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For Paddy - FOV Perspective and "Edge Stretching"
Posted: 12 Jan 2007, 06:35
by skipclarke
There have been a couple of conversations about people who think that TH2Go stretches the edges of the screen due to FOV distortion. I know that Paddy has posted some screen shots showing a game character at the center of the screen, and then at the edge, showing the stretch that is inherent in any game as objects move to the edge.
What is the phenomenon called, and do you remember any of the other posts? I can't find them.
For Paddy - FOV Perspective and "Edge Stretching"
Posted: 12 Jan 2007, 09:50
by Paddy the Wak
I don't think there is a name for it but I made this post a while back to try to explain ... http://www.widescreengamingforum.com/forum/viewtopic.php?t=8418
For Paddy - FOV Perspective and "Edge Stretching"
Posted: 12 Jan 2007, 13:59
by g00seberry
Search function is free Ibrin! Tsk!! :lol: jk
For Paddy - FOV Perspective and "Edge Stretching"
Posted: 12 Jan 2007, 14:10
by skipclarke
Search function is free Ibrin! Tsk!! :lol: jk
Yeah, yeah, yeah... And reading the sticky topic titles helps too. :wink:
Check out this post - http://www.widescreengamingforum.com/forum/viewtopic.php?p=81943#81943
For Paddy - FOV Perspective and "Edge Stretching"
Posted: 12 Jan 2007, 14:39
by skipclarke
Now that it works, what do you think?
For Paddy - FOV Perspective and "Edge Stretching"
Posted: 12 Jan 2007, 14:46
by Paddy the Wak
I think it is great ! ... it really show the phenomenon/effect much better than screenshots ... 8)