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Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 10 Feb 2019, 23:27
by susahamat
Jomant wrote:I got a 3 Monitor Setup @ 5760 x 1080 (think that would be 48:9). I tried everything but no matter what I do I don't get it to work properly. I don't care about the HUD being on the outer Monitors, Just wanna play the game on all Monitors. Can somebody help me out here or point me into the proper direction.
Thank you
i added picture to point you the address
http://www.wsgf.org/forums/viewtopic.ph ... 97#p174397markuscicero5 wrote:{b]OK, last question: do we need to do any hex editing for the resolution at all? It seems like the answer is no, but I want to confirm that.[/b]
No , Just one instance
41 2C 00 4C 89 CB 0F 29 this is universal fix for all aspect ratio to remove black bars, only field of view is diferent based on resolution or aspect ratio
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 13 Feb 2019, 19:58
by markuscicero5
Thank you Susahamat, those pictures helped make sure I had the right addresses.
Has any progress been made on the shaders, menus, HUD, etc? Or does anyone have some documentation on it? I'd like to tackle those next.
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 14 Feb 2019, 07:15
by Winkelmann
Hey everyone I need some people to test something for me really quick:
Download this and replace the my old 3Dmigoto shader fix:
https://gist.githubusercontent.com/mart ... eplace.txtIf you are not using 3440x1440: take your screen width and divide it by 2, find "r1.x -= 0.1720;" and replace ONLY "1720" with whatever the result is.
So for example: "r1.x -= 0.1280;" for 2560x1080.
Edit: I just tested if this works for me if I run my screen at 2560x1080 but the HUD is offset to the left, that the value was 1720 might've been either a coincidence or it for some reason calculates based on the native res and not the game res.
Edit 2: I'm gonna check back tomorrow and see if there is any feedback.
My goal is to get the centered HUD working (figure out how people can calculate their own value), and then I'm out for now, the map background and subtitles really don't seem to want to move and I feel like I am just wasting time trying to change that. I hope that some CE magician will come by and bless us with a cheat engine table like with MGSV and we'll all be happy (I'm just asking to please provide source code/hex info when CE table isn't an option!).
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 14 Feb 2019, 14:40
by susahamat
thanks winkelman

, nice improvement of course. no more Stretched HUD here , the issue crosshair hud not in center but aint big deal for me hehe
EDIT: try this value for 32:9 is
r1.x -= 0.4990 . known issues : subtitles and tutorial hints are mislplaced
EDIT2: for 48x9 is
r1.x -= 1 correct me if i'm wrong
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 14 Feb 2019, 15:23
by Winkelmann
susahamat wrote:thanks winkelman

, nice improvement of course. no more Stretched HUD here , the issue crosshair hud not in center but aint big deal for me hehe
Yeah, this is exactly what I am try to fix at the moment, what I used to center it is ReShade and the built in crosshair of the Depth3D shader that comes with the shader pack it suggests when installing. You should be able to get it completely centered this way.
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 14 Feb 2019, 18:31
by Lucky7Eric
Does the 3440x1440 executable work with a monitor with a resolution of 3840x1600?
My display monitor model name is Dell U3818DW (21:9)
2560x1080 = AA 05 33 3C
3440x1440 = ED D1 33 3C
32: 9 = FC CF 65 3C
48: 9 = 70 7B 8B 3C
Do these codes mean aspect ratio? Does it mean resolution?
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 14 Feb 2019, 21:47
by esteady1
Ah hah! Things are cooking now! Closer and closer.
Great work guys. Just about reached a level where I'm gonna have to donate for these efforts.
Susahamat, we have your link. Winkelmann, please include your donation link.
(48:9 user here)
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 14 Feb 2019, 23:58
by Winkelmann
esteady1 wrote:Ah hah! Things are cooking now! Closer and closer.
Great work guys. Just about reached a level where I'm gonna have to donate for these efforts.
Susahamat, we have your link. Winkelmann, please include your donation link.
(48:9 user here)
I really appreciate that you want donate but I do not accept donations, please consider donating another modder, open-source project or charity.
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 15 Feb 2019, 01:35
by susahamat
Lucky7Eric wrote:Does the 3440x1440 executable work with a monitor with a resolution of 3840x1600?
yes it does
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 15 Feb 2019, 07:17
by cuongpn
susahamat wrote:thanks winkelman

, nice improvement of course. no more Stretched HUD here , the issue crosshair hud not in center but aint big deal for me hehe
EDIT: try this value for 32:9 is
r1.x -= 0.4990 . known issues : subtitles and tutorial hints are mislplaced
EDIT2: for 48x9 is
r1.x -= 1 correct me if i'm wrong
Holycow, this simple fix made the game in almost perfect gameplay-wise

