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Skyrim Multi-Monitor User Interface Fix Discussion
I have taken helifax's newest fix and redone all the files again, for your convenience. I have also updated the read me to resolve my assumption that the multi-monitor edit had been done in SkyrimPrefs.ini, so I have included that under Preparation. I have also put in instructions on exactly what I did to make these edits, that way any one can edit the file for their custom resolutions. Thanks again helifax for this fix!
Kayden wrote:I have taken
Posted: 17 Nov 2011, 22:32
by helifax
I have taken helifax's newest fix and redone all the files again, for your convenience. I have also updated the read me to resolve my assumption that the multi-monitor edit had been done in SkyrimPrefs.ini, so I have included that under Preparation. I have also put in instructions on exactly what I did to make these edits, that way any one can edit the file for their custom resolutions. Thanks again helifax for this fix!
Thank you very much for your support!
HaYDeN's v0.1 with Bezel Comp.
Posted: 17 Nov 2011, 22:48
by Cullanna
[quote]HaYDeN, will your fix work with bezel corrected resolutions such that menus and HUD text won't be drawn in the areas blocked by bezels?
Did the previous fix cause problems? because it shouldn't have, I have tried bezel compensation when some others mentioned it.... worked fine.
So for example for me 5760x1080 (NOT bezel compensated) and 5780x1080 (WITH bezel compensation)... the same still applies, 5760/3 or 5780/3 .. the resolution is not the same when bezel compensated.
Basically.. if it doesn't work.. your not entering the correct details.
Just confirming, version 0.1 of your fix DOES work with bezel compentsation.
I play at 6000x1080. Entered 2000 into resolution option and it works like a charm =)
Looking forward to next version.
Thank you for your the great work
Posted: 17 Nov 2011, 23:25
by HanzDD
I have the original STEAM version of SKYRIM.
The second solution with a corrected display of books and maps not working for me :( ...
1. I Open the Game and ATL + TAB
2. I Open the table in CT 6.1
3. Select "YES" to load the script.
4. ALT + TAB & Play the game
5 ... = game crashes (every time)
SkyRim_UW.exe /first solution/ works perfectly for me, but unfortunately - not working map and book (which is essential for playing). Do you try to improve it?
Thank you for the excellent work they are doing. Not just for Skyrim!
HanzDD wrote:I have the
Posted: 17 Nov 2011, 23:31
by kohan69
I have the original STEAM version of SKYRIM.
The second solution with a corrected display of books and maps not working for me :( ...
1. I Open the Game and ATL + TAB
2. I Open the table in CT 6.1
3. Select "YES" to load the script.
4. ALT + TAB & Play the game
5 ... = game crashes (every time)
SkyRim_UW.exe /first solution/ works perfectly for me, but unfortunately - not working map and book (which is essential for playing). Do you try to improve it?
Thank you for the excellent work they are doing. Not just for Skyrim!
Just to be clear, there is no steam version of skyrim. All copies of skyrim use steamworks copy protection, but like all bethesda's that does not apply to anything but the LAUNCHER. the game itself is has NO COPY PROTECTION.
HanzDD wrote:I have the
Posted: 18 Nov 2011, 00:09
by helifax
I have the original STEAM version of SKYRIM.
The second solution with a corrected display of books and maps not working for me :( ...
1. I Open the Game and ATL + TAB
2. I Open the table in CT 6.1
3. Select "YES" to load the script.
4. ALT + TAB & Play the game
5 ... = game crashes (every time)
SkyRim_UW.exe /first solution/ works perfectly for me, but unfortunately - not working map and book (which is essential for playing). Do you try to improve it?
Thank you for the excellent work they are doing. Not just for Skyrim!
Hmm interesting...
Have you tried to
1. Launch the CT file directly (do not open CT 6.1 File->Open and select the CT)
2. Launch the game via direct executable (NOT via Launcher)
This should work. The only downside is that some values are written to soon and the items in the inventory look a little squished.
c69 wrote:SeNate
Posted: 18 Nov 2011, 00:24
by matrices
[quote][quote][quote]Heli ....
I have a question , triple screen works great on the set up you told me bout ...
But i am running at 1 Fps ? is there a reason why ? ... any other game Runs perfectly on eyefinity and smooth
The only SkyrimPrefs.ini file i have in my system is the one in the steam folder .. once I change it to 5760x 1080 I go to the TESV.exe start the game and its Running like a DOG
all bogged Down.. any advice or help ?
thanks
jayson
Pretty sure this guy is trolling. One of his posts said he was running a server board with 7x 1TB HD? Plus 2x 6990s? I'm not buying it.
Yeah, I have a 6990 + 6970 in tri-fire and I still get 40fps. With just the 6990 it acts as a "single" card for purposes of non CF support. So it runs better on just the 6990. I don't buy 1FPS either, unless he's running full AA on Ultra.
I buy it. I also get what seems like 1fps with two cards in CF. The graphics hang and its so slow, movement is not possible. OSD says 25fps, but that is obvisouly not the case, that would be playable. Hitting esc, takes a few seconds for the menu to open up. There is obviously something very wrong for a subset of users.
