but whenever i move the camera into a cetain position, the FOV goes back to normal, then when the camera becomes stationary again the FOV from the hack is re-applied! its virtually unplayable cos it keeps jumping between the two FOVs whenever I move the camera.

it didn't work like this in legend. I've tried using the exe of my bought game and the hatred one people mention on the other post - same behavior! I have tried switching off all the special features - shadows, water etc. same behavior. I've got it set to widescreen 16:9 as per instructions.

I'm using vista ultimate with an Nvidia 8800gtx. Blackrat, did you get it fixed?

Tomb Rider - Anniversary

Posted: 19 Sep 2007, 10:51
by blackrat
No reach4thelasers, no fix found.

Tomb Rider - Anniversary

Posted: 21 Sep 2007, 20:24
by reach4thelasers
One thing I notice is that the FOV hack doesn't work for the in-game menu screen. It only activates when the gameplay actually begins.

In fact if you turn the Aspect down really far in the FOV hack it produces 'juddering' of the menu, like the two modes are being switched between really fast.

Very frustrating I've been looking forward to this game.

Blackrat, what OS, gfx card, processor etc are you using? Maybe its an 8800gtx or a dual core thing?

Tomb Rider - Anniversary

Posted: 24 Sep 2007, 14:22
by blackrat
Thanks for help.

Unfortuantely my PC is in repair now (connections for RAM on mainboard), so I cannot test at the moment.

My spects:
Q6600 Core 2 quad, 2.4 GHz (anyway, would be interested how to deactivate cores?)
2x 8800 GTS (Leastek, normally non-SLI mode, I have two additional CRTs still, for 3D Stereo etc.)
XP
Creative X-Fi

Tomb Rider - Anniversary

Posted: 25 Sep 2007, 14:17
by Paddy the Wak
One thing I notice is that the FOV hack doesn't work for the in-game menu screen. It only activates when the gameplay actually begins.
For me it works in the menu ...


Note I am using v1 of the game.

Tomb Rider - Anniversary

Posted: 28 Sep 2007, 00:23
by reach4thelasers
Definitely doesn't work in the Menu screen for me. it sort of 'jumps' into perspective a second after the gameplay begins, then jumps back to normal aspect whenever the camera is moved high or low, or when the camera is near a wall.

Checked the properties of the EXE, its definitely v1.0 - although it doesn't display the version in-game anywhere.

Paddy are you using the FOV hack that's available to download now? or is it one you downloaded previously? Maybe the new one has a bug?

Tomb Rider - Anniversary

Posted: 28 Sep 2007, 08:58
by Paddy the Wak
I have had another thought and I think I finally worked out the problem ... :D

I am using a no-CD fixed exe from GameCopyWorld ...
If I don't use it I get the exact problem you guys are getting ... it doesn't work in the menu and it flicks between the correct and incorrect FOV.

So ... go get a no-CD fixed exe from GameCopyWorld.
Let me know if this fixes it for you.


:WWTH2Go ... I will add this to the Surround Solution page ... 8)

Tomb Rider - Anniversary

Posted: 29 Sep 2007, 01:43
by reach4thelasers
YEEEEAAAH!!! It works!

Thanks paddy!

Tomb Rider - Anniversary

Posted: 29 Sep 2007, 04:45
by Mesh
Would someone please care to explain why a 'to prevent disc copies' system would create such an unrelated effect to begin with?

Tomb Rider - Anniversary

Posted: 29 Sep 2007, 08:58
by Paddy the Wak
YEEEEAAAH!!! It works!

Thanks paddy!
Great Stuff ! ... :D


Would someone please care to explain why a 'to prevent disc copies' system would create such an unrelated effect to begin with?
I think sometimes Racer_S has to use a no-cd to exe make his hacks and so they don't always work with the the games original one as the code is different in order to be a No-cd/DVD.
Why sometimes he has to use a no-cd I'm not sure ... I think they give him a much easier access to the code he needs to get to in order to make the hack.
He does not make No-cd/DVD exe fixes and the use of No-cd/dvd exe fixes is legal if you own the game. (You may know this but perhaps others don't)

8)

Tomb Rider - Anniversary

Posted: 29 Sep 2007, 15:10
by Mesh
I know of no-cd exes but I just don't understand why copy protection programs are even remotely able to cause that kind of totally unrelated problems, I suppose it's similar to how starforce types can cause physical damage to some optical drives(has this been proven or is it still a rumor?). Personnally I try to avoid no-cd's unless I can't get the game to run in some other manner. Ideally I'd make a cd/dvd image of my own disc and use that but so far I've not found any prog that did that successfully.

Some games are doing it just the plain right way though, I bought Spaceforce:Rogue Universe and I'd like to give a kudos to the developper/publisher. There is no cd-required whatsoever to play, heck the discs content is downright spartan, not even a subfolder.

The disc is used once to install then back into it's protective box it goes, and you enjoy the game whenever you want.

Oh and about TR:A, is it still mostly in tunnels/temples/dark ruins? I'd like the change in game style but not if it's mostly of the above.

Tomb Rider - Anniversary

Posted: 29 Sep 2007, 20:57
by Paddy the Wak
As I said it is just that the hack was made to work with the no-cd because it was easier for Racer_S to use/hack it and it therefore has slightly different coding to the games default exe.
If the hack was made to work with the default exe it wouldn't be a problem.
For instance ...
If Racer's hack alters 3 lines of code for the hack to work and a different exe is used to the one he used those three lines of code could well be in a different place in the exe ... maybe just one line up or down and so his hack wouldn't work correctly as one of the lines of codes being altered would be the wrong line to alter.

So I don't think the issue really has anything to do with the copy protection and it certainly isn't anything like how a Starforce type of copy protection can cause physical damage to some optical drives (proven or not).

TR-A is a remake of the original TR game so I guess it is still mostly in tunnels/temples/dark ruins ... but it's done a whole lot better.