Star Wars: The Old Republic
I'm running the game at near
I'm running the game at near on 60fps everywhere on 1 5870 2gig.
6028x1080 windowed.
CCC set to defaults.
Bloom: OFF
Conversation DOF: OFF
Texture Quality: High
Shader Complexity: High
Character LOD: High
Texture anisotropy : LOW (this was my issue)
Shadows: Low
Grass 10%
Tree: 60%
SWTOR still looks great and also runs very smooth, happy with how it runs and looks.
6028x1080 windowed.
CCC set to defaults.
Bloom: OFF
Conversation DOF: OFF
Texture Quality: High
Shader Complexity: High
Character LOD: High
Texture anisotropy : LOW (this was my issue)
Shadows: Low
Grass 10%
Tree: 60%
SWTOR still looks great and also runs very smooth, happy with how it runs and looks.
I7 920, ex58ud3r, crossfire 5870, 3x27" @ 6016x1080, 6gig corsair
- QuackingPlums
- Posts: 38
- Joined: 05 Jun 2011, 23:28
My FPS is buttery smooth all
My FPS is buttery smooth all the time, except for when I exit the galaxy map. Alt-tabbing to the desktop and back fixes this but it's the only place I would even notice less than max fps. I should probably just update my drivers as I haven't done so since the end of the beta...
Rig 1: Intel i7-4790K Devils Canyon | ASRock Z97X Killer Intel Z97 Socket 1150 | Noctua D15 cooler | 16 GB G.Skill TridentX DDR3-2400 | 500GB Samsung 840 EVO SSD | Corsair AX1200i | 2x EVGA GTX980 4GB ACX2.0 (SLI)
Rig 2: Intel i5-2500K | ASUS P8P67 Pro Intel P67 LGA1155 | Corsair A50 cooler | 4GB G.Skill RipJawsX DDR3 RAM @1600mhz 6-8-6-24 2T | 128GB Crucial RealSSD C300 SSD | Corsair AX1200 | 2x Palit GTX580 1.5GB (SLI)
Rig 2: Intel i5-2500K | ASUS P8P67 Pro Intel P67 LGA1155 | Corsair A50 cooler | 4GB G.Skill RipJawsX DDR3 RAM @1600mhz 6-8-6-24 2T | 128GB Crucial RealSSD C300 SSD | Corsair AX1200 | 2x Palit GTX580 1.5GB (SLI)
I have huge issues with
I have huge issues with audio. Whenever the game has to load new audio, the FPS drops drastically. It gets worse after playing for a few hours, so I often need to quit and run the game again.
Anybody else have this issue?
Anybody else have this issue?
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quasinovis
- Posts: 6
- Joined: 15 Jan 2012, 20:15
I'm running 5x1 portrait and
I'm running 5x1 portrait and when I enable the fix everything shrinks to the left (Left HUD Position stays at 0).
Am I doing something wrong? I can get it to change widths by hitting the hotkey i just cant get "Left HUD Position" to change to something greater than zero.
Thanks
Quasi
Am I doing something wrong? I can get it to change widths by hitting the hotkey i just cant get "Left HUD Position" to change to something greater than zero.
Thanks
Quasi
https://www.widescreenfixer.o
https://www.widescreenfixer.org/test.php
Try this version that I just uploaded.
What video card configuration do you have?
One reason for this is that I do not currently account for 5 monitors.
If you have NVIDIA, it should automatically detect the right values.
Try this version that I just uploaded.
What video card configuration do you have?
One reason for this is that I do not currently account for 5 monitors.
If you have NVIDIA, it should automatically detect the right values.
Widescreen Fixer - https://www.widescreenfixer.org/
Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
-
quasinovis
- Posts: 6
- Joined: 15 Jan 2012, 20:15
Ati 5870 E6 with the samsung
Ati 5870 E6 with the samsung md230 moitors (5400x1920 - 5660x1920 with bezel comp on, ~60 pixels per bezel)
I'm getting an exception error on the fixer when I start the game now
"Value cannot be null."
"Paramter name: value."
