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Re: Dead of Alive 6 21:9 Fix Request
Posted: 26 Apr 2019, 06:10
by Gooseberry
Here's some of the resolutions I noticed people ask here in the previous pages. This is for the version 1.04a. Used Jack's pattern to find the values easily so if anyone wants they can make other resolutions using that pattern that also worked for 1.03.
(links and pics removed)
Re: Dead of Alive 6 21:9 Fix Request
Posted: 28 Apr 2019, 09:42
by AgentX
Yo, I tried this for a 16x10 resolution of 1920x1200.
I don't think the instructions here are correct for this resolution.
As soon as I ran this step:
Change all found values - 780 to the value calculated by this formula: 1080 * ( width / height )
For example:
1080 * ( 1920 / 1200 ) = 1080 * 1.6 = 1728 (dec) = 6C0 (hex)
The screen was correctly displaying at (16x10) however the space was zoomed in horizontally. I attached some screenshots. One is the original with top and bottom black bars the other is after performing the EXE edits(shown in window mode). I did all the remaining steps as well including all combinations of them. The one step above messes with the zoom of the game. I'm thinking the FOV of the game needs to be edited as well.
Has anyone got this to work on a 16x10 monitor?
Please let me know.

- DOA6Test2.png (2.62 MiB) Viewed 10718 times

- DOA6Test3.png (3.11 MiB) Viewed 10762 times
Re: Dead of Alive 6 21:9 Fix Request
Posted: 29 Apr 2019, 01:33
by Gooseberry
Not sure what exactly is different with your file. I made a 1920x1200 and it looks a bit different. Mine zooms in slightly but the menus are still intact and are playable, not sure if theres any way to avoid that. At least the black bar isn't there.
Heres comparison using a 19:10 exe and a 2560x1080 21:9 exe using the same menu you were at.

- DOA6 - 1920x1200.jpg (454.62 KiB) Viewed 10697 times

- DOA6 - 2560x1080.jpg (405.46 KiB) Viewed 10681 times
If you want to download the file I used for 1920x1200, its below. Its for version 1.04a of the game.
http://www.mediafire.com/file/1j7fcqontbbyyzq/1.04a+-+1920x1200.rar
Re: Dead of Alive 6 21:9 Fix Request
Posted: 29 Apr 2019, 05:31
by AgentX
I think I understand what happened.
6C0 is a smaller number than 780 in HEX, that could explain why the screen space shrunk horizontally. Horizontal resolution shrunk from 1920 to 1728.
I also verified that any other EXE edit had no effect on the game.
Change all found values - 3FE38E39 to your aspect ratio value (3FCCCCCD for 16:10 etc...)
I feel like the above edit should have worked without changing the 780 value. I don't think the game "enabled" 16x10 mode with the EXE edit. There must be another instruction to enable it.
Re: Dead of Alive 6 21:9 Fix Request
Posted: 03 May 2019, 00:19
by xPreatorianx
Mith wrote:You just need to take my exe or deviant art exe, and change the resolution. If you use mine, search for 4018E38E, not 3FE38E39 and follow Jackfuste's guide.
jackfuste wrote:- Unpack DOA6.exe using - https://github.com/atom0s/Steamless
- Download x64dbg debugger - https://sourceforge.net/projects/x64dbg/files/snapshots/
- Run release\x64\x64dbg.exe with Administrator rights
- Go to Options - Preferences
- Uncheck "System Breakpoint"; "TLS Callbacks"; "Attach Breakpoint" and save settings
- File - Open - DOA6.exe
- Click RMB and select "Search for - Current Module - Constant" - 3FE38E39
- Change all found values - 3FE38E39 to your aspect ratio value (4017B426 - for 2560x1080; 4018E38E - for 3440x1440 etc...)
- Click RMB and select "Search for - Current Module - Pattern" - 41 BC 80 07 00 00 44 89 64 24 68
- Change all found values - 780 to the value calculated by this formula: 1080 * ( width / height )
For example:
1080 * ( 2560 / 1080 ) = 1080 * 2.37037 = 2560 (dec) = A00 (hex)
1080 * ( 3440 / 1440 ) = 1080 * 2.38888 = 2580 (dec) = A14 (hex) - Click RMB and select "Search for - Current Module - Pattern" - FF E1 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? C7 44 24 30 20 03 00 00 C7 44 24 34 C2 01 00 00
- Click RMB on jmp rcx and select "Binary - Fill with NOPs"
- Change 320 and 1C2 to your resolution value (A00 and 438 - for 2560x1080; D70 and 5A0 - for 3440x1440 etc...)
- File - Patch file
- Make copy of DOA6.exe, and select it for patch
Can someone please create an idiot proof guide for this? So I can learn myself. After the Fill with NOPs section, I can't find the values. (Specifically the 320 and 1C2 values) Plus I'm not even sure if I'm replacing the values correctly. (Never used this program before. HxD is one thing, but a debugger? Way out of my scope. So a guide would be amazing! Considering this game is just going to be updated from here on out.)
Re: Dead of Alive 6 21:9 Fix Request
Posted: 16 May 2019, 19:12
by Ivory_Soul
New patch was released today. Anyone have a fix?
Re: Dead of Alive 6 21:9 Fix Request
Posted: 26 May 2019, 12:05
by Evil_Raven
PLS fix 1.05 - 3840x1080 32:9
Re: Dead of Alive 6 21:9 Fix Request
Posted: 26 May 2019, 14:16
by Evil_Raven
not support ultra wide (3840x1080) 1.05
Re: Dead of Alive 6 21:9 Fix Request
Posted: 31 May 2019, 14:45
by Evil_Raven
can't find the value 3FE38E39 (Click RMB and select "Search for - Current Module - Constant" - 3FE38E39)
Re: Dead of Alive 6 21:9 Fix Request
Posted: 09 Jun 2019, 21:00
by Mith
Can you be a little more specific please? you mean HEX value?
There;
http://www.wsgf.org/article/common-hex-values
Re: Dead of Alive 6 21:9 Fix Request
Posted: 18 Jun 2019, 08:36
by babyfish0226
The pattern 41 BC 80 07 00 00 44 89 64 24 68 had changed in 1.0.6 ,i provide another way to edit it.
Search for - Current Module - Command - mov r12d, 0x780
And you can edit the 0x780 to your setting and test work.
Re: Dead of Alive 6 21:9 Fix Request
Posted: 18 Jun 2019, 14:00
by Mith
babyfish0226 wrote:The pattern 41 BC 80 07 00 00 44 89 64 24 68 had changed in 1.0.6 ,i provide another way to edit it.
Search for - Current Module - Command - mov r12d, 0x780
And you can edit the 0x780 to your setting and test work.
Thanks! Seems easy, (and probably is) but I had a lot of trouble the first time they changed it, this helps a lot.
3440x1440;
Re: Dead of Alive 6 21:9 Fix Request
Posted: 19 Jun 2019, 04:43
by ArteSequencia
Can someone please do it on [5120x2160]?
Re: Dead of Alive 6 21:9 Fix Request
Posted: 20 Jun 2019, 09:28
by Mith
ArteSequencia wrote:Can someone please do it on [5120x2160]?
If you can provide me the right formatted values for this resolution, I'll do it for you when I get back home.
Re: Dead of Alive 6 21:9 Fix Request
Posted: 20 Jun 2019, 14:05
by jaeon2
Can someone please do it on [2560x1080] v1.0.6
Re: Dead of Alive 6 21:9 Fix Request
Posted: 21 Jun 2019, 08:50
by Mike1304
Can you please make a fix for triple screen resolution (for example 5980x1080 or 5760x1080) for v1.0.6?
Unfortunately I can’t fix it myself, I tried but I can’t...

