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Splinter Cell: Double Agent

Posted: 26 Jan 2007, 17:56
by emanuel.en


Widescreen Grade: Incomplete
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Incomplete
4k Grade: Incomplete

Read Full Detailed Report - Splinter Cell: Double Agent

Veteran agent Sam Fisher is back. But he's never faced an enemy like this before. To stop a devastating attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organization in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive.


4:3


16:9


3x1


Splinter Cell Double Agent: Detailed Report

Posted: 26 Jan 2007, 23:46
by The_cranky_hermit
==Singleplayer anomalies==

No need to list HUD stretch and vert - cut-scenes here. They have their own sections. This section is for miscellaneous flaws. Does the game have any stretched 2D screens (not counting HUD)? If so, things like that would go here.


==Multiplayer support==

Are you unable to get any widescreen resolution resolution working in multiplayer at all? Or is it just the FOV you can't fix?



==Cut-scenes==

Are these rendered ingame or FMV? On a side-note, those shots make Sam Fisher almost look cel-shaded.

Splinter Cell Double Agent: Detailed Report

Posted: 27 Jan 2007, 00:12
by emanuel.en
==Singleplayer anomalies==

No need to list HUD stretch and vert - cut-scenes here. They have their own sections. This section is for miscellaneous flaws. Does the game have any stretched 2D screens (not counting HUD)? If so, things like that would go here.


Okay. :)

The Opsat stretchs - forgot this one.

==Multiplayer support==

Are you unable to get any widescreen resolution resolution working in multiplayer at all? Or is it just the FOV you can't fix?


I'm unable to get any widescreen resolution at all. There is no file to fix it.

==Cut-scenes==

Are these rendered ingame or FMV? On a side-note, those shots make Sam Fisher almost look cel-shaded.


Ingame.

Splinter Cell Double Agent: Detailed Report

Posted: 27 Jan 2007, 01:09
by The_cranky_hermit
The Opsat stretchs - forgot this one.

Does the map stretch? I noticed that in Chaos Theory, most of the Opsat screens stretch, but the map doesn't.

If not, are there any Opsat screens that, by stretching, have an impact on gameplay? If so, how often are they used?

Calculated grade: D+
(multiplayer support with the FOV fix would improve this - a lot)

Major outstanding issues: None
Minor outstanding issues: None

Summary of widescreen related flaws:
No multiplayer support.
.ini solution
Stretched opsat
Stretched HUD
Vert - cut-scenes

Cranky's coverage estimate: 98.5%

Splinter Cell Double Agent: Detailed Report

Posted: 27 Jan 2007, 14:22
by emanuel.en
The Opsat stretchs - forgot this one.

Does the map stretch? I noticed that in Chaos Theory, most of the Opsat screens stretch, but the map doesn't.


I added screenshots in the first post.

If not, are there any Opsat screens that, by stretching, have an impact on gameplay? If so, how often are they used?


I never use the opsat. :oops:

They have no impact on the game.

Splinter Cell Double Agent: Detailed Report

Posted: 04 Feb 2007, 06:07
by The_cranky_hermit
I just noticed the Opsat screenshots. Coverage is now 100% (the grade is still D+).

Splinter Cell Double Agent: Detailed Report

Posted: 16 Apr 2008, 21:55
by Hostile
Hey, I just got my new pc and widescreen monitor its 19" Widescreen and supports 16:10 and has native res of 1440x900.

What would I download to play Splinter Cel: DA in 1440x900, because I'm not able to do that am, thanks.

Splinter Cell Double Agent: Detailed Report

Posted: 17 Apr 2008, 12:14
by StingingVelvet
Hey, I just got my new pc and widescreen monitor its 19" Widescreen and supports 16:10 and has native res of 1440x900.

What would I download to play Splinter Cel: DA in 1440x900, because I'm not able to do that am, thanks.


Why don't you... you know... read the guide, which tells you step by step what to do.

Splinter Cell Double Agent: Detailed Report

Posted: 17 Apr 2008, 17:53
by Hostile
I did change the ini file to 1440x900 but it didnt give me option of changing my res to 1440x900 in-game. And I can't download patch because it says only for US versions of the game, I got my version in UK...

Splinter Cell Double Agent: Detailed Report

Posted: 18 Apr 2008, 15:01
by StingingVelvet
You don't change the res in-game. Follow the guide, change your settings in the .ini file, and then launch the game... should be in the forced res, no in-game changes needed.

Patch or no patch, shouldn't matter.

Splinter Cell Double Agent: Detailed Report

Posted: 26 Jul 2008, 03:39
by Frraksurred
I attempted 2560x1600 and the game crashed during launch. If I find a fix I will update.

Splinter Cell Double Agent: Detailed Report

Posted: 22 Dec 2008, 12:01
by Sigfried.m
I have read in another forum this
"into the directory(SCDA-OfflineSystem) and create shortcut to splintercell4.exe
Right click on it and go to properties, under shortcut tab add "-ll" to the target box"

It's not needed?

Splinter Cell Double Agent: Detailed Report

Posted: 04 Jun 2009, 19:39
by Armor
Sorry to bring this topic back but i did all what was in the discription but it doesnt work!:(

ok so

now i have this

splintercell4.ini :

[WinDrv.WindowsClient]
WindowedViewportX=1024
WindowedViewportY=768
FullscreenViewportX=1920
FullscreenViewportY=1200

splintercell4user.ini

[Engine.PlayerController]
DesiredFOV=85.281271852212
DefaultFOV=85.281271852212

some specs :

intel Core 2 Duo E8500 4.2ghz
4gb ram
2x 9800GTX+ sli
vista premium x64

and a T240HD 24 inch LCD (this is 16:10 right?)