Parameter name: value
at System.BitConverter.ToInt32(Byte[] value, Int32 startIndex)
at System.BitConverter.ToSingle(Byte[] value, Int32 startIndex)
at Plugin.Star_Wars_The_Old_Republic.Star_Wars_The_Old_Republic.UpdateValues()
at Library.Plugin.FixerHost.UpdateValues()
at Widescreen_Fixer.WidescreenFixer.TimerFixer_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
But if I leave the error up and run the game anyway it still leaves "Left HUD Position" at zero.
I'm getting an exception error on the fixer when I start the game now
"Value cannot be null."
"Paramter name: value."
Parameter name: value
at System.BitConverter.ToInt32(Byte[] value, Int32 startIndex)
at System.BitConverter.ToSingle(Byte[] value, Int32 startIndex)
at Plugin.Star_Wars_The_Old_Republic.Star_Wars_The_Old_Republic.UpdateValues()
at Library.Plugin.FixerHost.UpdateValues()
at Widescreen_Fixer.WidescreenFixer.TimerFixer_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
But if I leave the error up and run the game anyway it still leaves "Left HUD Position" at zero.
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quasinovis
- Posts: 6
- Joined: 15 Jan 2012, 20:15
Maybe I'm doing it wrong.In
Maybe I'm doing it wrong.
In the configuration window I'm putting 2400 x 1920 for the standard and 5660 x 1920 for the corrected. the Hud goes to 2400 wide , it just does it at the left of my screen. When I reverse the numbers (5660 standard and 2400 corrected) it just does the opposite - 2400 starting from HUD position 0 when fix not enable and 5660 when enabled.
Is it possible to just put a manual entry for "Left HUD Position"? Or maybe a check box to manually override what the Fixer is calculating to center it?
In the configuration window I'm putting 2400 x 1920 for the standard and 5660 x 1920 for the corrected. the Hud goes to 2400 wide , it just does it at the left of my screen. When I reverse the numbers (5660 standard and 2400 corrected) it just does the opposite - 2400 starting from HUD position 0 when fix not enable and 5660 when enabled.
Is it possible to just put a manual entry for "Left HUD Position"? Or maybe a check box to manually override what the Fixer is calculating to center it?
Redownload it.There is a
Redownload it.
There is a checkbox to disable it.
For the input boxes, you should put in a non-bezel corrected resolution and then a bezel-corrected resolution. If you do not use bezel-correction, then set those two boxes to the same as the uncorrected ones.
For example,
If your desktop is 5660 x 1920, and you do not use bezel-management, then set both sets of boxes to that res.
If you do, then put the corrected res in the bottom text boxes.
There is a checkbox to disable it.
For the input boxes, you should put in a non-bezel corrected resolution and then a bezel-corrected resolution. If you do not use bezel-correction, then set those two boxes to the same as the uncorrected ones.
For example,
If your desktop is 5660 x 1920, and you do not use bezel-management, then set both sets of boxes to that res.
If you do, then put the corrected res in the bottom text boxes.
Widescreen Fixer - https://www.widescreenfixer.org/
Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
-
quasinovis
- Posts: 6
- Joined: 15 Jan 2012, 20:15
I feel like I'm being
I feel like I'm being dense.
When I put 5400 x 1920 in the standard and 5660 x 1920 in the corrected, then when i hit the hot key in game my hud shrinks to the left by about 260 pixels. When I put 2400 x 1920 then when I hit the hotkey the hud shrinks to 2400 wide but it is on the left.
Since it shrinks the hud to a custom size now ( iwanted 2400 wide and it does that when I enter 2400 in the standard width) but just doesn't seem to do the (old width- new width)/2 for a new "Left HUD Postion" then a check box so I could manually enter "Left HUD Position" (in my case it would be 1630) since there seems to be a problem calculating "Left HUD Position" for my setup.
Is there no one else running 5x1 portrait with this problem?
Thank you for all your time in this.
edit - oh yeah - it doesn't crash anymore :)
I'll be donating in a few minutes. I could never do what you are doing and appreciate your efforts to help the whole community.
When I put 5400 x 1920 in the standard and 5660 x 1920 in the corrected, then when i hit the hot key in game my hud shrinks to the left by about 260 pixels. When I put 2400 x 1920 then when I hit the hotkey the hud shrinks to 2400 wide but it is on the left.
Since it shrinks the hud to a custom size now ( iwanted 2400 wide and it does that when I enter 2400 in the standard width) but just doesn't seem to do the (old width- new width)/2 for a new "Left HUD Postion" then a check box so I could manually enter "Left HUD Position" (in my case it would be 1630) since there seems to be a problem calculating "Left HUD Position" for my setup.
Is there no one else running 5x1 portrait with this problem?
Thank you for all your time in this.
edit - oh yeah - it doesn't crash anymore :)
I'll be donating in a few minutes. I could never do what you are doing and appreciate your efforts to help the whole community.
I plan on adding support for
I plan on adding support for Eyefinity soon. It will automatically detect how many displays you have and set everything automatically.
Right now only NVIDIA Surround and basic Windows coordinates are supported.
If it takes too long, I could always add a display count setting that will fix it.
Right now only NVIDIA Surround and basic Windows coordinates are supported.
If it takes too long, I could always add a display count setting that will fix it.
Widescreen Fixer - https://www.widescreenfixer.org/
Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
-
quasinovis
- Posts: 6
- Joined: 15 Jan 2012, 20:15
It seems to work great, it
It seems to work great, it just doesn't calculate the "Left HUD Position" offset. Can you add an entry for the HUD offset? In an earlier post you found where it was so it seems like you could just add a box for manual entry.
I figure there is some kind of memory editor I could find it and do it manually but it just seems you have a tool that is already doing that and to me, a non-programmer, it seems like it would be easy to add a text box for us to do it manually.
After playing for weeks with it like that I was excited to finally find this tool - I can wait another few weeks if thats what it takes. Maybe you could tell me what the new offset is for the latest swtor version? It would help with doing it manually until there is a permanent fix in your Fixer.
Thanks again.
CharlieXV
I figure there is some kind of memory editor I could find it and do it manually but it just seems you have a tool that is already doing that and to me, a non-programmer, it seems like it would be easy to add a text box for us to do it manually.
After playing for weeks with it like that I was excited to finally find this tool - I can wait another few weeks if thats what it takes. Maybe you could tell me what the new offset is for the latest swtor version? It would help with doing it manually until there is a permanent fix in your Fixer.
Thanks again.
CharlieXV
Widescreen Perspective
Hi, I hope I'm not distracting from the major topic of centering HUDs too much, but my major concern is what I consider a weird perspective on my three monitors, especially on the far sides on the action. I tried to post a few jpgs to show what Im talking about. In the first, there's a stationary player on a speeder; if I look in a different direction though, the speeder and player looks really large; like its a lot closer to me than he is. When I watch other videos of widescreen play, I don't think I notice this difference in size, buts its my first time with a multi monitor setup so I might have some things to learn.
My normal resolution is 1920X1080 and I'm using Bezel corrected of 6020X1080 if thats necessary to state, I'm just trying to setup the game to look it's best, any thoughts?
My normal resolution is 1920X1080 and I'm using Bezel corrected of 6020X1080 if thats necessary to state, I'm just trying to setup the game to look it's best, any thoughts?
Stretching on the sides is
Stretching on the sides is normal in almost every game.
Widescreen Fixer - https://www.widescreenfixer.org/
Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
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quasinovis
- Posts: 6
- Joined: 15 Jan 2012, 20:15
Awesome!Thank you very
Awesome!
Thank you very much. Works perfect now!
Thank you very much. Works perfect now!
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Kinematic9
- Posts: 13
- Joined: 09 Jan 2012, 16:04
The newest version of
The newest version of Widescreen Fixer doesn't seem to be working any longer, does anyone know if that small patch today changed it? It shows that the Game is running, the fix is enabled.. but left HUD position stays at 0. The HUD width shows at the matching resolution - 5976. Any ideas?