I already posted on Steam forum and asked devs to implement more resolutions in the game so that the fixes here would not be needed after each update but I fear the devs won’t listen...
Re: Dead of Alive 6 21:9 Fix Request
Posted: 24 Jun 2019, 15:25
by ArteSequencia
Mith wrote:ArteSequencia wrote:Can someone please do it on [5120x2160]?
If you can provide me the right formatted values for this resolution, I'll do it for you when I get back home.
@Mith the problem and I have no idea, I am a complete noob in this area.
I know that Gooseberry knows, since he already did conversion to [5120x2160] before.
@Gooseberry could you tell us the correct formatted values for the resolution [5120x2160]?
Re: Dead of Alive 6 21:9 Fix Request
Posted: 25 Jun 2019, 00:25
by Moruma
Can somebody please make 3840x1080 for the latest patch? Thanks a millionnnnnnnnn!!
Re: Dead of Alive 6 21:9 Fix Request
Posted: 25 Jun 2019, 07:01
by Gooseberry
ArteSequencia wrote:@Gooseberry could you tell us the correct formatted values for the resolution [5120x2160]?
I haven't even installed the latest update for DOA6 or i'd upload the files.
For 5120x2160 you change the first part of "3FE38E39' to "
4017B426" which is also the same value you would use for 2560x1080 since they are the same 21:9 ratio unlike 1440p which is slightly different.
For the second part, you change the original number "780" to "
A00", which is also the same value I use for 2560x1080 but is also valid for 5120x2160.
(5120x2160 -> 1080 * [5120/2160] = 2560 (dec) = A00 hex
For the final part for your resolution values, you change the "320 and 1C2" part to
"1400 and 870". You can get these values just by typing into the windows calculator [programmer mode] and typing in 5120 gives you 1400 when you click hex, and typing in 2160 and clicking hex gives you 870.
Hope this helps, the values in bold are the ones I used for 5120x2160.
Re: Dead of Alive 6 21:9 Fix Request
Posted: 28 Jun 2019, 15:17
by Mith
Thanks Gooseberry. Will try to do it for Arte this weekend
