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Hitman: Blood Money
Posted: 20 May 2006, 03:47
by Robdoggz
Hitman: Blood Money
Posted: 20 May 2006, 12:14
by CodE-E
How's the game? I've never played any of the Hitman games. Are they kinda similar to Max Payne? Will it run at decent framerates on my system?
Hitman: Blood Money
Posted: 20 May 2006, 16:45
by Paradigm Shifter
The Hitman games are a kind of cross between Splinter Cell (without the instant Game Over if you get spotted) and a 'thinking' FPS. I like 'em, they're fun. :D
Cool screenies, by the way. :D
Hitman: Blood Money
Posted: 20 May 2006, 17:10
by Robdoggz
Yea hit man is pretty cool i have played the first two that i know of and they seemed alot harder than this one. I have played threw the first level and its sorta like max payne but your supposed to not be spotted but if you are you just need to open a can of whoop a$$ so its pretty cool. I am not sure how many fps you will get on your system but i have everything maxed out and im getting around 30 steady frames and peaks of like 65. I may turn the settings down to see if it works better i only set everything on max cause i did it threw the config file for my resolution.
Hitman: Blood Money
Posted: 20 May 2006, 19:22
by spajdr
just for info
resolutions are .. at least for me
720x576 (5:4)
800x600 (4:3)
1024x768 (4:3)
1280x720 (16:9)
1280x960 (4:3)
1280x1024 (5:4)
1680x1050 (16:10)
:)
Hitman: Blood Money
Posted: 20 May 2006, 19:47
by fuc847
its not true widesreen btw, its cut off top and bottom
Hitman: Blood Money
Posted: 21 May 2006, 13:04
by neoWidescreen
First hitman showed lots of promise, but was buggy. It was good but frustrating at times.
Hitman 2 was very polish, and the best in the series (IMHO)
Hitman 3 was good, but not as good as part 2. Wasn't as polished and felt more like an expansion pack.
I've been looking forward to Hitman 4, but the graphics still dont look as next-gen as they could. I wish they'd just license the Splinter Cell 3 engine or something. But again, this is a subjective opinion.
Hitman: Blood Money
Posted: 21 May 2006, 13:31
by FramerateUK
First hitman showed lots of promise, but was buggy. It was good but frustrating at times.
Hitman 2 was very polish, and the best in the series (IMHO)
Hitman 3 was good, but not as good as part 2. Wasn't as polished and felt more like an expansion pack.
I've been looking forward to Hitman 4, but the graphics still dont look as next-gen as they could. I wish they'd just license the Splinter Cell 3 engine or something. But again, this is a subjective opinion.
I think ive got hitman 2 somewhere.... i have a strange feeling i got it free with a soundcard a few years ago...
Wasnt Splinter Cell based on the Unreal engine?
Hitman: Blood Money
Posted: 21 May 2006, 14:04
by Paradigm Shifter
Yes, Splinter Cell is Unreal Engine based. :)
And if you ever bought an Audigy 2, you got Hitman 2 free. ;) Along with Soldier of Fortune 2.
Hitman: Blood Money
Posted: 21 May 2006, 15:18
by FramerateUK
Yes, Splinter Cell is Unreal Engine based. :)
And if you ever bought an Audigy 2, you got Hitman 2 free. ;) Along with Soldier of Fortune 2.
That would have indeed have been it then! That was a couple of years ago now...
Hitman: Blood Money
Posted: 21 May 2006, 16:08
by Paradigm Shifter
I really liked Hitman 2. It was kinda story driven - although many people said it had too many levels, I like games that have more than a half-dozen missions. ;)
Codename 47 was very enjoyable - I remember it being the first game to have proper ragdoll and faric physics: you could walk through a wall hanging, and it would move around as you walked into it. Very CPU intensive, though; I played it at first on a min spec box... worked smoothly everywhere but when walking through wallhangings. :lol:
Contracts was a bit too spacey, although I really enjoyed the remake levels... it just wasn't long enough when all is said and done.
Hitman: Blood Money
Posted: 21 May 2006, 20:07
by Cabezone
Post some 4:3 comparison shots, so we can be sure the FOV is correct.
Hitman: Blood Money
Posted: 22 May 2006, 00:23
by Robdoggz
Hitman: Blood Money
Posted: 22 May 2006, 14:58
by Killik121
The demo comes out in 2 hours
http://www.gamespot.com
>: )
Hitman: Blood Money
Posted: 22 May 2006, 17:57
by skipclarke
CODING A CLICKABLE THUMBNAIL
#1 link = http://s-series.org/albums/albun30/classicinsgauge.sized.jpg LARGE PIC URL
#2 link = http://s-series.org/albums/albun30/classicinsgauge.thumb.jpg SMALL PIC URL
make sure there are no gaps between inserted link & the coding
save this following text & compile it in a Word document

Hitman: Blood Money
Posted: 22 May 2006, 19:26
by skipclarke
Robdoggz,
I just made a pictorial Tutorial: for you (& others) :D
Tutorial: Coding A Clickable Thumbnail or Link
Hitman: Blood Money
Posted: 22 May 2006, 20:31
by Cabezone
When you post shots comparing widescreen vs 4:3, you have to post shots from the exact same spot.
Hitman: Blood Money
Posted: 23 May 2006, 02:53
by WeAreDevo
So I take it we don't know for sure if the game adds space to the sides or takes it away from the top?
Hitman: Blood Money
Posted: 23 May 2006, 04:34
by Corruptor
don't bother with WIDESCREEN. Here's why ---> [url]http://www.widescreengamingforum.com/node/]
Hitman: Blood Money
Posted: 23 May 2006, 08:22
by Paddy the Wak
So the top and bottom are being chopped off at 16:10 ... :roll:
Even in your 10:16 shot
Corruptor the width FOV isn't any different as these screenshots of yours show ... http://www.widescreengamingforum.com/node/
----------------------------------------------------------------------------------
A big
Thank You to
Doug for the ...
Tutorial: Coding A Clickable Thumbnail or Link