Skyrim Multi-Monitor User Interface Fix Discussion

Topics about game solutions, and success or failure in getting them to work.
Fandal
Posts: 7
Joined: 18 Nov 2011, 17:40

Hi!I dont get skyrim to

Post by Fandal »

Hi!
I dont get skyrim to 5760x1080 using ither HaYDeN's nor Helifax's solution. I guess im doing the wrong thing? Should you set up the initial resolution trought the launcher to some specific nr or do annything else?
What happends is that the other 2 montirs is disabled or off, so they are all dark, like when i play normaly. should eyefinity be disabled and all screend duplicated?
I have 2x HIS 6950 2GB and a i7-2600k.
Thank you for your replyes!
profd
Posts: 16
Joined: 01 May 2011, 17:59

Fandal wrote:Hi!I dont get

Post by profd »

Hi!
I dont get skyrim to 5760x1080 using ither HaYDeN's nor Helifax's solution. I guess im doing the wrong thing? Should you set up the initial resolution trought the launcher to some specific nr or do annything else?
What happends is that the other 2 montirs is disabled or off, so they are all dark, like when i play normaly. should eyefinity be disabled and all screend duplicated?
I have 2x HIS 6950 2GB and a i7-2600k.
Thank you for your replyes!


You need to edit skyrimprefs.ini with your res:
It will be these two fields below.

iSize H=1080
iSize W=5760

It does say on the report :)

The fix's the guys have put togther just sort the hud's and interfaces out. The game nativly supports tripple screen but you cant select the res in the menu's.
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thales100
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Fandal wrote:Hi!I dont get

Post by thales100 »

Hi!
I dont get skyrim to 5760x1080 using ither HaYDeN's nor Helifax's solution. I guess im doing the wrong thing? Should you set up the initial resolution trought the launcher to some specific nr or do annything else?
What happends is that the other 2 montirs is disabled or off, so they are all dark, like when i play normaly. should eyefinity be disabled and all screend duplicated?
I have 2x HIS 6950 2GB and a i7-2600k.
Thank you for your replyes!


Hey Fandal, welocome to WSGF, please check the game's Detailed Report, under Solution, its explained how you can manually force your resolution.
Pittyh
Posts: 60
Joined: 10 Nov 2011, 23:23

Awesome fix haydenawesome

Post by Pittyh »

Awesome fix hayden


awesome :)

Works perfectly

i'm using a program called shift window, to run it fullscreen windowed, in eyefinity 6016x1080, with windows media center playing tv on left monitor.



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HaYDeN
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v0.3 is now up in the

Post by HaYDeN »

v0.3 is now up in the Detailed Report - changed the method used to re-align the inventory items, shouldn't be dark anymore.... however the Lock picking I can't use the other method so it will have to stay a little darker, I've moved it a bit closer tho.
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HaYDeN
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profd wrote:Fandal

Post by HaYDeN »

[quote]Hi!
I dont get skyrim to 5760x1080 using ither HaYDeN's nor Helifax's solution. I guess im doing the wrong thing? Should you set up the initial resolution trought the launcher to some specific nr or do annything else?
What happends is that the other 2 montirs is disabled or off, so they are all dark, like when i play normaly. should eyefinity be disabled and all screend duplicated?
I have 2x HIS 6950 2GB and a i7-2600k.
Thank you for your replyes!


You need to edit skyrimprefs.ini with your res:
It will be these two fields below.

iSize H=1080
iSize W=5760

It does say on the report :)

The fix's the guys have put togther just sort the hud's and interfaces out. The game nativly supports tripple screen but you cant select the res in the menu's.

The easiest way to handle this, is go into the launcher and choose "Default Settings" then do not touch anything resolution related, or you risk it changing the video resolution again.
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
[Steam Profile]

Want to keep Flawless Widescreen alive? Donate Here
Fandal
Posts: 7
Joined: 18 Nov 2011, 17:40

Thtank you! took me some time

Post by Fandal »

Thtank you! took me some time to find the file and where it said in the report xD, but... should i just exchange the existing numbers or should i just at them benith?
iSize H=900
iSize W=1600
Are the existing, under display then.


Than you too thales ^^
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thales100
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The best way to get the

Post by thales100 »

The best way to get the latest version of the multi-monitor fix is by checking the game's Detailed Report, under Multi-Monitor Solution Solution, you may use this thread to discuss / request anything related to multi-monitor solutions for this game.
Fandal
Posts: 7
Joined: 18 Nov 2011, 17:40

HaYDeN wrote:profd

Post by Fandal »

[quote][quote]Hi!
I dont get skyrim to 5760x1080 using ither HaYDeN's nor Helifax's solution. I guess im doing the wrong thing? Should you set up the initial resolution trought the launcher to some specific nr or do annything else?
What happends is that the other 2 montirs is disabled or off, so they are all dark, like when i play normaly. should eyefinity be disabled and all screend duplicated?
I have 2x HIS 6950 2GB and a i7-2600k.
Thank you for your replyes!


You need to edit skyrimprefs.ini with your res:
It will be these two fields below.

iSize H=1080
iSize W=5760

It does say on the report :)

The fix's the guys have put togther just sort the hud's and interfaces out. The game nativly supports tripple screen but you cant select the res in the menu's.

The easiest way to handle this, is go into the launcher and choose "Default Settings" then do not touch anything resolution related, or you risk it changing the video resolution again.


Okej, that goes just for resolution right? but other grass and item distances and things i can put up right?
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thales100
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Fandal wrote:Thtank you! took

Post by thales100 »

Thtank you! took me some time to find the file and where it said in the report xD, but... should i just exchange the existing numbers or should i just at them benith?
iSize H=900
iSize W=1600
Are the existing, under display then.


