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Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 19:27
by KilingAngel
jackfuste wrote:DaemonXHUN wrote:Could you please upload an updated EXE that has these disabled? I would really appreciate it.
Disable_textures.7z
Copy d3d11.dll; d3dcompiler_46.dll; d3dx.ini to the game folder.
Hey I'm new here and I appreciate your work here! I applied the v2 .exe last night so do I just add the 3 files from the zip and that's all I do?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 19:31
by Cloudz
DaemonXHUN wrote:jackfuste wrote:DaemonXHUN wrote:Could you please upload an updated EXE that has these disabled? I would really appreciate it.
Disable_textures.7z
Copy d3d11.dll; d3dcompiler_46.dll; d3dx.ini to the game folder.
Dude, you are amazing, thank you so much!
Here's how the game looks now:
sekiro Screenshot 2019.03.22 - 19.13.58.94.jpg
It looks like that when your health is not low anyways... but i know it seems to bother some when it is on still hoping we can stretch it full screen.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 19:34
by mebcitadel
I have a unique situation. When I am at home, I plug my laptop into an Acer X34 ultrawide. When I travel I unplug my laptop and play on that screen which is a 1920x1080 screen. Can I use the fix, or will I need to do it every time? Is there a file I can drag and drop?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 19:37
by DaemonXHUN
Cloudz: I don't know why but I can't quote your comment so I answer this way: the point is that there's no stealth overlay finally (which was just as distracting because it was on all the time while I was in stealth). As you can see, I'm crouching yet the screen is totally clear.
mebcidatel: Yes, you just keep switching the EXE files and maybe files for the overlay removal mod.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 19:39
by christofin
f4Lk wrote:The message goes away after 5 seconds and never comes back.
Thanks haha, I should have figured that one out.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 19:46
by Cloudz
DaemonXHUN wrote:Cloudz: I don't know why but I can't quote your comment so I answer this way: the point is that there's no stealth overlay finally (which was just as distracting because it was on all the time while I was in stealth). As you can see, I'm crouching yet the screen is totally clear.
mebcidatel: Yes, you just keep switching the EXE files and maybe files for the overlay removal mod.
I get what ya mean to each and their own =) not sure why you can't quote me anyways though but enjoy the game bud. I may end up trying this out later but ugh during combat I prob should get used to look at my health bar a bit more.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 20:00
by LABBA
jackfuste wrote:DaemonXHUN wrote:Could you please upload an updated EXE that has these disabled? I would really appreciate it.
Disable_textures.7z
Copy d3d11.dll; d3dcompiler_46.dll; d3dx.ini to the game folder.
Thank you Jackfuste, for everything you have done.
Not only here, but also a buttload of other things.
I only just witnessed your greatness around DMC5 and now Sekiro.
But you are making me enjoy these games to the fullest.
i hope you never stop fighting for this community until the day developers wake up and you will have a well-deserved rest for fixing their mistakes.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 20:01
by 97menace
thank you so much for you work @jackfuste you fixed what the devs couldnt, thank you so much
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 20:05
by iagob1
jackfuste wrote:Replace
sekiro.exe in the game folder -
sekiro_v3.7z- Fixed NPC blur/freeze outside of the 16:9
First of all, thank you so much for all you always do
But may you tell us what you changed to fix the npcs ? Because if a new patch brake this, we can fix too and not bother you
Thank you, have a nice weekend
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 20:25
by christofin
Is there a fix for when talking to NPC's?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 20:29
by Li
Can u add 3840x1080 plz?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 20:32
by Nico91K
When i replace the .exe file i get a error when is starting up the game (missing .exe file)
if i press play again it adds the standard sekiro.exe file
any1 can help me?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 20:43
by Cloudz
jackfuste wrote:Replace
sekiro.exe in the game folder -
sekiro_v3.7z- Fixed NPC blur/freeze outside of the 16:9
I just downloaded this one dropped in and it worked nothing about missing .exe is that the one you downloaded?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 20:48
by Darktalon
Need one more texture fixed, the box overlay when talking to npcs.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 20:52
by Clavus
I'm having trouble even launching the game, it keeps changing my resolution constantly so I can't even get past the company logos. First I thought it was an ultrawide issue but apparently people are able to play? Is there a known issue with high refreshrate monitors perhaps? I've got a 100hz 3440x1440 screen flanked by two 1080p monitors. Can't find a way to resolve this problem so far...
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 20:56
by Cloudz
Clavus wrote:I'm having trouble even launching the game, it keeps changing my resolution constantly so I can't even get past the company logos. First I thought it was an ultrawide issue but apparently people are able to play? Is there a known issue with high refreshrate monitors perhaps? I've got a 100hz 3440x1440 screen flanked by two 1080p monitors. Can't find a way to resolve this problem so far...
Sucks man I read somewhere having multiple monitors screw with the game you could try taking them off =/ I'm running same res and refresh rate no problems just one monitor.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 20:57
by KilingAngel
Clavus wrote:I'm having trouble even launching the game, it keeps changing my resolution constantly so I can't even get past the company logos. First I thought it was an ultrawide issue but apparently people are able to play? Is there a known issue with high refreshrate monitors perhaps? I've got a 100hz 3440x1440 screen flanked by two 1080p monitors. Can't find a way to resolve this problem so far...
Try unplugging the 2 1080p monitors and see if it fixes it.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 20:57
by Asarec
jackfuste wrote:Replace
sekiro.exe in the game folder -
sekiro_v3.7z- Fixed NPC blur/freeze outside of the 16:9
Jackfuste, you're the man! Thank you for this. Worked beautifully on my 21:9 (3440 x 1440) Alienware monitor.
Just one bug I'm noticing that others have reported:
balala wrote:The v2 exe has the problem of icons floating about in wrong places which is not present in the first edited version.
Also:
nikos wrote:Having the same issue. Really appreciate the work, Jack. Grateful to be able to play this on day one at 21:9.
There were others whom reported it. Just want to make sure this is seen.
Thank you very much for your talent.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 20:58
by NikUlq
Thank you guys for 16:10 support!!
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 21:00
by BakedCookie
Asarec wrote:jackfuste wrote:Replace
sekiro.exe in the game folder -
sekiro_v3.7z- Fixed NPC blur/freeze outside of the 16:9
Jackfuste, you're the man! Thank you for this. Worked beautifully on my 21:9 (3440 x 1440) Alienware monitor.
Just one bug I'm noticing that others have reported:
balala wrote:The v2 exe has the problem of icons floating about in wrong places which is not present in the first edited version.
Also:
nikos wrote:Having the same issue. Really appreciate the work, Jack. Grateful to be able to play this on day one at 21:9.
There were others whom reported it. Just want to make sure this is seen.
Thank you very much for your talent.
He updated his original post with a v3 exe. I didn't notice either until someone pointed it out later in the thread.