I have read that some people can only get their AMD systems in working order by physically removing the second card.
phewfinally caught up all
Posted: 18 Nov 2011, 00:37
by Sixa
phew
finally caught up all the pages since I was here last. Damn having those things called career, missus, responsibility.
I've been since playing on single screen (yuk) waiting for a fixes to be completed. I'll be trialing haydens current fix tonight.
For those who are comparing systems/wondering if they can run it:
Q9400 / 4gb ddr3 / x-fi 7.1 / 6870 OC / 4320x900 - detail on ULTRA. Smooth as, apart from the non-fix problems.
I'll report how I go for those running similar rigs.
I agree with others, paypal donation account and hayden/helifax shall get some coin for their efforts.
For those that were complaining and bitching (I read a few ingrates with the "IT DOESNT WORK FIX IT NOW I WANNA GAME ON PUTER MUM BOUGHT ME WAAAH" ) - have some damn respect for those who are putting in their own unpaid time to create fixes for you FOR FREE.
crossfire tip
Posted: 18 Nov 2011, 00:43
by njb1987
A little off topic but for anyone running a Crossfire rig and still having performance issues running off one GPU, you dont actually have to remove your second card but just disable it in device manager instead. I jumped from running at 35ish fps with some horrid dips to 60.
For everyone wishing to
Posted: 18 Nov 2011, 01:10
by AussieTimmeh
Donations:
For everyone wishing to donate to Hayden and helifax for their fixes, Ibrin has setup a ChipIn which you can donate to, to show your appreciation to these guys! Check it out on the left hand sidebar.
To Hayden and helifax - great work guys, doing WSGF proud. We know you do these fixes for free with no expectation, but allow us to say thanks. 8)
helifax, I don't know what
Posted: 18 Nov 2011, 01:15
by CraptacularOne
helifax, I don't know what you changed in the latest version but now it works for me! Thanks for all your hard work that you've put into this :)
njb1987 wrote:A little off
Posted: 18 Nov 2011, 01:22
by Pittyh
A little off topic but for anyone running a Crossfire rig and still having performance issues running off one GPU, you dont actually have to remove your second card but just disable it in device manager instead. I jumped from running at 35ish fps with some horrid dips to 60.
or you casn disable it in CCC just untick crossfirex
AussieTimmeh
Posted: 18 Nov 2011, 01:30
by cp_clegg
Donations:
For everyone wishing to donate to Hayden and helifax for their fixes, Ibrin has setup a ChipIn which you can donate to, to show your appreciation to these guys! Check it out on the left hand sidebar.
To Hayden and helifax - great work guys, doing WSGF proud. We know you do these fixes for free with no expectation, but allow us to say thanks. 8)
Is the ChipIn widget broke or does it just take some time to update? It still says Raised $0. I donated and probably some others have by now too.
Edit - Nevermind, just took some time to update I guess
Yeah, the widget can take a
Posted: 18 Nov 2011, 01:38
by AussieTimmeh
Yeah, the widget can take a while to update. Be assured that the donations definitely get to the right spot, and the widget will update! 8)
njb1987 wrote:A little off
Posted: 18 Nov 2011, 03:01
by c69
..
So regarding HaYDeN's fix,
Posted: 18 Nov 2011, 03:22
by Amon Amarth
So regarding HaYDeN's fix, was he saying that in order to do things like see the map properly or view items, the HUD and inventory cannot be centered?
Just wanted to know.
helifax wrote:I updated the
Posted: 18 Nov 2011, 03:31
by Anonymalious
I updated the CT table so now it allows you to properly read books and scrolls!
The same quick-keys apply:) for toggling between mods!
Best Regard,
Helifax
Thank you for your hard work so far Halifax. I noticed a problem with the Center_Stretched+Book_Fix.rar. It is when you use bow and arrow, the shot doesn't line up properly with crosshair/reticule, I tried switching modes but it doesn't fix the problem. I guess it may be because the text in the books have been shifted? This is not a problem with the previous fix Centered HUD+ Stretched HUD+ Book FIX.rar / NEW.CT, just a heads up. Thanks again for your great work!
First off thanks for all the
Posted: 18 Nov 2011, 03:37
by divertiti
First off thanks for all the effort H&H, we really appreciate it. Now I've tried both fixes, however both gives me shadow flickering that's not there one 1 screen. Is anyone else experiencing this?
BTW, on the detailed report
Posted: 18 Nov 2011, 03:43
by Pittyh
BTW, on the detailed report skyrim is listed as having no HUD stretch, which i think is wrong ?
divertiti wrote:First off
Posted: 18 Nov 2011, 04:20
by c69
First off thanks for all the effort H&H, we really appreciate it. Now I've tried both fixes, however both gives me shadow flickering that's not there one 1 screen. Is anyone else experiencing this?
I get shadow flixkering in eyefinity that I do not get in single screen. I don't attribute this to the fix.