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quake2max: does anyone know how to compile?
Posted: 12 Nov 2005, 18:23
by subcog
hey, I've edited the source files for quake2max .44 to include widescreen resolutions, but I don't own visual c++, nor do I know how to compile the code.
If I can convince somebody to compile this for me, then we'd all have access to a widescreen version of quake2max. Is anyone able to do this?
quake2max: does anyone know how to compile?
Posted: 12 Nov 2005, 22:27
by Paradigm Shifter
Query: what is Quake 2 Max?
I'm aware of the original, and of the 'Evolved' remake...
quake2max: does anyone know how to compile?
Posted: 12 Nov 2005, 23:14
by subcog
quake2max is another quake2 sourceport, like quake2evolved. Quake2max looks better though, IMHO.
the next version of quake2evolved looks pretty awsome, I mean the one with the bumpmaps and shadows and all. However, its not out yet, and its gonna probably require a pretty beefy graphics card. And it'll dramatically change the look of the game.
Quake2max looks great, while maintaining the basic look and feel of the game.
quake2max: does anyone know how to compile?
Posted: 13 Nov 2005, 14:39
by Paradigm Shifter
Need to register (and pay! :shock:) at FilePlanet to download Q2Max, which I'm not going to do.
There should be freeware C++ compilers available on the 'net, or failing that, they seem to be provided on the cover of PC Magazines quite frequently.
This link might be of some help...
http://www.thefreecountry.com/compilers/cpp.shtml
quake2max: does anyone know how to compile?
Posted: 15 Nov 2005, 04:30
by subcog
or you could get it from quake2max.com :)