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Command & Conquer: Tiberian Sun

Posted: 28 Jun 2006, 00:30
by The_cranky_hermit


Widescreen Grade: B
Multi-monitor Grade: B

Read Full Detailed Report - Command & Conquer: Tiberian Sun

Command & Conquer: Tiberian Sun, is a sci-fi themed RTS from Westwood and EA, and a sequel to the pioneering Command & Conquer. You play as the commander of GDI or NOD, and continue to wage apocalyptic war on the other side.






C&C: Tiberian Sun: Detailed report

Posted: 07 Feb 2007, 13:29
by TonViper
Hi, just registered to mention that I've tested the game at 1440x900 and 1920x1200 respectively on two different monitors. This solution works as advertised in these resolutions, so if you get the time, you can add it to the game's page.

C&C: Tiberian Sun: Detailed report

Posted: 07 Feb 2007, 14:36
by maherie
Same for 1680x1050

C&C: Tiberian Sun: Detailed report

Posted: 02 Apr 2007, 19:21
by Damballah
Can anyone confirm 2560x1600?

C&C: Tiberian Sun: Detailed report

Posted: 20 Jul 2008, 01:30
by Lucas80 Jodokast
1360x768 works fine and with cutscene stretch enabled it even removes the blackbars from the top and bottom of the clip (when your using a widscreen resolution that is)

this game should get some sort of extra award for being so WS friendly, considering its age

C&C: Tiberian Sun: Detailed report

Posted: 20 Jul 2008, 04:48
by skipclarke
It got a Grade of B, which is good in general, and very good for a game of this age.

C&C: Tiberian Sun: Detailed report

Posted: 24 Jul 2008, 07:00
by Lucas80 Jodokast
fair enough, i did forget about the menu being shrunken :oops:

C&C: Tiberian Sun: Detailed report

Posted: 26 Jan 2009, 12:21
by jambo
Can run 1920x1200 on my 30" but always crashes when I try 2560x1600.

Re: C&C: Tiberian Sun: Detailed report

Posted: 16 Apr 2010, 17:15
by The_cranky_hermit
Two new things to report.

Although FMVs are anamorphic in 16:10, they are stretched in 16:9.





And, surround-resolutions are pixel-based, as expected.





Oh, and I've been able to test 1440x900, 1680x1050, 1920x1080, and 1920x1200. They all work.


==Grading==

Calculated grade: B

.ini solution, stretched FMVs, and restrictable widescreen in multiplayer are blemishes.

Re: C&C: Tiberian Sun: Detailed report

Posted: 17 Apr 2010, 08:39
by scavvenjahh
And, surround-resolutions are pixel-based, as expected.
Which actually means partially broken gameplay.

In all Campaign missions, the map cannot span across the whole display in resolutions wider than 1920 px.

3840x800


In Skirmish mode however, the whole map is displayed and can be clicked and scrolled normally at actual multi-mon res's.
Must be sth to do with the campaign maps' intro cut-scenes, although loading a map after the cut-scene won't fix the problem.

The whole game seems to work ok at "faux Surround" resolutions up to 1920 pixels wide.

Re: C&C: Tiberian Sun: Detailed report

Posted: 17 Apr 2010, 20:08
by The_cranky_hermit
Yes, that's a good point, some maps might not be wide enough to accommodate extra-wide resolutions. Still, you can always play in faux-TH. In fact, I would, as using native resolutions makes everything tiny - the game was clearly meant to be played with large pixels.

But, what about resolutions that are wider than 1920px, but narrower than the campaign maps? Can those be used without problems?

Re: C&C: Tiberian Sun: Detailed report

Posted: 20 Apr 2010, 21:40
by scavvenjahh
:doh You're right: as long as the visible area is smaller than the map, everything's fine.

I can confirm that 2560x1600 is unsupported - basically any display height higher than 1200 will crash the game, regardless of the AR.