Good news for those who
Good news for those who wanted a centered HUD. One of the upcoming updates to the game will feature the ability to customize their HUD. And it is not limited to the scale size of the HUD elements but rather... its placement! Followed the news via Blue's News to their official site and then to their video trailer here:
http://www.swtor.com/media/trailers/coming-star-wars-old-republic
Looks like there won't be a need for a fixer if what we're expecting holds out. In either case, it's great that the devs are listening and that this solution (a very good solution) is being implemented. HUD customizing FTW!
http://www.swtor.com/media/trailers/coming-star-wars-old-republic
Looks like there won't be a need for a fixer if what we're expecting holds out. In either case, it's great that the devs are listening and that this solution (a very good solution) is being implemented. HUD customizing FTW!
sixshot wrote:Good news for
Good news for those who wanted a centered HUD. One of the upcoming updates to the game will feature the ability to customize their HUD. And it is not limited to the scale size of the HUD elements but rather... its placement! Followed the news via Blue's News to their official site and then to their video trailer here:
http://www.swtor.com/media/trailers/coming-star-wars-old-republic
Looks like there won't be a need for a fixer if what we're expecting holds out. In either case, it's great that the devs are listening and that this solution (a very good solution) is being implemented. HUD customizing FTW!
I was just going to bring this up. To watch this on youtube it is @ 1:30
http://www.youtube.com/watch?feature=player_embedded&v=HvjHv5tQ8FY
I mentioned this a few weeks ago, thank goodness they came out with something official. I will never forget the time and effort but in by Dopefish and Helifax!
Azza Fusion 4000 Liquid Cooled Full/Mini-ITX Tower - AMD Ryzen 1700x CPU - Tt Water 3.0 Ultimate CPU Cooler - ASUS ROG Crosshair VI Extreme - 2x EVGA GTX 980 in SLI - Geil 16GB - Klipsch 5.1 THX Speakers - Vertex 4 128GB SSD, Sandisk 256GB SSD, Samsung 512GB 850 PRO SSD, WD Black 320GB & Two times Toshiba 5TB (one for Games and the other for Storage) - Logitech G502 - Corsair K65 RGB - Logitech G13 - Win10 Pro 64bit - 2-over-1 Viewsonic VA2448M 24" (2x 1920x1080 Secondary) & Samsung CHG90 Series Curved 49" (3840x1080) - Ergotech Monitor Stand - Shout out to WSGF for the upgrade on my stand!
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Hitmanthe3rd
- Posts: 33
- Joined: 17 Oct 2011, 04:17
^ SO is that Hud stuff
^ SO is that Hud stuff working right now? Or are we still going to need a fix? Because in 1.1 I get lockups and hard locks in surround and crazy weird graphical glitches, as well as my hud isnt centered (Obviously).
Hitmanthe3rd wrote:^ SO is
^ SO is that Hud stuff working right now? Or are we still going to need a fix? Because in 1.1 I get lockups and hard locks in surround and crazy weird graphical glitches, as well as my hud isnt centered (Obviously).
Still need the fix. They just showed what is planned in future updates, but soon we wont need them.
EDIT: I just verified that the latest patch has broke the fix, unfortunately. Hopefully we will get a new update soon.
Azza Fusion 4000 Liquid Cooled Full/Mini-ITX Tower - AMD Ryzen 1700x CPU - Tt Water 3.0 Ultimate CPU Cooler - ASUS ROG Crosshair VI Extreme - 2x EVGA GTX 980 in SLI - Geil 16GB - Klipsch 5.1 THX Speakers - Vertex 4 128GB SSD, Sandisk 256GB SSD, Samsung 512GB 850 PRO SSD, WD Black 320GB & Two times Toshiba 5TB (one for Games and the other for Storage) - Logitech G502 - Corsair K65 RGB - Logitech G13 - Win10 Pro 64bit - 2-over-1 Viewsonic VA2448M 24" (2x 1920x1080 Secondary) & Samsung CHG90 Series Curved 49" (3840x1080) - Ergotech Monitor Stand - Shout out to WSGF for the upgrade on my stand!
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Hitmanthe3rd
- Posts: 33
- Joined: 17 Oct 2011, 04:17
Kayden wrote:Hitmanthe3rd
[quote]^ SO is that Hud stuff working right now? Or are we still going to need a fix? Because in 1.1 I get lockups and hard locks in surround and crazy weird graphical glitches, as well as my hud isnt centered (Obviously).
Still need the fix. They just showed what is planned in future updates, but soon we wont need them.
EDIT: I just verified that the latest patch has broke the fix, unfortunately. Hopefully we will get a new update soon.
There has been a fix since yesterday. for 1.1.0. http://www.widescreenfixer.org/test.php. I probably should have checked before posting.
EDIT: Cant get it working at all. When I hit * it just turns it on with doing nothing. Sent him an email.
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