Sekiro: Shadows Die Twice will need an ultrawide fix

Topics about game solutions, and success or failure in getting them to work.
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KilingAngel
Posts: 2
Joined: 22 Mar 2019, 19:25

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by KilingAngel »

jackfuste wrote:
DaemonXHUN wrote:Could you please upload an updated EXE that has these disabled? I would really appreciate it.

Disable_textures.7z

Copy d3d11.dll; d3dcompiler_46.dll; d3dx.ini to the game folder.


Hey I'm new here and I appreciate your work here! I applied the v2 .exe last night so do I just add the 3 files from the zip and that's all I do?
Cloudz
Posts: 12
Joined: 06 Feb 2019, 17:39

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Cloudz »

DaemonXHUN wrote:
jackfuste wrote:
DaemonXHUN wrote:Could you please upload an updated EXE that has these disabled? I would really appreciate it.

Disable_textures.7z

Copy d3d11.dll; d3dcompiler_46.dll; d3dx.ini to the game folder.


Dude, you are amazing, thank you so much!

Here's how the game looks now:

sekiro Screenshot 2019.03.22 - 19.13.58.94.jpg


It looks like that when your health is not low anyways... but i know it seems to bother some when it is on still hoping we can stretch it full screen.
mebcitadel
Posts: 1
Joined: 22 Mar 2019, 19:31

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by mebcitadel »

I have a unique situation. When I am at home, I plug my laptop into an Acer X34 ultrawide. When I travel I unplug my laptop and play on that screen which is a 1920x1080 screen. Can I use the fix, or will I need to do it every time? Is there a file I can drag and drop?
DaemonXHUN
Posts: 16
Joined: 20 Aug 2017, 14:29

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by DaemonXHUN »

Cloudz: I don't know why but I can't quote your comment so I answer this way: the point is that there's no stealth overlay finally (which was just as distracting because it was on all the time while I was in stealth). As you can see, I'm crouching yet the screen is totally clear.
mebcidatel: Yes, you just keep switching the EXE files and maybe files for the overlay removal mod.
christofin
Posts: 11
Joined: 12 Mar 2019, 17:25

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by christofin »

f4Lk wrote:The message goes away after 5 seconds and never comes back.


Thanks haha, I should have figured that one out.
Cloudz
Posts: 12
Joined: 06 Feb 2019, 17:39

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Cloudz »

DaemonXHUN wrote:Cloudz: I don't know why but I can't quote your comment so I answer this way: the point is that there's no stealth overlay finally (which was just as distracting because it was on all the time while I was in stealth). As you can see, I'm crouching yet the screen is totally clear.
mebcidatel: Yes, you just keep switching the EXE files and maybe files for the overlay removal mod.


I get what ya mean to each and their own =) not sure why you can't quote me anyways though but enjoy the game bud. I may end up trying this out later but ugh during combat I prob should get used to look at my health bar a bit more.
LABBA
Posts: 4
Joined: 08 Mar 2019, 19:13

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by LABBA »

jackfuste wrote:
DaemonXHUN wrote:Could you please upload an updated EXE that has these disabled? I would really appreciate it.

Disable_textures.7z

Copy d3d11.dll; d3dcompiler_46.dll; d3dx.ini to the game folder.




Thank you Jackfuste, for everything you have done.

Not only here, but also a buttload of other things.

I only just witnessed your greatness around DMC5 and now Sekiro.


But you are making me enjoy these games to the fullest.
i hope you never stop fighting for this community until the day developers wake up and you will have a well-deserved rest for fixing their mistakes.
97menace
Posts: 7
Joined: 22 Mar 2019, 07:35

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by 97menace »

thank you so much for you work @jackfuste you fixed what the devs couldnt, thank you so much
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iagob1
Posts: 9
Joined: 17 Feb 2019, 00:16

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by iagob1 »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro_v3.7z

  • Fixed NPC blur/freeze outside of the 16:9

First of all, thank you so much for all you always do

But may you tell us what you changed to fix the npcs ? Because if a new patch brake this, we can fix too and not bother you

Thank you, have a nice weekend
christofin
Posts: 11
Joined: 12 Mar 2019, 17:25

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by christofin »

Is there a fix for when talking to NPC's?
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Li
Posts: 10
Joined: 09 Mar 2019, 04:24

