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Bioshock: artistic vision - or not as the case may be

Posted: 09 Dec 2007, 15:24
by Osuperman
I dunno about the whole 'multi-platform' thing. It can be good, if the games are made with time and focus spent on each of the individual platforms that it'll be on. But if it's a 'one size fits all' approach on the coding and game design... then they'll always suck on the more complex systems. Oni was a game where the PS2 and PC releases were at the same time, and the PC version had some attention paid to it... rather than the modern XBox360 era method, which is code for the console and do a half-arsed port of what could have been a stunning game to the PC.


I take it console sales are vast compared to PC sales and that's why we often get a port... It's a real shame as I often think PCs are slightly ahead of the game, though there are some things that are still not implemented in PC gaming that I think should be which is where I think consoles have excelled (such as services like x-box live - which has proved works well or even custom soundtracks).

The programmers do say that coding for both the Xbox 360 and PC are relatively similar, but like you say the one-size-fits-all route isn't going to make PC gamers sit up and go "wow" as often console graphics just don't translate well onto PCs (perhaps it's the sitting distance). BioShock case in point, I thought the texture resolution was pretty poor for a 'next-gen' PC game and when I looked outside of a window to see a low res background image wobbling in glorious under-the-sea-o-vision I just thought "bollocks, it's a port".

I wonder though would PC gamers be prepared to wait longer for an optimised game... I get a sense we're all pretty impatient and would probably be as annoyed with a publisher if they released a (simpler to program) console version before a PC one.

Bioshock: artistic vision - or not as the case may be

Posted: 09 Dec 2007, 15:34
by Paradigm Shifter
I'm not sure whether it's an improved userbase or what... honestly, I think it's more likely that it's easier to do bugtesting on a closed platform like a console. Although given the number of modern console games that have some significant bugs... I don't know if that is right or not. ;)

Re:

Posted: 10 Feb 2010, 02:07
by greylantern

the way i found the values was simply an educated guess.. but there is a pattern with all games, which I've learned from experience.

it took longer than usual but I've pinned it down.


Given what's just been released, I wonder if you can guess what I'm going to ask (just out of interest, I'm not playing the game anyway) - maybe you can get another gift from 2k if you fix their shit for them again. The fools.

Re: Bioshock: artistic vision - or not as the case may be

Posted: 10 Feb 2010, 08:50
by MobsterOO7
For the love of all things that are wholesome and good, start a new thread for the sequel.

Re: Bioshock: artistic vision - or not as the case may be

Posted: 10 Feb 2010, 15:37
by g00seberry
Yes, for Bioshock 2 there is already an existing thread to use here : http://www.widescreengamingforum.com/forum/viewtopic.php?f=31&t=18374