Than you too thales ^^


Like this, for 5760x1080 :



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thales100
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Fandal wrote: Okej, that goes

Post by thales100 »

Okej, that goes just for resolution right? but other grass and item distances and things i can put up right?



Yes thats it.
Fandal
Posts: 7
Joined: 18 Nov 2011, 17:40

Thank you both of you! it

Post by Fandal »

Thank you both of you! it realy runs great!
What I found out on my 5 min test was just the map and map/quest markers issue, otherwise is so wow.... thanks alot for a great fix!
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thales100
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Fandal wrote:Thank you both

Post by thales100 »

Thank you both of you! it realy runs great!
What I found out on my 5 min test was just the map and map/quest markers issue, otherwise is so wow.... thanks alot for a great fix!


Please check carefully in the game's Detailed Report, under Multi-Monitor Specific Solution, the instructions concerning the map ok.
tet5uo
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Just snagged Hayden's fix,

Post by tet5uo »

Just snagged Hayden's fix, working nicely looks amazing! Just in case someone has the info to save me digging through all this thread (WSGF is slow from this location) What are the ini settings that can fix how the shadows glitch out with triple wide. It seems they're flickering between their near and far LOD's quite a bit, making them a might jittery.
vernacular
Posts: 16
Joined: 12 Nov 2011, 15:03

HaYDeN wrote:vernacular

Post by vernacular »

[quote][quote]Anyway Hayden released his fix which is awesome!!!!!! You should check it out in the Detailed Report!

I just got it, It's friggin awesome. The only glitch is the items displayed in my inventory are darkened. At least everything is where it's supposed to be and I don't have to Alt+Tab to activate it.
Good stuff, Hayden.

I know why they are darkened, I did think this to myself but dismissed it - as if maybe its adding atmosphere cause I was in a dark area. I shoulst fix that right now.

Basically I was trying to take a shortcut :)
I took the liberty of doing a comparison because I wasn't sure myself, but yeah, it looks like there's something weird going on here with darkened objects:

Seems you already went and fixed that within minutes, lol.

I also cannot set a custom width and height. When I set it to 6000x1080 and start the game all the HUD elements and menus are invisible. I can't change the HUD overlay to spanned it's greyed-out no matter what I check or uncheck. When I fast travel the mapfix isn't disabled when I reach the new area until I hit TAB, but that's not a big deal because I have TAB macro'd to my mouse since I'm always hitting TAB in this game.

Oh well, close enough. You seem the perfectionist type so you'll probably be tweaking it more regardless.
kohan69
Posts: 48
Joined: 09 Feb 2006, 00:23

helifax wrote:these 1680

Post by kohan69 »



these 1680 are predefined values for the center screen. THey are taken into account only if you load the CT table before the game. Like I said, if you open the CT table and just replace any 5230, 1743, 1680 with your actuall resolution values it would not matter. These 3 values are written just one time, when the CT is loaded. Afterwards they don't matter.
As for the MAP:
Enter the map by pressing M
EXIT the map by pressing M
if the map is exited by pressing Tab the hud is broken!!!! Just think it as a toggle!

And yes lets make a petition to bathesda to give us the source code:))) so we can properly do this from the game:))


ah, i see, i was pressing M during loading screen to stretch hud so i can read it on right monitor, thanks, but I think we all can agree while helifax was a great temporary work around for the last week, HaYDeN is the true master of ellegance!

and we greatly thank both of you!!!

now let me get to the other 50 things i hate about the game *check nexus*
Pittyh
Posts: 60
Joined: 10 Nov 2011, 23:23

tet5uo wrote:Just snagged

Post by Pittyh »

Just snagged Hayden's fix, working nicely looks amazing! Just in case someone has the info to save me digging through all this thread (WSGF is slow from this location) What are the ini settings that can fix how the shadows glitch out with triple wide. It seems they're flickering between their near and far LOD's quite a bit, making them a might jittery.


I think the shadows are jittery because they are moving with the sun, you can see them move roughly every 5 seconds, thats when i notice them jitter.

Maybe if you could find an option to update the shadows per second, it would look smoother.


In Skyrim.ini, add under display

fSunShadowUpdateTime=0
fSunUpdateThreshold=2.0
fShadowBiasScale=0.6
I7 920, ex58ud3r, crossfire 5870, 3x27" @ 6016x1080, 6gig corsair
Fandal
Posts: 7
Joined: 18 Nov 2011, 17:40

thales100 wrote:Fandal

Post by Fandal »

[quote]Thank you both of you! it realy runs great!
What I found out on my 5 min test was just the map and map/quest markers issue, otherwise is so wow.... thanks alot for a great fix!


Please check carefully in the game's Detailed Report, under Multi-Monitor Specific Solution, the instructions concerning the map ok.

Hehe saw it swiftly but didnt take my time to read that part thorught, ^^ still the thing that while moving and such, when not facing towards a marker, it moves in sideways, like the towns moved on the map, but had to try the map after I read that M-button part trough, which looks awsome, I'm truly thankfull! :D
Vorpal
Posts: 5
Joined: 19 Nov 2011, 16:47

Thank you!!!

Post by Vorpal »

My first post ever, but I had to register to say this: THANK YOU HAYDEN! I have been lurking in this thread since launch, and have been eagerly awaiting Hayden's fix...I just applied it. It's beautiful, it really is. I'm amazed at what Hayden and Helifax were able to accomplish considering how hampered they've been by Bethesda. You have done what Bethesda should have done, and you have both done it amazingly well. I just donated to the Chip In; I really wish I could afford more, because the work that's been done is amazing. I am so grateful, thank you!
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thales100
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Vorpal wrote:My first post

Post by thales100 »

My first post ever


:welcome
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