- The mission briefing screen is perfect
- 20190215000511_1.jpg (411.11 KiB) Viewed 15065 times

- Sortie screen looks great as well
- 20190215000534_1.jpg (550.63 KiB) Viewed 15067 times

- HUDs elements are displayed accurate, minus the radio and tutorial info
- 20190215000610_1.jpg (762.25 KiB) Viewed 15069 times

- This is how the game should be from day 1!!!!
- 20190215000631_1.jpg (641.02 KiB) Viewed 15114 times
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 15 Feb 2019, 15:18
by TheRazgriz
cuongpn wrote:susahamat wrote:thanks winkelman

, nice improvement of course. no more Stretched HUD here , the issue crosshair hud not in center but aint big deal for me hehe
EDIT: try this value for 32:9 is
r1.x -= 0.4990 . known issues : subtitles and tutorial hints are mislplaced
EDIT2: for 48x9 is
r1.x -= 1 correct me if i'm wrong
Holycow, this simple fix made the game in almost perfect gameplay-wise
20190215000511_1.jpg
20190215000534_1.jpg
20190215000610_1.jpg
20190215000631_1.jpg
I'm following this thread since day 1, I've created this account just to be able to say how thankful I Am to you guys.
This is what I call passion and dedication, you guys are awesome.
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 15 Feb 2019, 22:35
by crstofer
Noob here !
For triple monitor game play its BEST to dl and install the fixes by susahamat located on page 1 correct? All help is greatly appreciated..
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 15 Feb 2019, 23:00
by susahamat
yup , you should manual fix for your monitor the links on page 1
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 16 Feb 2019, 03:49
by bigodon
hi, any chance to fix this?
not sure what i missed
my res is 2560x1080, but the hud still a bit of center, is that right?
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 16 Feb 2019, 05:39
by Amon Amarth
So for the latest HUD fix: if I'm on 5760x1200. I divide 5760 by 2, which yields 2880. So that *should* be the right value for folks using 3x16:10, am I right? Hopefully it centers everything.
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 16 Feb 2019, 05:54
by Kombat
"0.1665" seems almost good for 2560x1080.
And I found guide circle of bunker buster stretches vertically.
(not a big problem)
Edit: When I draw center line in screenshot with photoshop, "0.1667" make HUD in center completely.
The value might mean "1/6"
Re: Ace Combat 7 no Ultrawide Support Help !
Posted: 16 Feb 2019, 05:55
by Amon Amarth
susahamat wrote: [*]Replace Value with your desired resolution , choose one
- 4:3,16:10 = Don't Need !
- 2560x1080 = AA 05 33 3C
- 3440x1440 = ED D1 33 3C
- 32:9 = FC CF 65 3C
- 48:9 = 70 7B 8B 3C
Field of View .jpg
[*]Save and play[/list]
only one instance per fix ,
you should'nt write another instance!!!
I'm a bit confused on those hex values. 3440x1440 is 8E E3 18 40 for the aspect ratio, and 70 0D A0 05 for the resolution itself. Neither of those match the ones you gave. So if I'm trying to get 5760x1200 (48:10), what would the values be since none of the ones on the Common HEX Values page don't work? (I tried both resolution and aspect ratio.)
Edit: I also tried 40 B0 16 80, and 40 99 99 9A, and those didn't work either. Just missing one line of hex, help!
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 16 Feb 2019, 07:23
by susahamat
yep isn't common values because this is different method, after you applied AR Fix then you should've to fix field of view
http://www.wsgf.org/forums/viewtopic.ph ... 97#p174397for AR 48:10 i calculated value for FOV here the number 0.01702663302 (Float) then convert to hex is
70 7B 8B 3C apply this hex to .exe . btw you'll get tiny user interface in main menu then calibrate by yourself until fit in your center screen here the table
http://www.wsgf.org/forums/viewtopic.php?f=63&t=32997 , when in gameplay put back float value which I wrote above.
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 16 Feb 2019, 08:14
by Amon Amarth
susahamat wrote:yep isn't common values because this is different method, after you applied AR Fix then you should've to fix field of view
http://www.wsgf.org/forums/viewtopic.ph ... 97#p174397for AR 48:10 i calculated value for FOV here the number 0.01702663302 (Float) then convert to hex is
70 7B 8B 3C apply this hex to .exe . btw you'll get tiny user interface in main menu then calibrate by yourself until fit in your center screen here the table
http://www.wsgf.org/forums/viewtopic.php?f=63&t=32997 , when in gameplay put back float value which I wrote above.
Ahh, that explains it. I'm gonna need to learn when to convert float to hex, because I wouldn't have guessed it. Thanks susahamat!
On a side note: what would be the correct value for the HUD when edited the ps_replace file?
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 16 Feb 2019, 08:52
by susahamat
try this bro r1.x -= 0.850