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Dark Messiah of Might and Magic
Posted: 24 Oct 2006, 15:03
by WarMachine
Hello all, first post here...
Has any of you experienced problems running Dark Messiah's Demo in Widescreen??
Cheers
Dark Messiah of Might and Magic
Posted: 24 Oct 2006, 15:24
by Microtia
Considering it has native widescreen not really. What is your problem? No widescreen options? Crashes?
Dark Messiah of Might and Magic
Posted: 25 Oct 2006, 03:13
by Kon$olE
Source engine is kind to WS gamers, i had no trouble with it.
Dark Messiah of Might and Magic
Posted: 25 Oct 2006, 21:26
by skeeder
I did notice it is very intense, my 6800 cried...alot...my XTX ate it for breakfast.
Dark Messiah of Might and Magic
Posted: 25 Oct 2006, 21:37
by scarymike
Since my system can't handle this game at the full 1680x1050 of my Widescreen Dell, is there a way to force a lower but still 16x10 resolution?
EDIT - Untested answer to my own question:
1280x768 16x10
1440x900 16x10
Put this into the target area of the the shortcut:
-width [pixels] -height [pixels]
Using these two commands you can set a custom resolution in Pixel Width x Pixel Height (e.g. -width 640 –height 480 starts HL2 with 640x480 resolution). Make sure you choose a resolution supported by your monitor and with the correct ratio of width to height.
Dark Messiah of Might and Magic
Posted: 26 Oct 2006, 05:57
by skeeder
um, steam supports, both those res's just 1280x768 is 16:9 not 16:10, 1280x800 is 16:10 (me thinks)
just go to options and video man.
Dark Messiah of Might and Magic
Posted: 26 Oct 2006, 10:38
by illuminati
And totally off topic: the games out tommorow at 10am GMT! Gonna buy it tonight.
Dark Messiah of Might and Magic
Posted: 10 Nov 2006, 18:43
by Ascii_Aficionado
In the readme file for Dark Messiah it states that "Dark Messiah does not officially support 16:10", so that would mean that we don't have the correct FOV for it even when picking a rez such as 1680x1050 in the menu
Dark Messiah of Might and Magic
Posted: 10 Nov 2006, 18:48
by Microtia
Doesn't officially support it...? Then why would they even have the option for it in the settings menu?
Dark Messiah of Might and Magic
Posted: 10 Nov 2006, 18:50
by Ascii_Aficionado
I would imagine b/c it's based off the source engine,b/c even CS 1.6 has 16:10 options, and what I think they mean is that it doesnt support a 16:10 FOV by defualt
Dark Messiah of Might and Magic
Posted: 10 Nov 2006, 18:58
by Microtia
Yeah I get that but, why would they bother to leave it if they aren't going to set the FOV accordingly?
Dark Messiah of Might and Magic
Posted: 10 Nov 2006, 19:05
by Ascii_Aficionado
it has the option so that you still at least have 16:10 resolutions. I personally tested 16:10 @ 1680x1050 to 1280x1024 and 16:10 showed more but it only showed enough that makes me think it's using a 16:9 FOV, I claim that b/c of the way the comment was worded in the readme file, it doesnt say widescreen in general, it specifically says 16:10.. so logically they're saying it has a proper 16:9 FOV..but not a 16:10 one
Dark Messiah of Might and Magic
Posted: 10 Nov 2006, 19:25
by Microtia
Hmm, I wouldn't even be able to check for myself right now. As a matter of fact I still haven't beaten the game because I got to a part in Chapter 5 and the FPS plumetted to 5-7 and no matter what I do it doesn't budge :?. Same stupid thing happened to me in the demo as well.
Dark Messiah of Might and Magic
Posted: 10 Nov 2006, 22:34
by skeeder
really? I'm in chapter 5 still, spiders freak me out...I have no problems in real life but in games...eh...
oh well, I haved no problems with frames. wish I could say the same about load times...even with a raptor...they are horrible.
Dark Messiah of Might and Magic
Posted: 11 Nov 2006, 03:50
by Ryom
really? I'm in chapter 5 still, spiders freak me out...I have no problems in real life but in games...eh...
oh well, I haved no problems with frames. wish I could say the same about load times...even with a raptor...they are horrible.
A boatload of memory seems to help with Source engine based game loading times. I had 1GB of ram, and went to 3GB and loading times reduced significantly for HL2 and DM:M&M. The loading times still aren't
great but they are bearable.
Dark Messiah of Might and Magic
Posted: 11 Nov 2006, 04:04
by Microtia
The only thing I could do to not go crazy with the load times was lower the texture quality to medium.
Dark Messiah of Might and Magic
Posted: 11 Nov 2006, 04:09
by Ascii_Aficionado
I have 2gb of Corsair DC DDR400 @ CAS 2-3-3-6 the load times are acceptable to me and I'm running everything on High., also keep in mind running antivirus software while playing a newer generation game is a bad idea. *I'm to tired right now to explain why, expect a thread in the morning*
also.. i dont see a problem with non incredibly fast load times, if I can run everything on high and wait about 30 secs longer then that's fine with me, b/c once it loads it's all about the rams speed. I wont sacrifice quality in a game just so I don't have to wait about 7-15 secs longer at a load screen.
Dark Messiah of Might and Magic
Posted: 11 Nov 2006, 04:11
by Microtia
The difference between medium quality textures and high quality textures in Dark Messiah is a heck of a lot more than 7-15s.
Dark Messiah of Might and Magic
Posted: 11 Nov 2006, 04:12
by Ascii_Aficionado
I wasn't trying to be exact, I was very breifly describing my whole approach about load times.
Dark Messiah of Might and Magic
Posted: 11 Nov 2006, 04:15
by Microtia
Well, it was a gross under statement. The difference in the times is seconds to minutes.