Sof2: Double Helix GoldEdition 1.03 (Custom Resolutions)

Topics about game solutions, and success or failure in getting them to work.
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fosho.
Posts: 9
Joined: 20 Aug 2006, 00:32

Sof2: Double Helix GoldEdition 1.03 (Custom Resolutions)

Post by fosho. »

Ok heres my deal. i just bought a new 20.1 lcd monitor, i was wondering if anyone has every got sof2 multiplayer running on my native resolution which is 1680x1050 or any other custom resolution.

I have checked everysingle tutorial on how to customize my resolution ex. widescreengamingforum.com, etc...

The problem is not running 1680x1050 in Single Player<-(works) but running 1680x1050 in sof2mp (MULTIPLAYER)

These are the exact command lines i added to my sof2mp.cfg

seta r_mode -1
seta r_customwidth 1680
seta r_customheight 1050

When i launch game the custom resolution is not set. When i type in r_mode in console and it reads 3 (Valid Range 3 to 10)

I also tried to the following things to eliminate this problem

1) added + r_mode -1 in commandline of the sof2mp shortcut (doesnt work) says r_mode 3 (-1 latched w.e that means.)
2) Changed the config to Read Only as a experiment (doesnt work)(still r_mode at 3) OMFG
3) Other custom resolutions (doesnt work)


Conclusion: Overall i think my main problem is that my r_mode doesnt change below 3. If anyone has successfuly ran sof2 in widescreen mode(custom resolution) Please Please Please reply to this thread

p.s: Explain your self if there is a way


THERE MUST BE A WAY, EVEN Q3 runs on custom resolutions
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