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Running Cell Factor *without* PhysX card.

Posted: 18 May 2006, 14:27
by neoWidescreen
This is how you run Cell Factor with no PhysX card.

Here's a great little thread showing comparative benchmarks and people
s expressing their "expert opinion"; although it hasn't quite degenerated into everyone calling each other n00bs... not yet anyhow.

http://www.hardforum.com/showthread.php?t=1056037


Best comment summarizing the success or failure of the PhysX card: "UT2007 will define it."

Running Cell Factor *without* PhysX card.

Posted: 18 May 2006, 14:49
by Evil Incarnate
While that may work, the best way to run CellFactor without the PhysX card is by adding this to your desktop shortcut's target:

Code: Select all

 EnablePhysX=false


Much, much easier, with no extra downloads.

-Evil

Re: Running Cell Factor *without* PhysX card.

Posted: 18 May 2006, 15:24
by CodE-E
Best comment summarizing the success or failure of the PhysX card: "UT2007 will define it."


Meh... who needs UT2K7 when there's ET:QW? :p

ET:QW will have ubercool physics, but it's all calculated by the CPU. It won't have lots of destructables and particle-spam, just really good vehicle physics, which is simple enough for a CPU to handle.

Running Cell Factor *without* PhysX card.

Posted: 18 May 2006, 19:00
by ajg
Knew i had seen it somewhere. though i was going med(der) :)

Running Cell Factor *without* PhysX card.

Posted: 20 May 2006, 04:07
by Ice[DDZ]
The game errors after loading the level with PhysX off... Oh well.

Running Cell Factor *without* PhysX card.

Posted: 22 May 2006, 21:23
by ajg
mine is fine, but boy does it play bad.. was hoping for some playability woth sli'd 7800 cards