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GRAW 2 Demo with and without PhysX ...

Posted: 20 Jun 2007, 17:17
by Paddy the Wak
Here are some comparison screenshots with and without the PhysX card ...
On the same system and including frame rates ... top right.
Only at 1280x1024 as widescreen in the demo is pants as the top and bottom of the view is cut off.
Using the first system is in my sig ... but with only one 8800 and only one of the screens of course ....
Everything at max apart from the AF is set at 4x.

Click to see full size ...











GRAW 2 Demo with and without PhysX ...

Posted: 20 Jun 2007, 17:57
by ragemaster68
I assume the PhysX screens are on the right? Seems like it adds a new dimension to explosions. They don't look so 'Hollywood' or 'Cartooney.'

GRAW 2 Demo with and without PhysX ...

Posted: 20 Jun 2007, 19:45
by Dem Pyros
Explosions look much more realistic.........but you have to ask yourself, is it worth that much money and framerate hit?

GRAW 2 Demo with and without PhysX ...

Posted: 21 Jun 2007, 00:47
by FramerateUK
Cool, those explosions do look much better! Looks like they improved the performance a bit from the first GRAW game too, but its still a little slower (As is expected from all the debris though!).

GRAW 2 Demo with and without PhysX ...

Posted: 21 Jun 2007, 05:18
by Apple
Cool, I havent really seen much of what the Physx can do.

GRAW 2 Demo with and without PhysX ...

Posted: 21 Jun 2007, 08:57
by Paddy the Wak
Some video footage of GRAW 2 ... AGEIA Island ... a special MP map for PhysX owners ... http://www.planetphysx.com/weblog/

This mission will take full advantage of the lastest tech for the PPU including a new force-field wind system which is used to blow the leaves around and really adds to the level of detail. Other features of note are rumored to include a full destruction system which will allow every fence, tree, building and gun nest to be systematically destroyed.


Looks great ... 8)

GRAW 2 Demo with and without PhysX ...

Posted: 22 Jun 2007, 15:11
by Gabbo
I couldn't get this demo to work. I would join a server, get in the lobby, and the game would never start for me. I could see that everyone else would start the rounds, but I would just remain in the lobby. I couldn't even figure out how to get out of the lobby as there was no "Exit" option and ESC didn't bring anything up. I always would end up having to CTRL-ALT-DEL my way out of it. I uninstalled and reinstalled the demo a couple times and could never do anything other than see the menus. I looked up the ports that it wants you to forward through your firewall and it was like over a dozen ports! I was going to have none of that. Way too much work for a demo. I am not even entirely sure that that was my problem.

From all of the screenshots, it doesn't really look any different than the last GRAW for PC. I always felt that the 360 versions were far superior.

GRAW 2 Demo with and without PhysX ...

Posted: 23 Jun 2007, 18:25
by skeeder
I remember when this technology was coming out. Physics seems to have dropped off the charts as far as hardware is concerned. The idea is cool...but most gamers didn't dig the idea of another device to upgrade...haha

I like the technology behind it. if it was $50 I may of gotten it...but $150 still sound rediculous.

GRAW 2 Demo with and without PhysX ...

Posted: 29 Jun 2007, 18:52
by The Mighty Wimp
That does look cool. Rainbow Six Vegas for the PS3 uses Ageia Physx liek GRAW2, and you an see some differences. Even small things like papers fylign in the wind.

GRAW 2 Demo with and without PhysX ...

Posted: 30 Jun 2007, 20:49
by John Reynolds
I didn't know GRAW 2 was supporting the PhysX cards. Hmmm, tempted to go look at their current prices.

GRAW 2 Demo with and without PhysX ...

Posted: 30 Jun 2007, 22:54
by 1shot1kill
It's better to spend the cash on a new/extra videocard than getting such a card, it's already been proven that all the effects those cards provide can be done with normal videocards too with some file editing.

GRAW 2 Demo with and without PhysX ...

Posted: 14 Jul 2007, 18:48
by tomatomanzseedlezz
That does look cool. Rainbow Six Vegas for the PS3 uses Ageia Physx liek GRAW2, and you an see some differences. Even small things like papers fylign in the wind.

Are u sure abt Vegas uses Ageia?... didnt hear anything abt it tho.

Altho, i havent seen/played PS3 version, but abt the papers flying around, i seen that in PC version too which doesnt use Ageia if im not wrong :oops:

I didn't know GRAW 2 was supporting the PhysX cards. Hmmm, tempted to go look at their current prices.

GRAW1 supports Ageia too, i seen the screenies using it, same as GRAW2 which "enhanced" the game with more debris during explosions.

I think the most difference i see using Ageia its on the Internal game, other than better explosions, it added some "liquid" effects, like when shooting barrels.

Cheers :wink:

GRAW 2 Demo with and without PhysX ...

Posted: 28 Jul 2007, 01:40
by Buio
I do own an Ageia PhysX card. But it was out of my computer until recently, where I put it in for just Graw2. So basically, PhysX hardware is a failure. There are only 2 games worth playing that supports it, Graw and Graw2.

I guess they can succeed on the API/Software front anyway, licensing the tech to console game developers and maybe in future release software for PC that supports CPU hardware assisted physics, when quadcores and up become more common.