Doom (2016)

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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maximina
Posts: 2
Joined: 13 Jul 2016, 01:13

Re: Doom (2016)

Post by maximina »

Spoke too soon... crashed after a half hour. Not sure if it's related to the memory modification though.
ambivert
Posts: 22
Joined: 09 Dec 2010, 02:32

Re: Doom (2016)

Post by ambivert »

I'm bummed. Vulkan doesn't work in SLI surround for me. My left screen is black when I run it. I can run surround on my sli titans in OpenGL. Did notice that Vulkan improved my FPS significantly in single monitor mode. Don't know if it's an SLI issue. Didn't feel like unplugging the monitors and trying surround on single titan. I'm even more bummed that I bought two titans as they are getting crushed. Really thinking I should have gone 1080 gtx and ultrawide and just give up on three monitors. It's such a pain in the arse to fix stretched huds and SLI is never properly optimized.
WhiteLighter
Posts: 8
Joined: 23 Aug 2013, 21:12

Re: Doom (2016)

Post by WhiteLighter »

Sent in a donation in hopes for another Doom FWS fix for the Vulkan patch. Curious to see if there is an improvement using the Vulkan API. Anyone have any improvements using R9 390X? I'm not going to try without the FWS fix it just looks too stretched to notice.
WhiteLighter
Posts: 8
Joined: 23 Aug 2013, 21:12

Re: Doom (2016)

Post by WhiteLighter »

maximina wrote:Spoke too soon... crashed after a half hour. Not sure if it's related to the memory modification though.


Just trying your quick fix, so far its working, FPS went from 40s-50s to 60s to 70s with Vulkan. will see if it crashes.
Beerbob
Posts: 5
Joined: 01 Jul 2016, 18:42

Re: Doom (2016)

Post by Beerbob »

Thanks, maximina!
Trunkels
Posts: 1
Joined: 28 Jul 2016, 20:21

Re: Doom (2016)

Post by Trunkels »

The memory fix/weapon/hud scaling has worked beautifully since launch for me. However, when the game switches to multiplayer mode the fix becomes inactive. Any ideas?
Toothless Spoon
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Insiders
Posts: 516
Joined: 01 Sep 2010, 11:38

Re: Doom (2016)

Post by Toothless Spoon »

ambivert wrote:I'm bummed. Vulkan doesn't work in SLI surround for me. My left screen is black when I run it. I can run surround on my sli titans in OpenGL. Did notice that Vulkan improved my FPS significantly in single monitor mode. Don't know if it's an SLI issue. Didn't feel like unplugging the monitors and trying surround on single titan. I'm even more bummed that I bought two titans as they are getting crushed. Really thinking I should have gone 1080 gtx and ultrawide and just give up on three monitors. It's such a pain in the arse to fix stretched huds and SLI is never properly optimized.


I'm getting the black left screen too if I use Vulkan - not sure what the issue is.
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stangflyer
Posts: 280
Joined: 10 May 2009, 19:46

Re: Doom (2016)

Post by stangflyer »

I am using Vulcan at 7680x1440 and all is good.
gdrag14
Posts: 1
Joined: 04 Aug 2016, 23:15

Re: Doom (2016)

Post by gdrag14 »

Game loads up fine for me on Vulkan, and Flawless Widescreen seems to detect it, but the aspect ratio is *not* fixed, same for OpenGL.

Running at 5760x1200.
charvels4me
Posts: 3
Joined: 24 Jun 2013, 05:02

Re: Doom (2016)

Post by charvels4me »

At 5760 X 1080 I was running 30-35 FPS with "high" graphics using SLI'd GTX 760's with occasional crashes ... splurged on a 1070 this weekend and it is running 90 + on "ultra"
fomoz
Posts: 31
Joined: 26 May 2013, 23:08

Re: Doom (2016)

Post by fomoz »

Game is crashing for me with fix enabled.
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fomoz
Posts: 31
Joined: 26 May 2013, 23:08

Re: Doom (2016)

Post by fomoz »

fomoz wrote:Game is crashing for me with fix enabled.

Looks like crash was caused by Virtual Texturing Page Size on NIGHTMARE. On ULTRA game works fine :onethumb:
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Killerspinach
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Joined: 08 Dec 2016, 17:02

Re: Doom (2016)

Post by Killerspinach »

Looks like yesterday's update broke the fix.
stangflyer
Posts: 280
Joined: 10 May 2009, 19:46

Re: Doom (2016)

Post by stangflyer »

Killerspinach wrote:Looks like yesterday's update broke the fix.


Of course it did as I actually had a long weekend and wanted to finish the game plus play some multiplayer with friends. :thumbdown:
I love this game at 7680x1440. I am going to be lost at 2560x1440.
stangflyer
Posts: 280
Joined: 10 May 2009, 19:46

Re: Doom (2016)

Post by stangflyer »

stangflyer wrote:
Killerspinach wrote:Looks like yesterday's update broke the fix.


Of course it did as I actually had a long weekend and wanted to finish the game plus play some multiplayer with friends. :thumbdown:
I love this game at 7680x1440. I am going to be lost at 2560x1440.


Just tried playing on single screen. It is so weird to be missing the outside screens. I will make a donation if I can get triple working. New patch messed it up 2 days before a 3 day weekend to play a bunch,
GroovY
Posts: 8
Joined: 16 Apr 2010, 22:12

Re: Doom (2016)

Post by GroovY »

Will making a donation get a fix made? I'll throw in some cash to get this fixed. I just picked up Doom over Black Friday and was digging the fuck out of it.
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Killerspinach
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Joined: 08 Dec 2016, 17:02

Re: Doom (2016)

Post by Killerspinach »

GroovY wrote:Will making a donation get a fix made? I'll throw in some cash to get this fixed. I just picked up Doom over Black Friday and was digging the fuck out of it.


I'd be willing to put into that pot. Even more so if he could get the text to scale correctly in mp.
Thilenios
Posts: 1
Joined: 13 Dec 2016, 01:14

Re: Doom (2016)

Post by Thilenios »

I also would really appreciate this being fixed! I would do it myself, if I knew what I was doing.....
fomoz
Posts: 31
Joined: 26 May 2013, 23:08

Re: Doom (2016)

Post by fomoz »

Killerspinach wrote:Looks like yesterday's update broke the fix.

Indeed, please fix :onethumb:
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Hanaka
Posts: 3
Joined: 13 Nov 2016, 11:35

Re: Doom (2016)

Post by Hanaka »

well i get an error saying

Could not find AspectFix1 injection point, DOOM may have updated to a version that is no longer supported.

Try restarting DOOM or selecting a different version and re-enable the fix.
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