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Li »

Can u add 3840x1080 plz?
Samsung LC49J890DKI 49inch 32:9 144hz, 5ms, VA panel Qled Monitor
A Plague Tale Innocence 39 8E E3 3F to 39 8E 63 40
Dark Souls III 800700003804 to 000F00003804
Nico91K
Posts: 1
Joined: 22 Mar 2019, 20:31

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Nico91K »

When i replace the .exe file i get a error when is starting up the game (missing .exe file)
if i press play again it adds the standard sekiro.exe file
any1 can help me?
Cloudz
Posts: 12
Joined: 06 Feb 2019, 17:39

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Cloudz »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro_v3.7z

  • Fixed NPC blur/freeze outside of the 16:9




I just downloaded this one dropped in and it worked nothing about missing .exe is that the one you downloaded?
Darktalon
Posts: 7
Joined: 22 Mar 2019, 18:38

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Darktalon »

Need one more texture fixed, the box overlay when talking to npcs.
Clavus
Posts: 2
Joined: 22 Mar 2019, 20:49

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Clavus »

I'm having trouble even launching the game, it keeps changing my resolution constantly so I can't even get past the company logos. First I thought it was an ultrawide issue but apparently people are able to play? Is there a known issue with high refreshrate monitors perhaps? I've got a 100hz 3440x1440 screen flanked by two 1080p monitors. Can't find a way to resolve this problem so far...
Cloudz
Posts: 12
Joined: 06 Feb 2019, 17:39

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Cloudz »

Clavus wrote:I'm having trouble even launching the game, it keeps changing my resolution constantly so I can't even get past the company logos. First I thought it was an ultrawide issue but apparently people are able to play? Is there a known issue with high refreshrate monitors perhaps? I've got a 100hz 3440x1440 screen flanked by two 1080p monitors. Can't find a way to resolve this problem so far...


Sucks man I read somewhere having multiple monitors screw with the game you could try taking them off =/ I'm running same res and refresh rate no problems just one monitor.
KilingAngel
Posts: 2
Joined: 22 Mar 2019, 19:25

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by KilingAngel »

Clavus wrote:I'm having trouble even launching the game, it keeps changing my resolution constantly so I can't even get past the company logos. First I thought it was an ultrawide issue but apparently people are able to play? Is there a known issue with high refreshrate monitors perhaps? I've got a 100hz 3440x1440 screen flanked by two 1080p monitors. Can't find a way to resolve this problem so far...


Try unplugging the 2 1080p monitors and see if it fixes it.
Asarec
Posts: 2
Joined: 22 Mar 2019, 20:52

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Asarec »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro_v3.7z

  • Fixed NPC blur/freeze outside of the 16:9


Jackfuste, you're the man! Thank you for this. Worked beautifully on my 21:9 (3440 x 1440) Alienware monitor.

Just one bug I'm noticing that others have reported:

balala wrote:The v2 exe has the problem of icons floating about in wrong places which is not present in the first edited version.


Also:

nikos wrote:Having the same issue. Really appreciate the work, Jack. Grateful to be able to play this on day one at 21:9.


There were others whom reported it. Just want to make sure this is seen.

Thank you very much for your talent.
NikUlq
Posts: 1
Joined: 22 Mar 2019, 20:57

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by NikUlq »

Thank you guys for 16:10 support!!
Last edited by NikUlq on 22 Mar 2019, 21:06, edited 1 time in total.
BakedCookie
Posts: 6
Joined: 10 Jul 2018, 23:46

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by BakedCookie »

Asarec wrote:
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro_v3.7z

  • Fixed NPC blur/freeze outside of the 16:9


Jackfuste, you're the man! Thank you for this. Worked beautifully on my 21:9 (3440 x 1440) Alienware monitor.

Just one bug I'm noticing that others have reported:

balala wrote:The v2 exe has the problem of icons floating about in wrong places which is not present in the first edited version.


Also:

nikos wrote:Having the same issue. Really appreciate the work, Jack. Grateful to be able to play this on day one at 21:9.


There were others whom reported it. Just want to make sure this is seen.

Thank you very much for your talent.



He updated his original post with a v3 exe. I didn't notice either until someone pointed it out later in the thread.
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