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Re: Fallout 4 21:9
Posted: 16 Nov 2015, 01:13
by Haldi
Bogga wrote:I've got SLI up and running, fixed so 3440x1440 works just fine... only one annoying thing left... the damn sniper scope. Anyone knows what to change in the ini-files?
Not ini you'd need to change the SWF file itself. Not sure how well it would work on 21:9 tough. might still be black borders.
If nothing else you can stretch the whole thing.
I've written how to here:
http://www.wsgf.org/forums/viewtopic.ph ... 12#p162512ocelot wrote:Can you do me a favor and check the files and see if they work for you? That would be very appreciated.
Can't, don't have a 21:9 Monitor
compiled a .ba2 for you with original files.
Added the two .swf files to my 21:9 folder, how does it look?
Re: Fallout 4 21:9
Posted: 16 Nov 2015, 03:59
by Mr. Pickles
Created an account just to tell you how amazing you are Haldi and to give you feedback. It looks like there is an issue with the compass in power armor. The compass is fine when you're not in power are, but the second you go in it shifts the location icons around. I created a gif to show you.
http://giphy.com/gifs/3o85xyLsrYytlx4KE8 I am using the .ini edits to fix the power armor UI, I tested without it and it still does the same thing.
Thanks for all your hard work!
Re: Fallout 4 21:9
Posted: 16 Nov 2015, 12:43
by Ci7rus
Here's another .ba2 for you guys to try. This is for 2560x1080 but might work for 3440x1440 as well.
Screens:
Fallout4 - Interface.ba2: (link removed)
Let me know if there are any problems but keep in mind that I've just been following Haldi's tutorials and winging it so no promises.
Re: Fallout 4 21:9
Posted: 16 Nov 2015, 13:22
by Mr. Pickles
Ci7rus for just winging it you've done a fantastic job. Now I only had a few minutes before work to download the file and do a quick look, but everything looks pretty spot on. Yours doesn't have the same issue with the compass in power armor that Haldi's had. Maybe we could create a list of all the menus that need to be looked at and when I get home from work I can take a bunch of screen shots.
Thanks everyone who has taken time away from their personal lives to help out the community.
Re: Fallout 4 21:9
Posted: 16 Nov 2015, 14:52
by ocelot
Thanks Haldi but I did something wrong im not sure what it is so there were not changes.
I have a 3440x1440 Monitor and Ci7rus file worked great except for the scope and when it rains the shade is not filling the entire screen in the power armor.
Thank you both !!
Re: Fallout 4 21:9
Posted: 16 Nov 2015, 15:17
by Ci7rus
ocelot wrote:Thanks Haldi but I did something wrong im not sure what it is so there were not changes.
I have a 3440x1440 Monitor and Ci7rus file worked great except for the scope and when it rains the shade is not filling the entire screen in the power armor.
Thank you both !!
Ah, that sucks. If putting the original scopemenu.swf in data\interface doesn't override what I did let me know and I'll repack another .ba2 with it. Afraid I can't do much else on that front since I don't have a 3440x1440 monitor.
Re: Fallout 4 21:9
Posted: 16 Nov 2015, 15:29
by Haldi
ocelot wrote:except for the scope
More Details? Screenshot? I have no idea what could be wrong.
Btw, Talking about ScopeMenu.swf
I've modified Ci7rus file and tried something.
Anyone could test this and send some Screenshots of Quadratic and Round scope?
P.S there are Shape 14 and 70.svg included in the zip. I've Managed to modify them for 21:9 but i'm not sure if the reimport worked

it says take a .bmg /.png file and not .svg ~.~
I'm not really keen on raw editing the DefineShape (70)
Re: Fallout 4 21:9
Posted: 16 Nov 2015, 16:09
by Ci7rus
Haldi wrote:ocelot wrote:except for the scope
More Details? Screenshot? I have no idea what could be wrong.
Btw, Talking about ScopeMenu.swf
I've modified Ci7rus file and tried something.
Anyone could test this and send some Screenshots of Quadratic and Round scope?
P.S there are Shape 14 and 70.svg included in the zip. I've Managed to modify them for 21:9 but i'm not sure if the reimport worked

it says take a .bmg /.png file and not .svg ~.~
I'm not really keen on raw editing the DefineShape (70)
ScopeMenu.zip
There's no change in game unfortunately, it'll only show the same 16:9 area.
Re: Fallout 4 21:9
Posted: 16 Nov 2015, 16:13
by Haldi
Sadly when you use your Interface in 5760x1080 and zoom the game crashes xD
Good news ? the years of CNC milling paid off

raw edit is pretty easy. it'll be fixed soon... i think
Take this. Modified your .ba2 with the new ScopeMenu.swf
At least i think so.... maybe.... lots of screenshots of round and quadratic scope plx
*Edit: Deleted Attachment that failed*
Re: Fallout 4 21:9
Posted: 16 Nov 2015, 16:32
by Ci7rus
Haldi wrote:Sadly when you use your Interface in 5760x1080 and zoom the game crashes xD
Good news ? the years of CNC milling paid off

raw edit is pretty easy. it'll be fixed soon... i think
Take this. Modified your .ba2 with the new ScopeMenu.swf
At least i think so.... maybe.... lots of screenshots of round and quadratic scope plx
No luck, the game crashes as soon as I try to zoom

Re: Fallout 4 21:9
Posted: 16 Nov 2015, 17:27
by Haldi
Doesn't work.
If you place the .swf file directly into the interface folder (with ini edit) it won't load it anymore (at least it looks like it will take the original .ba2 and not the modified .swf anymore) and if you pack it into a .ba2 it will crash

Just out of curiosity you could try it.
Recatangle fixed, round one should be shifted to the left.
Re: Fallout 4 21:9
Posted: 16 Nov 2015, 17:46
by ocelot
so the only working .ba2 is the one from Ci7rus without the scope fix?
I can live with that

I hope I dont get the glitch I had with the other fixes that my Pipboy sometimes disappeared. Pressing Tap only the text on the bottom appeared but no pipboy...
Re: Fallout 4 21:9
Posted: 16 Nov 2015, 18:13
by ApacheWarrior
Thanks for your hard work Haldi and Ci7rus.
@Ci7rus: I used your modified interface but there is a problem with Power Armor HUD; it won't fill the entire screen. Check the screenshot that i provided:
Re: Fallout 4 21:9
Posted: 16 Nov 2015, 18:58
by Haldi
Important Values for Scope fix:
We have a header for 1706x720p aka 34'120 x 14'400
We want the round and rectangle scope aka "DefineShape (14) and DefineShape (70)
Simple Fix: Stretch the whole damn Scope.
Go to DefineSprite (71) /frame 1 / PlaceObject2 (70)
Matrix -> hasScale tick that and enter 34120
Complicated fix with a chance of crash: Modifie the object to have increased black borders.
Go to DefineShape (70) right click "Raw Edit"
"shapeBounds" X min and X Max increase to fit 21:9 resolution.
"shapes" -> "shapeRecords" Now it gets funny

i hope you have knowledge of SVG vectors or incremental drawings.
in [13] StyleCHangeRecord you see the "moveDeltaX : SB[moveBits] = 17739" As you know 17739 is the same Number as in the Xmax, hooray you just found the Top right Corner. Increasethis number to the the half of the new X size
in [14] we have deltaX : SB[numBits + 2] = -35478 This means it goes to the bottom left. increase this number (still negative!) to the new total size of the Xmax
in [15] we're going from bottom to top, ignore that we didn't change the height.
in [16] we're going back from left to right, deltaX : SB[numBits + 2] = 35478 also needs to be increased to total xMax
That's it!
If you wan't to fix the round scope (14), try something Similar

The problem here is that this one is NOT Centered, so you only have a xMax value and xMin is 0

This means the Scope itself will not be centered... Even if you change all 4 corners to increase the size the scope will be somewhere in the Left -.-
You can either try to fix this by using a "xMin" value of -XXX where this value should be how much black you've added on the left side (total new size - total old size / 2 ) or you could try editing the [0] StyleChangeRecord "moveDeltaX : SB[moveBits] = 19156" and hope you get it centered somehow ^^
Which one of those methods will result in a scope that has the center there where you shoot? no idea ^^
Re: Fallout 4 21:9
Posted: 16 Nov 2015, 19:21
by ocelot
@apachewarrior are you sure you used the right one? Here are some screenshots with Ci7rus fix with a 3440x1440 monitor.
Re: Fallout 4 21:9
Posted: 16 Nov 2015, 21:40
by AlfaReaper
Hi everybodies, i missed some of the older post... At what point are the works? Some news for an official fix?
Re: Fallout 4 21:9
Posted: 16 Nov 2015, 23:30
by SwiggedySwoody
Ci7rus Thanks a lot for the fix, everything is pretty awesome except for the power armor HUD, which for me is unchanged at 21:9 2560x1080.
Re: Fallout 4 21:9
Posted: 17 Nov 2015, 00:42
by drojman
Apache and Swiggedy, try pasting this into the Fallout4.ini under Interface in your my games folder.
fUIPowerArmorGeometry_TranslateW=0.00001
fUIPowerArmorGeometry_TranslateZ=14.0000
fUIPowerArmorGeometry_TranslateX=0.0001
fUIPowerArmorGeometry_TranslateY=265.0000
That's for 3440x1440, but sure if it works for 2560x1080.
It will make it miles better until there's a proper fix.
Re: Fallout 4 21:9
Posted: 17 Nov 2015, 00:43
by Ci7rus
I'll try messing with power armor a bit more but afaik it kinda has the same issues as the sniper scope in that if you want it to go all the way across the screen the only way to do it is to force it to stretch. For now though, you can try experimenting with the ini tweeks described
here.
As for the shade behind the compass and other parts of the UI, unfortunately nobody has found out how to get rid of all of it yet.
Edit: I put the default power armor hud back in on the off chance it plays nicer with the ini edits or anything else you might want to do with it:
2560x10803440x1440 (this also has the default sniper scope)
Re: Fallout 4 21:9
Posted: 17 Nov 2015, 00:46
by Mr. Pickles
Using Ci7rus's file and the tweek he just linked makes it seem almost 100% fixed.