Page 1 of 1

Flight Simulator X

Posted: 28 Oct 2006, 21:34
by camaro3501967
can i use matrox triple head 2 go with flight simulator x without over strechting the image help please

Flight Simulator X

Posted: 25 Nov 2006, 09:42
by Whipsmack
I would also like to know this

Flight Simulator X

Posted: 12 Dec 2006, 23:07
by escrotumus
I use my triplehead for fs9 and fsx and it works beautifully. There is no stretching. The pic below is exactly what i see minus the 2 monitor bezels of course.

http://www.astrodave.net/fsx/fridayharbor1.jpg

Flight Simulator X

Posted: 02 Jan 2007, 17:39
by ruirod
Yes, all proportions are respected in the virtual cockpit view as well as in all outside views. You'll just see a lot more towards the left and the right.

The only things that become over stretched are the superimposed intrument panels (Example: Shift+3 for the GPS) which you can resize very easily with the mouse, and which stay like that... at least until you crash the airplane :-) Then you must resize them again.

What more can I say? It's P.E.R.F.E.C.T. :-)

Flight Simulator X

Posted: 11 Jan 2009, 08:06
by Airhogg
The proportions are not correct. It's not an entire stretch, but there is some and was not noticeable to me until I added more monitors. I use a TH2Go and I've added an additional monitor to each side of the 3 center giving a total of 5 wide using 3 outputs. When I use a single spanned external view across the 3 th2g monitors and add 1 view each to the 4th and 5th monitors, the scenery does not match up. It is stretched on the th2g view and the scenery moves at different speeds when going between the main view and the 2 views of the 4th and 5th monitors. To correct this, I open 5 separate views each spanning only 1 monitor. This resolves the distortion, but it's a bit more of a hassle to maintain 5 windows versus 3 and does not provide as clean an overall effect. I would love to know of a fix for my original approach as it is a much cleaner way to run the sim if anyone is aware of one. Thanks!