Thx

Re: Splinter Cell Double Agent: Detailed Report

Posted: 04 Feb 2010, 23:39
by Squarez
Just an update after reading the review today, there is a way to fix the resolutions in multiplayer mode, well at least this worked for me. Running Vista Ultimate 64 bit:

Go to DirectorySCDA-OnlineSystem

Open Default.ini:

[WinDrv.WindowsClient]
WindowedViewportX=1680
WindowedViewportY=1050
FullscreenViewportX=1680
FullscreenViewportY=1050
MenuViewportX=1680
MenuViewportY=1050

That worked just changing that for me, then I went back and edited this part:

[SDLDrv.SDLClient]
WindowedViewportX=1680
WindowedViewportY=1050
FullscreenViewportX=1680
FullscreenViewportY=1050
MenuViewportX=1680
MenuViewportY=1050

Not sure if that second part had any effect, I tested it playing online and everything looks great. Let me know if this helped anyone. Wish people still played this online >_<

Re: Splinter Cell Double Agent: Detailed Report

Posted: 03 Mar 2010, 19:36
by Downtown1
Wow, who would've known you could edit FOVs in this, for the sake of interest, is it possible to run surround resolutions on this without it being Vert- during gameplay?

Re: Splinter Cell Double Agent: Works in Nvidia Surround Mode

Posted: 15 Jul 2010, 06:03
by tricky
UPDATE: The zoomed sniper is unuseable in triplewide! You just see a stretched large black circle with a red dot in the middle of it, but nothing but black in the circle! Messed me up early in the game where you have to go thru training...will have to switch back and forth I suppose...

I realize this is an old game, but I wanted to play it before I played Conviction.

Followed the above to play single monitor 1680x1050 (center monitor in surround mode)...

Then I thought, hmm, noone mentions if triplewide works...well, it does! Videos and menus are stretched across all three screens, game looks correct though hud items are also stretched, but very playable.

SplinterCell4.ini
============
[WinDrv.WindowsClient]
WindowedViewportX=1024
WindowedViewportY=768
FullscreenViewportX=5208
FullscreenViewportY=1050

SplinterCell4User.ini
===============
[Engine.PlayerController]
DesiredFOV=141.22
DefaultFOV=141.22


DETAILED REPORT IS ABSOLUTELY BROKEN! CANT FIND/SEE SOLUTION!

Posted: 13 Mar 2012, 01:50
by ochentay4
DETAILED REPORT IS ABSOLUTELY BROKEN! CANT FIND/SEE SOLUTION!

Sorry about that and thanks

Posted: 13 Mar 2012, 09:12
by scavvenjahh
Sorry about that and thanks for the heads-up, looks like something went wrong during the migration of this DR's old data to the new site.
Here's another source with all the info you need: http://forums.ubi.com/showthread.php/508851-Resolutin-Settings-in-Double-Agent?s=c769fc4247c4a1bfe9d36139d0af4369&p=323265&viewfull=1#post323265

SteamSteamappsCommonSplinter cell- Double agentSCDA-OfflineSystemSplinterCell4.ini ??

You need to open and edit the SplinterCell4.ini config file. Just make sure the file properties are NOT set to 'Read-Only'. First Right-click the file, go to properties, and look for the file attributes. If the file is marked as 'Read-only', then uncheck it. You Must have full ADMIN rights under Win 7, to do any task.

Open this cfg file with Notepad, and look for the following heading/lines::

[WinDrv.WindowsClient]
WindowedViewportX=
WindowedViewportY=
FullscreenViewportX=1920
FullscreenViewportY=1080

Just enter your desired RES values inside the FullscreenViewportX/Y lines, and save the file. You can again mark it as 'Read-Only'.

There is one more file, which you may need to edit, to alter the FOV values depending on your Monitor's Aspect Ratio (4:3, 16:10, 16:9). The file should be SplinterCell4User.ini. Open this file and change the FOV values as given below, depending on the Aspect ratio:

4:3
[Engine.PlayerController]
DesiredFOV=75.0
DefaultFOV=75.0

16:10
[Engine.PlayerController]
DesiredFOV=85.281271852212
DefaultFOV=85.281271852212


16:9
[Engine.PlayerController]
DesiredFOV=91.315448228736
DefaultFOV=91.315448228736


And Squarez posted instructions to fix multiplayer in this very thread:
Go to DirectorySCDA-OnlineSystem

Open Default.ini:

[WinDrv.WindowsClient]
WindowedViewportX=1680
WindowedViewportY=1050
FullscreenViewportX=1680
FullscreenViewportY=1050
MenuViewportX=1680
MenuViewportY=1050

That worked just changing that for me, then I went back and edited this part:

[SDLDrv.SDLClient]
WindowedViewportX=1680
WindowedViewportY=1050
FullscreenViewportX=1680
FullscreenViewportY=1050
MenuViewportX=1680
MenuViewportY=1050

Not sure if that second part had any effect, I tested it playing online and everything looks great. Let me know if this helped anyone. Wish people still played this online >_<


We'll have a fixed DR up and running eventually, but I hope this helps in the meantime.

Re: Splinter Cell: Double Agent

Posted: 01 Mar 2015, 20:55
by monkeybrain
what happened with this guide? the first post and the game page are empty.

Re: Splinter Cell: Double Agent

Posted: 14 Oct 2015, 13:02
by czarman
New Solution and Screens.