Bioshock: artistic vision - or not as the case may be

General discussions about PC games/gaming.
Osuperman
Posts: 93
Joined: 22 Aug 2007, 02:19

Bioshock: artistic vision - or not as the case may be

Post by Osuperman »

I dunno about the whole 'multi-platform' thing. It can be good, if the games are made with time and focus spent on each of the individual platforms that it'll be on. But if it's a 'one size fits all' approach on the coding and game design... then they'll always suck on the more complex systems. Oni was a game where the PS2 and PC releases were at the same time, and the PC version had some attention paid to it... rather than the modern XBox360 era method, which is code for the console and do a half-arsed port of what could have been a stunning game to the PC.


I take it console sales are vast compared to PC sales and that's why we often get a port... It's a real shame as I often think PCs are slightly ahead of the game, though there are some things that are still not implemented in PC gaming that I think should be which is where I think consoles have excelled (such as services like x-box live - which has proved works well or even custom soundtracks).

The programmers do say that coding for both the Xbox 360 and PC are relatively similar, but like you say the one-size-fits-all route isn't going to make PC gamers sit up and go "wow" as often console graphics just don't translate well onto PCs (perhaps it's the sitting distance). BioShock case in point, I thought the texture resolution was pretty poor for a 'next-gen' PC game and when I looked outside of a window to see a low res background image wobbling in glorious under-the-sea-o-vision I just thought "bollocks, it's a port".

I wonder though would PC gamers be prepared to wait longer for an optimised game... I get a sense we're all pretty impatient and would probably be as annoyed with a publisher if they released a (simpler to program) console version before a PC one.
User avatar
Paradigm Shifter
Editors
Editors
Posts: 5706
Joined: 14 Oct 2003, 13:52

Bioshock: artistic vision - or not as the case may be

Post by Paradigm Shifter »

I'm not sure whether it's an improved userbase or what... honestly, I think it's more likely that it's easier to do bugtesting on a closed platform like a console. Although given the number of modern console games that have some significant bugs... I don't know if that is right or not. ;)
greylantern
Posts: 49
Joined: 22 Aug 2007, 15:52

Re:

Post by greylantern »


the way i found the values was simply an educated guess.. but there is a pattern with all games, which I've learned from experience.

it took longer than usual but I've pinned it down.


Given what's just been released, I wonder if you can guess what I'm going to ask (just out of interest, I'm not playing the game anyway) - maybe you can get another gift from 2k if you fix their shit for them again. The fools.
User avatar
MobsterOO7
Insiders
Insiders
Posts: 1055
Joined: 19 Sep 2006, 16:25
Location: Ruckersville, Virginia

Re: Bioshock: artistic vision - or not as the case may be

Post by MobsterOO7 »

For the love of all things that are wholesome and good, start a new thread for the sequel.
EVGA GeForce GTX 970 SC ACX 2.0 3.5GB | 3 X LG Flatron 24EA53VQ in Nvidia Surround | Optoma HD20
User avatar
g00seberry
Editors
Editors
Posts: 1317
Joined: 24 Sep 2006, 16:57

Re: Bioshock: artistic vision - or not as the case may be

Post by g00seberry »

Yes, for Bioshock 2 there is already an existing thread to use here : http://www.widescreengamingforum.com/forum/viewtopic.php?f=31&t=18374
Formerly eZ`

Follow me on twitter: @theg00seberry and find me on Steam
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests